My goodness this is amazing. I feel as if you are my arch-enemy. I made a nuke block that destroys absolutely anything it touches in an enormous radius. You create something to bring forth awesomeness through blocks. I am.... I just don't know what to say....
This is interesting, however SLAB6 keeps freaking out, effectively making it impossible for practical use.
Verrou likes Slab6; Chunes (OP), I, and others recommend binvox and viewvox - see that page for a gallery. Yes, they've been mentioned on this thread already, but Afflicted_One doesn't seem to know about them. Each time someone complains about Slab6, this'll be my reply...
My tutorial's here. I've just added a bundle you can download in one go and run without a CMD window (still need a text editor, though), vs. finding the two EXEs, GLUT, and some sample models. Finally, there are also now converters for binvox to .schematic, for lazy people :Sheep:.
stumbled into slab6 independently, used it in building this (at 1:2 scale in SMP):
Had to eyeball the interior but I think it turned out well. Also didn't follow slab6 slavishly. Adjusted to keep symmetrical and just did my own thing in a few places, like the buttresses around the nave and transept. slab6 was invaluable though it counting out height and length of all the chunks.
EDIT re: erich666 \/ \/
will do I would love to give viewvox a try for the next project. One limitation I ran into with slab6 was I was unable to view the model I used in 1:1 scale. I wasn't going to build at that, but I might have wanted to in creative or something. It was too big. If viewvox could handle it, it's already at an advantage :wink.gif:
Glancing at screenshots, numbered grid on the slice viewer looks fantastic!
K so i downloaded a few images to try it our and it looks great and I can easily use it. My question is there a way to make it accept 3dxml or is there a way to convert the 3dxml file into a 3ds or something like that. I got this image im using from 3dvia.com and i would really love to use it in minecraft. So my question is can i change the file without changing the model or can I edit it in a 3dvia shape program and change the file there.
Hi. Glad to see people still interested after all this time.
This site has a decent selection of free 3ds models. It's where I found the rhino for the tutorial. Googling for 'free 3d models' seems to turn up decent results as well, although it still requires quite a bit of searching.