Some people have asked us "how do I know you are real", or "are you just another ovh pop up that's going to disappear tomorrow" fearing that we might be just another rented server, or a basement host.
Pictures from the Las Vegas Datacenter. We have some of the L5639 and E3 nodes in that shot.
Also we have had our network posted on our front page for people to gaze at http://bgp.he.net/AS53667
Our parent company, Frantech, owns BuyVm.net and BuyShared so we are not just some simple minecraft company. We are a major budget host that offers high end speed at low end prices.
You can traceroute our demo server, demo.minerack.org (1.8.3 spigot), all the way to Fiberhub Las Vegas and see that it's routing through Voxility ddos protection.
We have real nightly backups, weekly backups, and several redundancy features where it matters. You can chat with the owner and manager right in our community IRC. We are here for the long run. For those of you who are not convinced you will be once we get our new panel in place. We are home-brewing a stallion-based panel to replace multicraft in order to give users a higher quality of service and a easier interface with their servers.
We are investing in the future while other hosts are trying to bail out or just float month to month.
Our high specs, real ram, and awesome service is putting the Minecraft hosting world into an inquisition and we will stomp out all the bad hosts.
Tim Woods
MineRack.org Support and Operations Manager, or whatever title I want to assign myself each post.
Kinda wondering if there's an ETA on the new panel replacement for multicraft. Multicraft tries its best to be helpful, but I have always loved custom tools (Oh, and if you have any say in the project, please make it not completely horrible on mobile, thx)
Rollback Post to RevisionRollBack
Check out my server play.spikeycraft.com! (If I haven't broken it... )
I had purchased a server about 6 days ago and I haven't regretted it, I'm currently on the E3 4gb server, and I have rarely seen CPU shoot over 8% even when posting a big world edit, memory seems to stay around 27% now I tried several other hosts that shall not be named, but I had up to 32GBs of ram and a single mod from them hosts that shall not be named would exceed 80% at all times and server would take forever to load on these ''fastest ssd's in the mc hosting business' well they werent and the ram you pay for isnt actually the ram you get but when I first came to Minerack i thought that it would be the same but i tried it anyways and I. DO .NOT.REGRET IT, you get what you pay for, you want 4-12GBs you're gunna get it not just when the server has room to send yourserver the ram you'll have it right away all the time no waiting and admins/staff are great to talk to funny people , This is the best server hosting I've found by far out of every other host I've tried and read about normally youhave to pay for DDos protection here youdon't! so if this hasn't convinced you to try minerack , Try it anyways and you will not be disappointed. seriously.
Kinda wondering if there's an ETA on the new panel replacement for multicraft. Multicraft tries its best to be helpful, but I have always loved custom tools (Oh, and if you have any say in the project, please make it not completely horrible on mobile, thx)
Mobile is a concern for us. We know that many people are on devices under 10 inches. Fortunately we have good HTML5/CSS code that allows for scaling. Feedback and feature requests are always welcome.
As for an ETA, there is none. I (Tim Woods) have already started creating the content for some features, such as pre-packaged snapshots of pre-configred servers and modpacks. I'm compiling a feature list with good API notes as we speak. Much of the code is based on BuyVM.net's stallion so the only thing we are waiting for is for Francisco to have the time to sit down with me and start really hacking away at the code and container templates. There is no ETA, because we don't know how long it might take. I really don't want to be one of those guys that sets a release date and then doesn't make it. I suspect that we could have good tests running in just a couple weeks, if everything works out, but we need to make sure life doesn't throw us any curve balls.
I had coded my own panel in Python/Bash as a pet project with my friends in the past so I have some good working knowledge of what must be done. Stallion just blows anything I can do out of the water. It's amazing and I can't wait to work with it.
One of the main non-security and performance related things I hate about multicraft is how FTP is managed. On stallion you will simply be able to FTP connect to your server's IP address on port 21. FTP login info will have no guesswork or clicking menus involved. Resources will be easy to monitor and manage in a reliable way.
Another awesome feature stallion will have is the ability to move servers to different nodes in the same datacenter without changing IPs. This means we can effectively load balance servers and manage upgrades/downgrades without all the drama multicraft gives us.
Getting off multicraft will be a huge benefit to our customers even if they don't understand what those benefits are. We just want to make the user feel like they know what to do, instead of sending them searching and wondering.
I'm testing some functions to help the panel, node, and containers talk to each other and I'm going to be building a API and documenting it. After that Francisco will proof it and when he finds time he could probably impiment that into his stallion base within another few weeks. We could have a crude stallion running if we had an uninterrupted 3 weeks development time for it, but with our workload I don't know how long that will exactly be.
My first idea for client/node which I coded and put in place ended up having some downfalls and a security concern so we are building it again from the ground up. Our new method should work if we decided to add other games and give way more functionality to the end user as well.
Anyone who actually writes software for a deadline is going to **** it up, so we are going to write it correctly and if we come across a problem we will address it properly instead of just "patching it to work" and shipping a product. We are keeping a clean code base with the highest security and convenience in mind.
No ETA, wish I had one.
Tim Woods
Insert sarcastic or over the top topper title here
Full time development will start in a couple weeks, I'm just working to finish the BuyVM site first
I figure we'll have the panel ready to go within 2 - 3 weeks. One thing we'll probably be missing at launch will be the console. We're still working on finalizing how we want to integrate it and aren't sure we'll make it for the timeline we have for getting rid of multicraft.
I use Cloudflare SRV records for my server and I have an average of 43ms ping. I have 86 plugins, 3 GB ram, 5 worlds, and around ten players online at a time and my server is fine... I have to agree with you.
I'm thinking Luxembourg would be the best location for Hungary. I ran some ping tests and it seems I can get between 29ms and 48ms to various IPs around Hungary.
Las vegas is going to be 150ms to 171ms to Hungary.
Anything under 150ms is a "great connection" as far as Minecraft is concerned. under 50ms is considered "the best".
Don't take my word for it, this test site is hosted in the same datacenter (Frantech our parent company owns buyvm) http://speedtest.lu.buyvm.net/
I second that ^
Very good server quality and service especially for the price. Would highly recommend.
Check out my server play.spikeycraft.com! (If I haven't broken it... )
Thanks everyone
We're in the middle of upgrading the DDOS protection over in Luxembourg right now. We hope to have more stock over there by the end of the month.
Francisco
Some people have asked us "how do I know you are real", or "are you just another ovh pop up that's going to disappear tomorrow" fearing that we might be just another rented server, or a basement host.
http://imgur.com/a/oGbUp
Pictures from the Las Vegas Datacenter. We have some of the L5639 and E3 nodes in that shot.
Also we have had our network posted on our front page for people to gaze at http://bgp.he.net/AS53667
Our parent company, Frantech, owns BuyVm.net and BuyShared so we are not just some simple minecraft company. We are a major budget host that offers high end speed at low end prices.
You can traceroute our demo server, demo.minerack.org (1.8.3 spigot), all the way to Fiberhub Las Vegas and see that it's routing through Voxility ddos protection.
We have real nightly backups, weekly backups, and several redundancy features where it matters. You can chat with the owner and manager right in our community IRC. We are here for the long run. For those of you who are not convinced you will be once we get our new panel in place. We are home-brewing a stallion-based panel to replace multicraft in order to give users a higher quality of service and a easier interface with their servers.
We are investing in the future while other hosts are trying to bail out or just float month to month.
Our high specs, real ram, and awesome service is putting the Minecraft hosting world into an inquisition and we will stomp out all the bad hosts.
Tim Woods
MineRack.org Support and Operations Manager, or whatever title I want to assign myself each post.
Those servers look pretty cool.
Kinda wondering if there's an ETA on the new panel replacement for multicraft. Multicraft tries its best to be helpful, but I have always loved custom tools (Oh, and if you have any say in the project, please make it not completely horrible on mobile, thx)
Check out my server play.spikeycraft.com! (If I haven't broken it... )
I had purchased a server about 6 days ago and I haven't regretted it, I'm currently on the E3 4gb server, and I have rarely seen CPU shoot over 8% even when posting a big world edit, memory seems to stay around 27% now I tried several other hosts that shall not be named, but I had up to 32GBs of ram and a single mod from them hosts that shall not be named would exceed 80% at all times and server would take forever to load on these ''fastest ssd's in the mc hosting business' well they werent and the ram you pay for isnt actually the ram you get but when I first came to Minerack i thought that it would be the same but i tried it anyways and I. DO .NOT.REGRET IT, you get what you pay for, you want 4-12GBs you're gunna get it not just when the server has room to send yourserver the ram you'll have it right away all the time no waiting and admins/staff are great to talk to funny people , This is the best server hosting I've found by far out of every other host I've tried and read about normally youhave to pay for DDos protection here youdon't! so if this hasn't convinced you to try minerack , Try it anyways and you will not be disappointed. seriously.
Mobile is a concern for us. We know that many people are on devices under 10 inches. Fortunately we have good HTML5/CSS code that allows for scaling. Feedback and feature requests are always welcome.
As for an ETA, there is none. I (Tim Woods) have already started creating the content for some features, such as pre-packaged snapshots of pre-configred servers and modpacks. I'm compiling a feature list with good API notes as we speak. Much of the code is based on BuyVM.net's stallion so the only thing we are waiting for is for Francisco to have the time to sit down with me and start really hacking away at the code and container templates. There is no ETA, because we don't know how long it might take. I really don't want to be one of those guys that sets a release date and then doesn't make it. I suspect that we could have good tests running in just a couple weeks, if everything works out, but we need to make sure life doesn't throw us any curve balls.
I had coded my own panel in Python/Bash as a pet project with my friends in the past so I have some good working knowledge of what must be done. Stallion just blows anything I can do out of the water. It's amazing and I can't wait to work with it.
One of the main non-security and performance related things I hate about multicraft is how FTP is managed. On stallion you will simply be able to FTP connect to your server's IP address on port 21. FTP login info will have no guesswork or clicking menus involved. Resources will be easy to monitor and manage in a reliable way.
Another awesome feature stallion will have is the ability to move servers to different nodes in the same datacenter without changing IPs. This means we can effectively load balance servers and manage upgrades/downgrades without all the drama multicraft gives us.
Getting off multicraft will be a huge benefit to our customers even if they don't understand what those benefits are. We just want to make the user feel like they know what to do, instead of sending them searching and wondering.
Tim Woods
MineRack Slave
Cool! Thanks for the update!
Check out my server play.spikeycraft.com! (If I haven't broken it... )
The bare bones start of Stallion for Gaming: http://imgur.com/a/ctTcq
We've got a long way to go. We have to add jar pickers, convenience features, and some per-node and per-container code.
Yes, that's a feature not even included in regular BuyVM Stallion yet, the ability to configure or turn off your ddos protection.
We will have a pop-out console that doesn't need to embed in the page because we know how much you hate multicraft's embedded console.
The IPs in the images are fake and only put in to demonstrate the UI.
As some of you may know we opened up some stock in Luxembourg and it's quickly selling out.
A small bit of room is left in Luxembourg first come first serve.
We will have another round of stock soon but I don't have an exact date.
Promotion: prepay 6 months or greater and get 15% off your order. Use code: 15off
Hi,
I'm a customer of Minerack.org. I recommend their services for many reasons; such as no downtime, good hardware, nice customer support, etc.
Here's a general list of MineRack's features:
BootyCrafter, we use Voxility DDOS protection, and when we get our new panel you will be able to configure just how it works http://imgur.com/SmMXbNo
Many of our clients who used to notice DDOS attacks quite frequently now have not had one instance of lag or disconnect due to a ddos.
Thanks for your input. Our customers are awesome and I feel happy to be serving you guys!
Tim Woods
Minerack Synchronized Creeper Attack Coordinator
I'm testing some functions to help the panel, node, and containers talk to each other and I'm going to be building a API and documenting it. After that Francisco will proof it and when he finds time he could probably impiment that into his stallion base within another few weeks. We could have a crude stallion running if we had an uninterrupted 3 weeks development time for it, but with our workload I don't know how long that will exactly be.
My first idea for client/node which I coded and put in place ended up having some downfalls and a security concern so we are building it again from the ground up. Our new method should work if we decided to add other games and give way more functionality to the end user as well.
Anyone who actually writes software for a deadline is going to **** it up, so we are going to write it correctly and if we come across a problem we will address it properly instead of just "patching it to work" and shipping a product. We are keeping a clean code base with the highest security and convenience in mind.
No ETA, wish I had one.
Tim Woods
Insert sarcastic or over the top topper title here
Minerack
Earlier I posted " The bare bones start of Stallion for Gaming: http://imgur.com/a/ctTcq " as far as pics go that will be it for now.
I can't take pics of any of the actual code because it's going to remain private. We don't want to be doing any work for our competitors.
We will release previews in bits and pieces as we develop them, it's just going to take a while to get the back end stuff taken care of.
If you need anyone to look over it, just PM me.
Full time development will start in a couple weeks, I'm just working to finish the BuyVM site first
I figure we'll have the panel ready to go within 2 - 3 weeks. One thing we'll probably be missing at launch will be the console. We're still working on finalizing how we want to integrate it and aren't sure we'll make it for the timeline we have for getting rid of multicraft.
Francisco
I use Cloudflare SRV records for my server and I have an average of 43ms ping. I have 86 plugins, 3 GB ram, 5 worlds, and around ten players online at a time and my server is fine... I have to agree with you.
Canada. I live about 2, 200 miles away from where the servers are hosted.
I'm thinking Luxembourg would be the best location for Hungary. I ran some ping tests and it seems I can get between 29ms and 48ms to various IPs around Hungary.
Las vegas is going to be 150ms to 171ms to Hungary.
Anything under 150ms is a "great connection" as far as Minecraft is concerned. under 50ms is considered "the best".
Don't take my word for it, this test site is hosted in the same datacenter (Frantech our parent company owns buyvm) http://speedtest.lu.buyvm.net/
We've not had demand for either payment method so we saw no reason to look into it more.
Francisco