It’s clear that they’re about archery and making tools, but there’s gotta be more to them than that. Arrows aren’t exactly hard to make or find, and most tools work fine with the normal crafting table. Not only that, but none of the new work stations are just exact copies of the crafting table, they all work completely differently and have a variety of uses.
One idea I had for the smithing table was that you could make a variety of tools from just one or two raw materials, like the stonecutter, but I know that’d probably lead to some issues. Another idea was that it could also be a sort of skill tree, allowing you to upgrade preexisting weapons into different forms. For example, you could turn an iron sword into a katana or longsword, or embed it with some kind of gemstone. The fletching table is a bit easier to imagine, with it letting you build normal arrows, bows and crossbows, letting you craft tipped arrows with regular potions and probably make some new elemental arrows. Only problem is we already have potions in cauldrons that do this, but you never know.
The grindstone model would have the new blocks 'steal' functionality from the normal crafting table with archery and tools becoming unavailable on the regular crafting table. [I expect this would be even more wildly unpopular than removing the ability to combine like worn items in the 2x2 player grid.]
The smoker model would preserve the ability to craft all items on the regular crafting bench, but add some minor-to-trivial buff to using the new blocks for some operations. [What, precisely, said buffs might be remains to be seen, but this option is likely to engender less opposition than further nerfing the regular crafting table.]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
It’s clear that they’re about archery and making tools, but there’s gotta be more to them than that. Arrows aren’t exactly hard to make or find, and most tools work fine with the normal crafting table. Not only that, but none of the new work stations are just exact copies of the crafting table, they all work completely differently and have a variety of uses.
One idea I had for the smithing table was that you could make a variety of tools from just one or two raw materials, like the stonecutter, but I know that’d probably lead to some issues. Another idea was that it could also be a sort of skill tree, allowing you to upgrade preexisting weapons into different forms. For example, you could turn an iron sword into a katana or longsword, or embed it with some kind of gemstone. The fletching table is a bit easier to imagine, with it letting you build normal arrows, bows and crossbows, letting you craft tipped arrows with regular potions and probably make some new elemental arrows. Only problem is we already have potions in cauldrons that do this, but you never know.
My guess would be following one of two models:
The grindstone model would have the new blocks 'steal' functionality from the normal crafting table with archery and tools becoming unavailable on the regular crafting table. [I expect this would be even more wildly unpopular than removing the ability to combine like worn items in the 2x2 player grid.]
The smoker model would preserve the ability to craft all items on the regular crafting bench, but add some minor-to-trivial buff to using the new blocks for some operations. [What, precisely, said buffs might be remains to be seen, but this option is likely to engender less opposition than further nerfing the regular crafting table.]