sources\minecraft\net\minecraft\src\mod_HCZombieSimple.java:19:can not find symbol
symbol: variable Modloader
location: class net.minecraft.src.mod_HCZombieSimple
EntityList.addMapping<EntityHCZombieSimple.class,"HeadCrabZombie", ModLoader.getUnigueEntityID<>>;
sources\minecraft\net\minecraft\src\mod_HCZombieSimple.java:19:can not find symbol
symbol: variable spawnlist
location: class net.minecraft.src.mod_HCZombieSimple
spawnlist.addCreatureToSpawnList<"Surfacebiomes", EntityHCZombieSimaple.class>;
get a fresh minecraft.jar, install modloader and spawnlist and then decompile again... what its saying here is theat it cant file spawnlist and modloader
There was even going to be a party for you. A big party. That all your friends were invited too. I invited your best friend the companion cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either, because you don't have any other friends. Because of how unlikeable you are. It says so right here in your personal file: UNLIKEABLE, liked by no one, a bitter, unlikeable loner, who's passing shall not be mourned, SHALL NOT BE MOURNED. That's exactly what it says. Very formal. Very official. It also says you were adopted, so thats funny too.
Hi! I am trying to make a simple person mob to understand the coding of Java and Minecraft.
I did all that you said. But when I recompile it says something about 303 Spawn List and it won't recompile...
:sleep.gif: Please help! D:
Hi! I am trying to make a simple person mob to understand the coding of Java and Minecraft.
I did all that you said. But when I recompile it says something about 303 Spawn List and it won't recompile...
:sleep.gif: Please help! D:
Did you put "spawnlist.class" in your minecraft.jar before you decompiled and did everything else?
Quote from MeltingData »
How do you make it hold something? Like a sword or a book or a stick? I want mine to have an iron sword at all times, and leather boots.
Might I point you to this topic, it has exactly what you are looking for. No disrespect to club559 viewtopic.php?f=25&t=165582
*** Minecraft Coder Pack Version 2.9 ***
Finding javac.exe... if you want to speed this up, add it to your PATH
Felaktig syntax för filnamn, katalognamn eller volymetikett.
Path set.
Unable to locate javac.exe. Please verify that it is in the PATH.
If you don't know where to get it, please visit http://www.oracle.com/technetwor
k/java/javase/downloads/index.html and download a JDK.
help
Note i have downloaded JDK6
-facepalm-
you didnt set your path.....
foo read your errors "Please verify that it is in the PATH."
*** Minecraft Coder Pack Version 2.9 ***
MCP 2.9 running in D:\Users\matan\Desktop\mcp
Compiling Minecraft
sources\minecraft\net\minecraft\src\ChunkProviderLoadOrGenerate.java:157: unrepo
rted exception java.io.IOException; must be caught or declared to be thrown
chunkLoader.saveChunk(worldObj, chunk);
^
1 error
*** minecraft_server.jar was not found, skipping
=== MCP 2.9 recompile script finished ===
Press any key to continue . . .
This works awesomely, thanks so much. How would I go about using a new model, though? I know how to create the model, I just don't know how to apply it to my mob.
Thanks!
package net.minecraft.src;
// Made by Kamren35
// Current Version 1.2.5
public class EntityHuman extends EntityMobs
{
public EntityHuman(World world)
{
super(world);
//This is the texture for your mob
texture = "/mob/Human.png";
moveSpeed = 0.9F;
attackStrength = 5;
}
protected int getDropItemId()
{
//This is the item your mob will drop
return Item.appleRed.shiftedIndex;
}
protected String getLivingSound()
{
return "mob.human";
}
protected String getHurtSound()
{
return "mob.humanhurt";
}
protected String getDeathSound()
{
return "mob.humandeath";
}
}
Current coding, can I import the skeleton coding for holding their bows? That's the only thing I'm seeing... And why isn't the mob sound working? :L
where do i put my edited Mob class files? i am a noob and thank you for the tut and was wondering if u could teach me more. i dont know anything about recompiling or decompiling i am using java eclipse helios (what does everyone else use?) so there is none of that can u help me plz.
get a fresh minecraft.jar, install modloader and spawnlist and then decompile again... what its saying here is theat it cant file spawnlist and modloader
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
I did all that you said. But when I recompile it says something about 303 Spawn List and it won't recompile...
:sleep.gif: Please help! D:
Did you put "spawnlist.class" in your minecraft.jar before you decompiled and did everything else?
Might I point you to this topic, it has exactly what you are looking for. No disrespect to club559
viewtopic.php?f=25&t=165582
-facepalm-
you didnt set your path.....
foo read your errors "Please verify that it is in the PATH."
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
Thanks
Minecraft is not realistic enough?
adventure craft: viewtopic.php?f=1032&t=128281
Thanks!
Just change EntityCreature to EntityMob.
Current coding, can I import the skeleton coding for holding their bows? That's the only thing I'm seeing... And why isn't the mob sound working? :L
I'd also like to make it attack AFTER the player hits him, like the Pig zombie.