The Meaning of Life, the Universe, and Everything.
Join Date:
1/30/2014
Posts:
90
Location:
Guadalajara
Minecraft:
Angiriseth
Member Details
Hi! I'm working in something special, but I need a couple of mechanics to make this most immersive, something like an Altimeter or Depth meter, I need to show in scoreboard the "current depth" of the player in "meters", but I want to show the blocks that the player has descended (goes down), and substract that count when the player jumps/climbs (goes up) I try with the fallOneCm criteria but the numbers just increase when you hit the ground and take some damage, I want to add 1 "meter" per block when the player goes down and substract per block when the player goes up ... I know that the walkOneCm criteria makes this in horizontal, But I want to make this in vertical, and add and substract numbers in the scoreboard ... I thought in things like detect the motion of the player in the Y axis, but I just do not know if this is possible and how it could be.
The other mechanic is more complex I guess, I want to make the player lose oxygen like in water, but when the score of the depth is to hight, like in real caves, and change this limit of oxygen with armors, for exaplne, I can go down 1000 meters with iron armor, below that you start to lose oxygen, then you need a gold armor to go deeper.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/30/2014
Posts:
90
Location:
Guadalajara
Minecraft:
Angiriseth
Member Details
Please, I really need an answer to this question, I make a lot of posts here and rarely someone answer me... there must be someone that knows how to make this.
Hi! I'm working in something special, but I need a couple of mechanics to make this most immersive, something like an Altimeter or Depth meter, I need to show in scoreboard the "current depth" of the player in "meters", but I want to show the blocks that the player has descended (goes down), and substract that count when the player jumps/climbs (goes up) I try with the fallOneCm criteria but the numbers just increase when you hit the ground and take some damage, I want to add 1 "meter" per block when the player goes down and substract per block when the player goes up ... I know that the walkOneCm criteria makes this in horizontal, But I want to make this in vertical, and add and substract numbers in the scoreboard ... I thought in things like detect the motion of the player in the Y axis, but I just do not know if this is possible and how it could be.
The other mechanic is more complex I guess, I want to make the player lose oxygen like in water, but when the score of the depth is to hight, like in real caves, and change this limit of oxygen with armors, for exaplne, I can go down 1000 meters with iron armor, below that you start to lose oxygen, then you need a gold armor to go deeper.
How can I make this possible?
Please, I really need an answer to this question, I make a lot of posts here and rarely someone answer me... there must be someone that knows how to make this.