Hi guys, making some fun command block dispenser traps with /testfor and summoning in cloned dispensers full of arrows in nearby walls when activated, but this means you could just keep triggering the trap and collect infinite arrows... is there a way i could make the arrows fired like skeleton arrows/ unlootable? is it possible to do that with the new poison arrows etc too?
(basically i want dispensers to fire arrows you CANT pick up, but regular arrows still work as normal. i think this would be done by creating arrows with someform of data tag, and putting them in the clone source for the dispensers... but i have no idea what that data tag would be or how to get arrows with that tag on it.
I dont think this works for me. i have other things ontop of the dispenser already, and even simulated chains of pistons pushing about a dispenser (so its like it drops from the roof then turns left so its like hooked out of the roof to target you)- and i cant have an armour rack ontop as other things are already in that location+ will had to add a new armour rack every time the dispenser moves too T_T.
Is there a way you can add the {pickup:0} tag directly to a stack of arrows?
Im pretty sure he wants some arrows to be picked up and some to not. You can put the armorstand in the same block as the dispenser, just make it a marker
Hi guys, making some fun command block dispenser traps with /testfor and summoning in cloned dispensers full of arrows in nearby walls when activated, but this means you could just keep triggering the trap and collect infinite arrows... is there a way i could make the arrows fired like skeleton arrows/ unlootable? is it possible to do that with the new poison arrows etc too?
(basically i want dispensers to fire arrows you CANT pick up, but regular arrows still work as normal. i think this would be done by creating arrows with someform of data tag, and putting them in the clone source for the dispensers... but i have no idea what that data tag would be or how to get arrows with that tag on it.
either summon an armor stand with invisibility and tag of :nopickup on the dispenser, then do this command:
/execute @e[tag=nopickup] ~ ~ ~ /entitydata @e[type=Arrow,r=3] {pickup:0}
I dont think this works for me. i have other things ontop of the dispenser already, and even simulated chains of pistons pushing about a dispenser (so its like it drops from the roof then turns left so its like hooked out of the roof to target you)- and i cant have an armour rack ontop as other things are already in that location+ will had to add a new armour rack every time the dispenser moves too T_T.
Is there a way you can add the {pickup:0} tag directly to a stack of arrows?
Just do this.
Then you will not be able to pickup arrows.a extension of what 1No_Name1 said:
place this on a clock:
Im pretty sure he wants some arrows to be picked up and some to not. You can put the armorstand in the same block as the dispenser, just make it a marker