The shovel will probably be more immediately useful, in that there are more blocks you're likely to build or craft stuff with.
The pick comes in at a solid second place, though that's entirely because of a nasty little bug that allows you to hijack the RNG used to determine how many drops are generated with a Fortune-enchanted tool (it's something that's only exposed via slimeblock machine so you'll never encounter it unwillingly unless you're on a server that allows such lag machines to exist). This means it's actually better to silk touch the ores because you can carry more stacks of ores than you can stacks of storage blocks (meaning you don't have to leave as much behind due to a lack of inventory space).
There's zero point in making a silk touch axe, even in Modded. There aren't really any blocks that can only be grabbed via silk touch that also require an axe to break (any such blocks can just be broken by hand/the wrong tool for the drop, or you never need so much that it's no big deal to use a different tool and spend double the durability).
I'd definitely go with the pickaxe to use with an enderchest.
As far as I know everything that's collectable with a silk touch shovel can be collected with a silk touch pickaxe, just slower.
And perhaps with a greater loss of durability but mycelium can spread and podzol forms under giant spruce trees so I don't think you'd need to collect very much.
The shovel will probably be more immediately useful, in that there are more blocks you're likely to build or craft stuff with.
The pick comes in at a solid second place, though that's entirely because of a nasty little bug that allows you to hijack the RNG used to determine how many drops are generated with a Fortune-enchanted tool (it's something that's only exposed via slimeblock machine so you'll never encounter it unwillingly unless you're on a server that allows such lag machines to exist). This means it's actually better to silk touch the ores because you can carry more stacks of ores than you can stacks of storage blocks (meaning you don't have to leave as much behind due to a lack of inventory space).
There's zero point in making a silk touch axe, even in Modded. There aren't really any blocks that can only be grabbed via silk touch that also require an axe to break (any such blocks can just be broken by hand/the wrong tool for the drop, or you never need so much that it's no big deal to use a different tool and spend double the durability).
I didn‘t understand the bit about hijacking RNG and slimeblock machines, but I‘m not concerned about it. I would like to understand the part about being able to carry more „stacks of ore than storage blocks“. What are storage blocks?
The first tool I always put silk touch on is the axe for harvesting melons and leaves. My second silk touch goes on my pickaxe. I don‘t expect to ever acquire an ender chest by natural means, so I don‘t need it for that. I use it most frequently for slowly digging out stuff that would usually require a shovel, like grass blocks. I use grass blocks sparingly together with dirt blocks to add grassy areas to desert villages. I never bother to put silk touch on a shovel.
I didn‘t understand the bit about hijacking RNG and slimeblock machines, but I‘m not concerned about it. I would like to understand the part about being able to carry more „stacks of ore than storage blocks“. What are storage blocks?
Okay, so all ore blocks drop items when you break them. Iron and gold drop themselves, forcing you to smelt them into ingots at a 1:1 ratio. 9 ingots then can be crafted into 1 block and thus you effectively can compress 9 stacks of iron/gold ore into 1 stack of iron/gold block. That's a storage block.
Now let's talk about the other ores, all of which are affected by the Fortune enchantment. Lapis Lazuli has a base item drop of 4-8 items, and with Fortune 3 has a max drop of 32 items (this is not 100% guaranteed, however, so the normal Fortune 3 average is more like 13 items per ore broken). That's pretty well-balanced, to me.
The RNG-hijacking bug is encountered when you turn on a slimeblock machine to overwhelm the tick processor with update requests. This essentially prevents calls to the RNG (or at least from the results getting back to the caller), and for whatever reason the game simply assumes max values when it gets no response. So, with this slime-block hijacker turned on, Fortune 3 procs with every swing AND you get the maximum amount possible. It's almost literally ore-quadrupling for lapis. The other fortune-compatible ores are still obviously almost quadrupling their drops, sure, but the amounts of those per ore block are either around 1:1 compression like redstone or much, much worse (coal ore is at like 2:1 compression but this is compensated for by sheer commonness, emerald ore on the other hand is far more rare yet drops the same as coal does).
Assuming this bug isn't self-corrected on servers (as a specific fix, or simply because slimeblock machines cause a lot of lag), and assuming it can't be easily fixed, Mojang should probably nerf lapis drops and boost lapis oregen to provide a less wild range of drops.
hey so i am getting silk touch on my pickaxe shovel and the axe on the enchanting table so which one should i go with?:???
It depends on your preference - but for me I would go with the pick axe!
The shovel will probably be more immediately useful, in that there are more blocks you're likely to build or craft stuff with.
The pick comes in at a solid second place, though that's entirely because of a nasty little bug that allows you to hijack the RNG used to determine how many drops are generated with a Fortune-enchanted tool (it's something that's only exposed via slimeblock machine so you'll never encounter it unwillingly unless you're on a server that allows such lag machines to exist). This means it's actually better to silk touch the ores because you can carry more stacks of ores than you can stacks of storage blocks (meaning you don't have to leave as much behind due to a lack of inventory space).
There's zero point in making a silk touch axe, even in Modded. There aren't really any blocks that can only be grabbed via silk touch that also require an axe to break (any such blocks can just be broken by hand/the wrong tool for the drop, or you never need so much that it's no big deal to use a different tool and spend double the durability).
I'd definitely go with the pickaxe to use with an enderchest.
As far as I know everything that's collectable with a silk touch shovel can be collected with a silk touch pickaxe, just slower.
And perhaps with a greater loss of durability but mycelium can spread and podzol forms under giant spruce trees so I don't think you'd need to collect very much.
Just testing.
I didn‘t understand the bit about hijacking RNG and slimeblock machines, but I‘m not concerned about it. I would like to understand the part about being able to carry more „stacks of ore than storage blocks“. What are storage blocks?
The first tool I always put silk touch on is the axe for harvesting melons and leaves. My second silk touch goes on my pickaxe. I don‘t expect to ever acquire an ender chest by natural means, so I don‘t need it for that. I use it most frequently for slowly digging out stuff that would usually require a shovel, like grass blocks. I use grass blocks sparingly together with dirt blocks to add grassy areas to desert villages. I never bother to put silk touch on a shovel.
Okay, so all ore blocks drop items when you break them. Iron and gold drop themselves, forcing you to smelt them into ingots at a 1:1 ratio. 9 ingots then can be crafted into 1 block and thus you effectively can compress 9 stacks of iron/gold ore into 1 stack of iron/gold block. That's a storage block.
Now let's talk about the other ores, all of which are affected by the Fortune enchantment. Lapis Lazuli has a base item drop of 4-8 items, and with Fortune 3 has a max drop of 32 items (this is not 100% guaranteed, however, so the normal Fortune 3 average is more like 13 items per ore broken). That's pretty well-balanced, to me.
The RNG-hijacking bug is encountered when you turn on a slimeblock machine to overwhelm the tick processor with update requests. This essentially prevents calls to the RNG (or at least from the results getting back to the caller), and for whatever reason the game simply assumes max values when it gets no response. So, with this slime-block hijacker turned on, Fortune 3 procs with every swing AND you get the maximum amount possible. It's almost literally ore-quadrupling for lapis. The other fortune-compatible ores are still obviously almost quadrupling their drops, sure, but the amounts of those per ore block are either around 1:1 compression like redstone or much, much worse (coal ore is at like 2:1 compression but this is compensated for by sheer commonness, emerald ore on the other hand is far more rare yet drops the same as coal does).
Assuming this bug isn't self-corrected on servers (as a specific fix, or simply because slimeblock machines cause a lot of lag), and assuming it can't be easily fixed, Mojang should probably nerf lapis drops and boost lapis oregen to provide a less wild range of drops.