My understanding is that it would make any player at 31,17,72 teleport up 10 blocks but for me its making every player teleport up 10 blocks no matter where they are.
My understanding is that it would make any player at 31,17,72 teleport up 10 blocks but for me its making every player teleport up 10 blocks no matter where they are.
What am I doing wrong?
The Wiki says "
Position arguments
[x=<value>,y=<value>,z=<value>]
Define a position in the world for use with either the distance argument or the distance component arguments, dx, dy and dz. Defining position alone has no use without these, so applying it (and only it) to @e still selects all entities in the world."
So maybe try
/tp @a[x=31,y=17,z=72,distance=..1] ~ ~10 ~
If you really want only players that are at that EXACT position try
/tp @a[x=31,y=17,z=72,distance=0] ~ ~10 ~
but I think you're going to have an awfully hard time getting in the exact position to be teleported.
This is the command I'm trying to use
/tp @a[x=31,y=17,z=72] ~ ~10 ~
My understanding is that it would make any player at 31,17,72 teleport up 10 blocks but for me its making every player teleport up 10 blocks no matter where they are.
What am I doing wrong?
Wait, you can shear snow golems?
The Wiki says "
Position arguments
[x=<value>,y=<value>,z=<value>]
Define a position in the world for use with either the distance argument or the distance component arguments, dx, dy and dz. Defining position alone has no use without these, so applying it (and only it) to @e still selects all entities in the world."
So maybe try
/tp @a[x=31,y=17,z=72,distance=..1] ~ ~10 ~
If you really want only players that are at that EXACT position try
/tp @a[x=31,y=17,z=72,distance=0] ~ ~10 ~
but I think you're going to have an awfully hard time getting in the exact position to be teleported.
Just testing.