I have my hands on some very powerful systems on a very powerful network, and with them, I host the plethora of tools my clan uses: Websites, TeamSpeak 3, Game Servers, and more.
I extend my ability to host these services out to the Minecraft community. I don't offer the best support, but what I do offer is: pay what you feel the service is worth, pay when you want to pay (unfortunately for you lazy people with lots of disposable money, no automatic recurring subscriptions are available yet), or don't pay at all (but I might boot you off if we don't have some kind of agreement in that case). You can even do things like set the slot count very high, but pay very little if you don't have many people playing on the server. Even run custom server software if you so desire.
In fact, you don't have to be limited to just a Minecraft server. I'll throw in a free website (if requested), and other features (also if requested), and let anyone you know (or don't know) join us in our clan's TeamSpeak 3 server for a chat.
Join us in our brand new Minecraft server, and see how it runs.
Just click Multiplayer, enter elementtown.com:8012, and click Connect!
Join us in our TeamSpeak 3 server to sit down and have a chat with us.
elementtown.com port 9987
Talk to me, moltendorf (I don't go by any other name), in our TeamSpeak 3 server to get yourself a server.
If you don't find me online anytime between 16:00 and 20:00 UTC -0800 (Pacific Time, United States), then I'm probably working that day. If you need a faster response when I am not online, you can always email me at [email protected], and I will get back to you as soon as possible (unless I'm on TeamSpeak 3, then I'm probably not going to check my email any time soon). Do note that even if the time is not between 16:00 and 20:00, I may still be on TeamSpeak 3 as the times I listed are just a rough estimate of when I am almost guaranteed to be online during days I have no work. If you just feel like posting a response to this topic, go ahead and do that as well; it emails me when new posts are made here.
By paying for our services you are helping us grow and mature as a clan. Thank you for the support.
I think lag is generally an issue with servers hosted on others' own connections (in which case the average person in the United States may have 5 Mbps down, and less than 512 Kbps up), not so much an issue with servers that have extremely high connection speeds, and higher upstream helps improve performance on game servers much more than higher downstream. My servers are hosted in a datacenter located in Los Angeles, CA. It's backed by five bandwidth providers with over 7,500 Mbps total network bandwidth. So it's fast. Ping times are more than tolerable across the globe, average is 200 ping for all the way around the world. Here's a few images:
As you can see, the performance is significantly lower to countries that are not connected by land, but, the performance is still way more than enough for several people to connect from each country with no excess latency.