With all the new Mod API features coming out over the next few weeks, will they add a new folder called Mod's? I mean will it be like texture packs, where you just download it then drag it into the texture pack folder. Will mods be as easy to download and use as texture packs?
The Texturepack folder is only on clients. Servers don't have texture packs.
The new Mod API, if I understand it correctly, will be for server mods. Most server mods do not require clients to change anything. I would assume it will be more like Bukkit plugins are today.
I don't why you think it will be available in the next couple weeks, though. As far as I know, the bukkit team has been working on fixing up other bugs recently, and haven't really started on the server API. I would expect at least a month or two before it it is released. Even that is optimistic.
The Texturepack folder is only on clients. Servers don't have texture packs.
The new Mod API, if I understand it correctly, will be for server mods. Most server mods do not require clients to change anything. I would assume it will be more like Bukkit plugins are today.
I don't why you think it will be available in the next couple weeks, though. As far as I know, the bukkit team has been working on fixing up other bugs recently, and haven't really started on the server API. I would expect at least a month or two before it it is released. Even that is optimistic.
Well thanks. So mod's will still be hard to download in single player then?
The Texturepack folder is only on clients. Servers don't have texture packs.
The new Mod API, if I understand it correctly, will be for server mods. Most server mods do not require clients to change anything. I would assume it will be more like Bukkit plugins are today.
I don't why you think it will be available in the next couple weeks, though. As far as I know, the bukkit team has been working on fixing up other bugs recently, and haven't really started on the server API. I would expect at least a month or two before it it is released. Even that is optimistic.
I think you're confused. The Mod API will be for both client and server, not just servers.
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I think the final plan is to eventually get rid of SSP, and when you start a single player game, it will just silently start up a server and connect you to it. At that point, mod makers will have to rework their mods to separate out the client and server portions. The server portions will use the new API.
Actually, when they merge SSP and SMP, mods will be easier because there won't be two sets of codes to update. That is why they are doing it in the first place, to get rid of updating 2 sets of code.
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Actually, when they merge SSP and SMP, mods will be easier because there won't be two sets of codes to update. That is why they are doing it in the first place, to get rid of updating 2 sets of code.
That will be helpful. But m question was could we be just download a mod, drag into a folder somewhere and have it work. Like will mod's be easy to work with? Because they only work half the time for me.
That will be helpful. But m question was could we be just download a mod, drag into a folder somewhere and have it work. Like will mod's be easy to work with? Because they only work half the time for me.
I think this is the final goal; however, don't be too surprised if it doesn't happen right off the bat. The API really has nothing to do with where mods will be placed but more how easy it will be for a modder to alter or add to the games code.
The API really has nothing to do with where mods will be placed
I don't know if I'd say that.
If you make a mod that doesn't use modloader, then you have to make a new version of every source file you modify. This is the main source for incompatibilities. Sometimes you have two mods that are compatible that change the same file, but it matters the order that you add them, because they change the same file. Since the order matters, they can't just be dropped into separate folders.
Modloader adds interfaces for new recipes, new block types, etc. This means that the mods are no longer touching the same files. They just call the modloader interfaces to create new recipes. Now the order of installing mods doesn't matter. If you've used modloader much, you know that it supports a /mods folder, because most of the mods based on it can be patched in in any order.
I can't guarantee that a client API will create a mod folder like modloader does, but it seems like a pretty safe bet.
Like rbailey5 said, their final goal is to have it be drag and drop, but until then, they may add the API and have us still have to put files in the jar file.
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honestly I'm just hoping for a drag and drop solution as a dler of mods. I don't like having to install Modloader, Modloader MP, Audio Mod, GUI API, etc etc just so something can work, I'm sick of popping open the jar file, placing files, opening the game to see if it works, place more files, see if it works with this new one, etc etc etc. it gets damn old.
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honestly I'm just hoping for a drag and drop solution as a dler of mods. I don't like having to install Modloader, Modloader MP, Audio Mod, GUI API, etc etc just so something can work, I'm sick of popping open the jar file, placing files, opening the game to see if it works, place more files, see if it works with this new one, etc etc etc. it gets damn old.
With the API you shouldn't have to install all those things, but we don't if or when they will do drag and drop after the API is released, it may be released with the API it may be released later, it may not even be released at all (which would not be good)
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this indicates 1.3 will only contain a server side API.
This FAQ, though, clearly states that the API will be both client and server.
So, the confusion about this is understandable. I'm guessing that the client API will be later than 1.3, but there's really no way to know for sure.
Regarding how client mods will be installed, which was the original question, this interview clears that up:
I haven't had time to watch the video, but there are going to be a lot of disappointed people if they only come out with the server API in 1.3. I hope they decide to wait and release both at the same time.
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My ideal Minecraft world would be where you just press a button to install a mod, texture pack, server, etc. And mojang releases all the game code to make making them as easy as pie.
I'm pretty sure in the 1.8 update they mention mod compatibility but I haven't heard about it since. It would be really good if there was on folder for each and every add-on to Minecraft.
I'm pretty sure in the 1.8 update they mention mod compatibility but I haven't heard about it since. It would be really good if there was on folder for each and every add-on to Minecraft.
You must be very out of the loop then. There have been tons of threads about the API recently.
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The Texturepack folder is only on clients. Servers don't have texture packs.
The new Mod API, if I understand it correctly, will be for server mods. Most server mods do not require clients to change anything. I would assume it will be more like Bukkit plugins are today.
I don't why you think it will be available in the next couple weeks, though. As far as I know, the bukkit team has been working on fixing up other bugs recently, and haven't really started on the server API. I would expect at least a month or two before it it is released. Even that is optimistic.
Well thanks. So mod's will still be hard to download in single player then?
I think you're confused. The Mod API will be for both client and server, not just servers.
Link?
I hope you are right, but when the bukkit team was hired, they told PC Gamer that it was to work on multiplayer mods.
I think the final plan is to eventually get rid of SSP, and when you start a single player game, it will just silently start up a server and connect you to it. At that point, mod makers will have to rework their mods to separate out the client and server portions. The server portions will use the new API.
Actually, when they merge SSP and SMP, mods will be easier because there won't be two sets of codes to update. That is why they are doing it in the first place, to get rid of updating 2 sets of code.
That will be helpful. But m question was could we be just download a mod, drag into a folder somewhere and have it work. Like will mod's be easy to work with? Because they only work half the time for me.
I think this is the final goal; however, don't be too surprised if it doesn't happen right off the bat. The API really has nothing to do with where mods will be placed but more how easy it will be for a modder to alter or add to the games code.
I don't know if I'd say that.
If you make a mod that doesn't use modloader, then you have to make a new version of every source file you modify. This is the main source for incompatibilities. Sometimes you have two mods that are compatible that change the same file, but it matters the order that you add them, because they change the same file. Since the order matters, they can't just be dropped into separate folders.
Modloader adds interfaces for new recipes, new block types, etc. This means that the mods are no longer touching the same files. They just call the modloader interfaces to create new recipes. Now the order of installing mods doesn't matter. If you've used modloader much, you know that it supports a /mods folder, because most of the mods based on it can be patched in in any order.
I can't guarantee that a client API will create a mod folder like modloader does, but it seems like a pretty safe bet.
With the API you shouldn't have to install all those things, but we don't if or when they will do drag and drop after the API is released, it may be released with the API it may be released later, it may not even be released at all (which would not be good)
this indicates 1.3 will only contain a server side API.
This FAQ, though, clearly states that the API will be both client and server.
So, the confusion about this is understandable. I'm guessing that the client API will be later than 1.3, but there's really no way to know for sure.
Regarding how client mods will be installed, which was the original question, this interview clears that up:
I haven't had time to watch the video, but there are going to be a lot of disappointed people if they only come out with the server API in 1.3. I hope they decide to wait and release both at the same time.
You must be very out of the loop then. There have been tons of threads about the API recently.