Food in battle is binary: either you have enough food to last and you can afford to throw some away to save space, or you don't have enough (or any) and starve. Both of these outcomes are unfair.
What I propose is to create more food insecurity: your hunger bar is always somewhere in the middle. To create this, all food will be replaced with raw and poisoned potatoes.
EVERY chest will contain food but the center chests. Not a scrap. With the outer chests, you'll always find 1-6 hunger points worth of food per chest.
Here's how the odds would be distributed:
HG=Hunger points
1HG & 5HG=12.5%
2HG to 4HG=75%
A chest that scores 6HG will have a golden carrot, with a chance of 12.5%.
Common chests have a 25% chance to have a poisoned potato per chest, while rare chests have a 10% chance.
All of this means extreme outcomes (starvation and food security) would be very unlikely. Instead, players will always have to scavenge without their death being sealed by bad luck, and teams that camp in the center will have more difficulty surviving.
Any comments, questions, and suggestions?
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Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Food in battle is binary: either you have enough food to last and you can afford to throw some away to save space, or you don't have enough (or any) and starve. Both of these outcomes are unfair.
What I propose is to create more food insecurity: your hunger bar is always somewhere in the middle. To create this, all food will be replaced with raw and poisoned potatoes.
EVERY chest will contain food but the center chests. Not a scrap. With the outer chests, you'll always find 1-6 hunger points worth of food per chest.
Here's how the odds would be distributed:
HG=Hunger points
1HG & 5HG=12.5%
2HG to 4HG=75%
A chest that scores 6HG will have a golden carrot, with a chance of 12.5%.
Common chests have a 25% chance to have a poisoned potato per chest, while rare chests have a 10% chance.
All of this means extreme outcomes (starvation and food security) would be very unlikely. Instead, players will always have to scavenge without their death being sealed by bad luck, and teams that camp in the center will have more difficulty surviving.
Any comments, questions, and suggestions?
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)