For most flowers, I go in a flower_forest biome, find a spot with the type of flower I want, take the flowers, bonemeal the spot, and usually get more of the flowers (except for blue orchid, then the biome should be swamp). But regarding tulips, I tried many spot which had orange tulips and get all the other color of tulip but never orange. Is there a trick? Or perhaps a bug?
Well, just after posting I found a precise spot which gives orange tulips
In a flower forest, one needs to find a block (note only the x & z coordinates matter) that will grow a tulip of the desired color when bonemealed.
These tend to occur in bands or patches, but the naturally generated flower one first finds may not match the color to which the column is 'set' ["Note that these behaviors don't necessarily match naturally generated flowers, since additional randomness is applied during terrain generation." (Ibid.)]
Not in a flower forest (ie plains), one needs to find an area that regrows tulips when bonemealed. Any column (x/z coordinate pair) will grow only tulips/non-tulips, with the colors of the tulip-column tulips being random. [Again the initially generated flowers may be different from the 'set'.]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
For most flowers, I go in a flower_forest biome, find a spot with the type of flower I want, take the flowers, bonemeal the spot, and usually get more of the flowers (except for blue orchid, then the biome should be swamp). But regarding tulips, I tried many spot which had orange tulips and get all the other color of tulip but never orange. Is there a trick? Or perhaps a bug?
Well, just after posting I found a precise spot which gives orange tulips
See https://minecraft.gamepedia.com/Flower#Flower_gradients
Abstracting:
In a flower forest, one needs to find a block (note only the x & z coordinates matter) that will grow a tulip of the desired color when bonemealed.
These tend to occur in bands or patches, but the naturally generated flower one first finds may not match the color to which the column is 'set' ["Note that these behaviors don't necessarily match naturally generated flowers, since additional randomness is applied during terrain generation." (Ibid.)]
Not in a flower forest (ie plains), one needs to find an area that regrows tulips when bonemealed. Any column (x/z coordinate pair) will grow only tulips/non-tulips, with the colors of the tulip-column tulips being random. [Again the initially generated flowers may be different from the 'set'.]