I'm in the planning phases of building a minecraft city using Minecraft Comes Alive to make villagers not suck. In the photos we have the first villager house on a 13x19 lot. It;s meant to be basic while still looking like a house and not just a trash hut for an NPC. I would appreciate input on this house, as well as ways to make variations of it so every hut doesnt look exactly the same. The pallet was chosen to contrast the road, since most of the stone blocks are used in the road, and having the sidewalk and house share the same block looked strange.
Aside from the obvious developers' tricks of rotating and/or mirroring the same floorplan on different lots…
and the equally obvious changing of the materials (in whole or in part)…
Move the exterior walls out so they are flush rather than having pilasters. (This could either change the interior spaces or be simply cosmetic.)
Play with the roofline: (this one looks like a ^ or ∩ [roughly speaking]), also possible are; flat — , shed \ , and various combinations (eg main flat with an attached shed).
The same house could also look different without the roof overhangs.
Roof pitch can be hard to change much with this sized build [footprint looks ~10x~12]; basically limited to slabs or steps/stairs.
Adding (probably fake) dormers would be another option.
For flat roofs, one can get a thinnner than slab roof with trapdoors (although they generally need to be carpeted to look 'right' – without they look more like a lattice roof for a sun porch [IMO]).
Carpet alone will also work for flat, but looks [IMO] more like a porch/shed roof.
Speaking of which, adding sheds & porches can change the appearance of a structure. Although this house looks like it nearly fills its lot already, possibly the front section could be converted?
Stacked and opened, trapdoors can give you a lattice alternative to the garden fencing which can be another way to individuate houses.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
The roof styles are the most obvious and likely what I'll go for. Each roof style will also change how the stable needs to be implemented in the design (I thought it was neat to have a table in place of a garage, give each villager a horse). Rotating the lot so it's sideways makes sense as well, and could be interesting to have the long side facing the street
Any suggestions on alternate pallets? Not having much luck finding another one that fits. Luckily I have worldedit so I can change pallets quickly
Taking palette as color scheme, what you posted strikes me as being in the Victorian-walnut-study meme, the obvious counterpoint would be birch & oak.
You may also want to experiment with mixing, making (for instance) the walls light and the floor dark.
This could also present another option for varying the exteriors.
Lighting would be something else that would affect one's perception of the build….
[I'm assuming building an MCA city means you're not concerned with mob spawning/greifing.]
Putting the lighting under the carperted floor or above a dropped ceiling of carpet can hide it entirely.
Particularly with the floor, how far away you put the lights will also allow you to control the level of lighting…
I'm unclear how far away from the wood logs & planks style in the pictures, but some of the colors in dyed hardened clay and concrete might be useful… ('Tudor' syle half-timber, maybe?)
I'm in the planning phases of building a minecraft city using Minecraft Comes Alive to make villagers not suck. In the photos we have the first villager house on a 13x19 lot. It;s meant to be basic while still looking like a house and not just a trash hut for an NPC. I would appreciate input on this house, as well as ways to make variations of it so every hut doesnt look exactly the same. The pallet was chosen to contrast the road, since most of the stone blocks are used in the road, and having the sidewalk and house share the same block looked strange.
Thank you in advance for any input
Aside from the obvious developers' tricks of rotating and/or mirroring the same floorplan on different lots…
and the equally obvious changing of the materials (in whole or in part)…
Move the exterior walls out so they are flush rather than having pilasters. (This could either change the interior spaces or be simply cosmetic.)
Play with the roofline: (this one looks like a ^ or ∩ [roughly speaking]), also possible are; flat — , shed \ , and various combinations (eg main flat with an attached shed).
The same house could also look different without the roof overhangs.
Roof pitch can be hard to change much with this sized build [footprint looks ~10x~12]; basically limited to slabs or steps/stairs.
Adding (probably fake) dormers would be another option.
For flat roofs, one can get a thinnner than slab roof with trapdoors (although they generally need to be carpeted to look 'right' – without they look more like a lattice roof for a sun porch [IMO]).
Carpet alone will also work for flat, but looks [IMO] more like a porch/shed roof.
Speaking of which, adding sheds & porches can change the appearance of a structure. Although this house looks like it nearly fills its lot already, possibly the front section could be converted?
Stacked and opened, trapdoors can give you a lattice alternative to the garden fencing which can be another way to individuate houses.
The roof styles are the most obvious and likely what I'll go for. Each roof style will also change how the stable needs to be implemented in the design (I thought it was neat to have a table in place of a garage, give each villager a horse). Rotating the lot so it's sideways makes sense as well, and could be interesting to have the long side facing the street
Any suggestions on alternate pallets? Not having much luck finding another one that fits. Luckily I have worldedit so I can change pallets quickly
Taking palette as color scheme, what you posted strikes me as being in the Victorian-walnut-study meme, the obvious counterpoint would be birch & oak.
You may also want to experiment with mixing, making (for instance) the walls light and the floor dark.
This could also present another option for varying the exteriors.
Lighting would be something else that would affect one's perception of the build….
[I'm assuming building an MCA city means you're not concerned with mob spawning/greifing.]
Putting the lighting under the carperted floor or above a dropped ceiling of carpet can hide it entirely.
I'm unclear how far away from the wood logs & planks style in the pictures, but some of the colors in dyed hardened clay and concrete might be useful… ('Tudor' syle half-timber, maybe?)
I'm considering a version of this house in colored concrete as well, though that does look strangely flat. Will be interesting to try that one.