in stead of trying to fix ladders or fences. adding new bioms and mobs. or giving mobs better A.I. you should i dont know fix multiplayer its so buggy. how can you not see it stop trying to add stuff when you have things you already need to fix.
in stead of trying to fix ladders or fences. adding new bioms and mobs. or giving mobs better A.I. you should i dont know fix multiplayer its so buggy. how can you not see it stop trying to add stuff when you have things you already need to fix.
What bugs are you talking about? There really aren't that many.
My SMP functions perfectly fine. What bugs are you referring to?
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I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
Are you trolling, or do you legitimately not understand what's happening in that video?
200+ entities at an given point, SMP or not, is BOUND to lag a ton.
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I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
lagging was not the problem there the problem was the crap ton of zombies that looked as if they were just walking out the freaking bars when they are not supposed to
Well when you have 200+ entities taking up the same amount of space that only 1 entity should be occupying, 90% of the time, the extra entities will be forced out of that area.
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I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
and your telling me that it should not be fixed to be better and theres plenty of other stuff that need fixing smp needs fixing wether u think so or not and there is plenty of people who agree
and your telling me that it should not be fixed to be better and theres plenty of other stuff that need fixing smp needs fixing wether u think so or not and there is plenty of people who agree
Okay, list people who think it needs to be fixed?
*crickets*
Though it -does- need to use the less laggy option for how to send packets...
guudeblouderfist bdoubleo pauseuunpause vintagebeef etho docm all of these people have stated before that smp is gliched out beyond all recognition, ive said it once ill say it again smp need fixing
guudeblouderfist bdoubleo pauseuunpause vintagebeef etho docm all of these people have stated before that smp is gliched out beyond all recognition, ive said it once ill say it again smp need fixing
It took me a minute to notice that those were usernames and not random gibberish...
And yes, SMP does have glitches, though it'd be useful to point out specific ones.
It's hard to fix a glitch when you don't know it, and some of these might not be glitches.
Dude, you're just spazzing at this point. I really have no complaints about SMP for the most part. Sure, like Kaleb said, the packets could be dealt with a bit better, but you aren't even making sense.
Do you play SMP? Can you list some problems YOU'VE personally experienced? You aren't really making sense..
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I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
lagging was not the problem there the problem was the crap ton of zombies that looked as if they were just walking out the freaking bars when they are not supposed to
That's not really a bug, it's because minecraft makes a bunch of small errors when it is trying to figure stuff out, like the place and movement of zombies. In something like this, those errors add up and causes zombies to glitch. There's no perfect way to fix it. If you make the errors smaller, you make the game lag more. Most games have these problems, they just appear in different ways.
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Interested in a FOSS multiplayer minecraft-inspired strategy game? I'm currently making one. Comments welcome.
wow thats bull havent you ever seen sheep gliching through fences or mobs appearing underground when there not. or phantom tnt still being there when it isnt. or mobs being in a secured closed room then glitching out.
Actually, the mobs being secure then not has happened on single player, and is easily explained. Mobs can be loaded when the chunk they're in is not. Once, I had built a barn (Mistakingly) on a chunk line. Sometimes, the rest of the barn would unload (from distance) and the mobs would still be loaded, free to wander out. This was corrected for me when I moved the barn closer to my homebase so it wasn't so frequently loaded and unloaded.
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I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
ok well what about the rest there still glitches and need fixing i dont know about u but i hate floating white tnt in my face after i blow something up
I don't use TnT, but when I used to, I had that happen to me on single player as well. The problem there is within the client itself. If you were to disconnect and reconnect, the TnT would not be there.
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I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
ok well what about the rest there still glitches and need fixing i dont know about u but i hate floating white tnt in my face after i blow something up
That'd be fixed by using the other packet handling system, probably. It's probably not getting the packet that tells it "THE TNT IS GONE, GET RID OF IT FROM YOUR SCREEN!"
What bugs are you talking about? There really aren't that many.
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
here is a video of 2 guys how made a xp farm
at abour 31:21 you can see how glithched out smp really isand at 31:51 is when its really badand at 31:51 is when its really bad
200+ entities at an given point, SMP or not, is BOUND to lag a ton.
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
Okay, list people who think it needs to be fixed?
*crickets*
Though it -does- need to use the less laggy option for how to send packets...
It took me a minute to notice that those were usernames and not random gibberish...
And yes, SMP does have glitches, though it'd be useful to point out specific ones.
It's hard to fix a glitch when you don't know it, and some of these might not be glitches.
Do you play SMP? Can you list some problems YOU'VE personally experienced? You aren't really making sense..
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
That's not really a bug, it's because minecraft makes a bunch of small errors when it is trying to figure stuff out, like the place and movement of zombies. In something like this, those errors add up and causes zombies to glitch. There's no perfect way to fix it. If you make the errors smaller, you make the game lag more. Most games have these problems, they just appear in different ways.
Interested in a FOSS multiplayer minecraft-inspired strategy game? I'm currently making one. Comments welcome.
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
I play a lot on OniCraft, with several of my friends. We really like to build industrious semi-vanilla cities, make them reach a point of near self-sustenance, and then sacrifice the profited items to the Gods.
It sounds scary but it's kinda neat.
Oh, also, I make weird music.
DO THINGS WITH ME
That'd be fixed by using the other packet handling system, probably. It's probably not getting the packet that tells it "THE TNT IS GONE, GET RID OF IT FROM YOUR SCREEN!"