Goal: To see the resulting economy of a resource-limited world.
Tools needed: Map limiter.
If anybody can direct me to links that can help me on this, please post.
Ideas for currency medium:
- clay (intrinsic value in brick construction)
- iron (i. v. in tool construction)
- lapis lazuli* (i. v. in dyes. Most similar to real life gold)
- diamonds (i. v. in harvesting obsidian)
- redstone*
*denotes best candidates for currency
Best case scenario:
- All sand in world would be made into glass/sandstone. Only the affluent would be able to get glass/sandstone in their buildings.
- All clay would be made into brick, and would be used as shelters for the affluent.
- Those who make good contraptions/architecture (redstone, resource farms, etc.) would be hired by said affluent persons.
- All diamonds in the world would be made into pickaxes and hoarded up unless mining for obsidian.
- Obsidian farming would be the poor man's track to becoming rich.
Conclusion: It would be a nice model for the resource scarcities in real life.
This would be an interesting scenario, but I think the only way to limit the size of the map is either through modding or through the construction of a bedrock wall.
Honestly, If I was in such a scenario, I would save most of my iron for reusable things, like rails or buckets, and use stone/diamond picks for mining (stone for regular mining, diamond for mining diamond/gold/redstone/obsidian).
Hello? Eat my tarts? In this cosmic dance of bursting decadence, withheld permissions twist all our arms collectively. But if sweetness can win- and it can- then I'll still be here tomorrow to high five you yesterday my friend. Peace.
Very interesting concept. The only way I can think of resticting a map is by using something like MCTerra. It has an option that is supposed to generate a normal map, but you have the option of putting a void around the borders where you choose. Say you want the map to be 50x50 chunks. Then there is an option to make a border around that map which you may choose to be void (its thickness measured in chunks). Just make the border thick enough so you can't see any land on the other side of the void. Sure, you can still build a bridge over it, but I don't think there's a better option.
Goal: To see the resulting economy of a resource-limited world.
Tools needed: Map limiter.
If anybody can direct me to links that can help me on this, please post.
Ideas for currency medium:
- clay (intrinsic value in brick construction)
- iron (i. v. in tool construction)
- lapis lazuli* (i. v. in dyes. Most similar to real life gold)
- diamonds (i. v. in harvesting obsidian)
- redstone*
*denotes best candidates for currency
Best case scenario:
- All sand in world would be made into glass/sandstone. Only the affluent would be able to get glass/sandstone in their buildings.
- All clay would be made into brick, and would be used as shelters for the affluent.
- Those who make good contraptions/architecture (redstone, resource farms, etc.) would be hired by said affluent persons.
- All diamonds in the world would be made into pickaxes and hoarded up unless mining for obsidian.
- Obsidian farming would be the poor man's track to becoming rich.
Conclusion: It would be a nice model for the resource scarcities in real life.
Honestly, If I was in such a scenario, I would save most of my iron for reusable things, like rails or buckets, and use stone/diamond picks for mining (stone for regular mining, diamond for mining diamond/gold/redstone/obsidian).