The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
In development for over a month, we've finalized the design, the system structure and the colors we're going to implement and a few other features we're looking forward to, one of which is the unboxing. Unexpected, right? Who in their sane mind would want to unbox a phone in Minecraft?
But to say the least, I'm not going to put up with difficulties regarding this project and sincerely hope once I'm done you'll be able to enjoy the intended experience.
Might have missed a few things here and there, but I'm generally planning to build a completely working phone in Minecraft perspective of "smartphone". I need contribution in builds, command block/functions help, and general concept/implementation ideas
Physical Properties:
86 x 131 x 7 - Body
76 x 123 x 1 - Display
Matrix Properties:
(1 x 7 x 7 * (15*11)) + (1 x 6 x 7 * (2 * 11)) - Square grid, ~9000b
Refresh rate = 1/call, excl. internal commands and updates
Status Bar refresh rate = 1/1s, reduced to prevent unexpected behavior that might lead to lag
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
QA:
Completed testing of fifteen setup process screens, including transition animations, additional options selection and interaction behavior, where applicable.
Completed testing of button-click sound feedback, including Home Button.
Completed testing of startup/shutdown screens, triggered by player only and occurs only in a certain system state.
Completed testing of TouchID print and authentication mechanisms.
Completed testing of picking body color of the device.
System:
Updated system state lockout to prevent unexpected or inaccurate shutdowns or startups.
Updated Home Button mechanics to function properly and differently during setup or normal use.
Completed on-click navigation system to avoid animation on home screen to prevent lag.
Backend:
Updated documentation, file structuring for ease of search, reading and understanding.
In development for over a month, we've finalized the design, the system structure and the colors we're going to implement and a few other features we're looking forward to, one of which is the unboxing. Unexpected, right? Who in their sane mind would want to unbox a phone in Minecraft?
But to say the least, I'm not going to put up with difficulties regarding this project and sincerely hope once I'm done you'll be able to enjoy the intended experience.
Might have missed a few things here and there, but I'm generally planning to build a completely working phone in Minecraft perspective of "smartphone". I need contribution in builds, command block/functions help, and general concept/implementation ideas
Physical Properties:
86 x 131 x 7 - Body
76 x 123 x 1 - Display
Matrix Properties:
(1 x 7 x 7 * (15*11)) + (1 x 6 x 7 * (2 * 11)) - Square grid, ~9000b
Refresh rate = 1/call, excl. internal commands and updates
Status Bar refresh rate = 1/1s, reduced to prevent unexpected behavior that might lead to lag
Check out my ongoing project: https://github.com/srQianna/Adventure
System
Display & Animations:
Exterior:
Check out my ongoing project: https://github.com/srQianna/Adventure
Backend:
Objectives Data:
https://www.dropbox.com/s/yew7k136yls84sn/create_new_objectives.txt?dl=0
Check out my ongoing project: https://github.com/srQianna/Adventure
QA:
System:
Backend:
Objectives Data:
https://www.dropbox.com/s/yew7k136yls84sn/create_new_objectives.txt?dl=0
Check out my ongoing project: https://github.com/srQianna/Adventure
System:
Backend:
Interaction:
Check out my ongoing project: https://github.com/srQianna/Adventure
Objectives:
https://www.dropbox.com/s/yhgnugtpsmtzufq/ManagerCreateObjectives.txt?dl=0
Application API is estimated to be released in September.
System:
Check out my ongoing project: https://github.com/srQianna/Adventure