I look at the new slider options for ore spawns and see what layer they can spawn at. What happens when you AMPLIFY TEH POWAH TO THE WORLD HIGHT LIMIT??? INCREDIBLE FLYING ORES!!! INCREDIBLE FLYING ORES EVERYWHERE!!!!!
I'm enjoying the terrain customization. It would be nice if there were more documentation on what all the sliders do, and instead of just choosing 1 or all biomes, being able to choose a handful.
I've also noticed this snapshot is quite laggy for me; I get about one-fourth of the FPS I currently get in 1.7.9. But, snapshots are snapshots, and they're not meant to be stable releases.
Edit: I was half-wondering, would it be possible for a "World Customization" subforum to be added? That would be a good place to allow people to share their favorite customizations, and would help keep things organized.
I hope you're not thinking your comment somehow counters or disproves my comment. Because it really doesn't even address my comment. Your comment stands on it's own, but it really has no business quoting my comment.
I think the bigger issue is that your comment adds nothing to the discussion.
I have not had a chance to play the snapshot, but I was wondering if it provides an easy way to share customized settings.
Have you visit the border in thís snapshot? Because now you will face an animated force field, with literally nothing beyond. There are no fake chunks anymore, like it used to be indeed. The world is now 60.000.000 by 60.000.0000 blocks big, nothing more and nothing less. Not really an improvement in my opinion and also not a necessary improvement. It was neat the way it was.
I will have to disagree with you there. It is bad form to knowingly leave in code that does "unknown" things. The old Far Lands were caused by numbers growing beyond what the code could handle. Lack of bounds checking is a programming error. If they do not take control of such things, there is always a chance that they are opening a security whole.
The Meaning of Life, the Universe, and Everything.
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My first custom world creation landed my spawn point at the time of a mountain at cloud level, where there was no safe way down except to dig. lol, it's been a fun world so far.
The Meaning of Life, the Universe, and Everything.
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Since nobody seems to really be talking about anything but the new terrain generation:
Stone and brick half-slabs no longer have a unique side texture when they're stacked on top of each other to form a full block. Instead, the sides share the same texture as the top of the slabs, which is kind of ugly in my opinion. I don't know if this was an intentional change or simply a side effect of another change, but it would be nice if they could revert it and maybe add a crafting recipe for full-block half slabs instead.
The minecart physics reverted back to the way they were before the previous snapshot. It is pretty jarring seeing how slow they are now, but it is a thousand times over worth not having them derail on corners or randomly grind to a halt when going up hills. From the bottom of my heart, thank you for this!
And finally, the texture for redstone dust placed in a line has rotated 90 degrees. Any non-vanilla texture pack now shows redstone dust in a line or going up blocks as sideways. This isn't listed anywhere in the changelogs on the wiki, so I thought it was worth pointing out.
It could be modded, but it would be a lot of work. The heights of rivers, swamps, and beaches, would have to be changed to match the sea. Ocean heights would have to be lowered, obviously. And most land biomes would have to have their heights tweaked to blend in with all the changed watery biomes. Possibly the only way to do it is to make all heights sea-level-relative and just have the whole world move up and down, as it were.
If the goal is to change the % of the world that's ocean, it would be better to alter the biome distributor, like I did in Climate Control.
I don't know how the 1.8 worldgen works, but in 164, all that an ocean, swamp, river, etc determine is the height of the ground.
It is "air below height X" (62 by default, I think) that gets replaced by water.
There are mods for earlier versions that can change the water level, without changing the ground level. Heck, ATG can do that.
===
If you mean changing the ground level, so that everything has less ground but otherwise looks the same, the Twilight Forest does exactly that -- the normal Y=63 ground level is now at Y=31 -- so it is possible. I don't know how it does it, but it's an existence proof.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I don't know how the 1.8 worldgen works, but in 164, all that an ocean, swamp, river, etc determine is the height of the ground.
It is "air below height X" (62 by default, I think) that gets replaced by water.
There are mods for earlier versions that can change the water level, without changing the ground level. Heck, ATG can do that.
If you mean changing the ground level, so that everything has less ground but otherwise looks the same, the Twilight Forest does exactly that -- the normal Y=63 ground level is now at Y=31 -- so it is possible. I don't know how it does it, but it's an existence proof.
The problem is that if you drop the sea level without moving the land your swamps end up dry, the beaches are above the water line, you get all this exposed gravel, etc. It looks pretty goofy. OTOH raise the sea level 10 blocks and you'll have no swamps or beaches and virtually no plains, flat deserts, etc.
ATG has biomes as products of the land structure rather than defining the land structure so it doesn't have that problem.
As you say, and Twilight Forest shows, it *is* possible. It's not *that* tough - it's an easy job compared to Twilight Forest as a whole. But it's quite a bit harder than what Mojang is doing for this update, which just is to make a number of constants into variables and provide a configuration screen for them all.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
FPS drops to 30..40 with 16 chunks and fast graphics with my [email protected] and Radeon 7970. Hmm...
Hard to play in Minecraft without multithreaded chunks loading with Optifine.
I want whole world generation in Minecraft like Dwarf Fortress generation.
I don't know if this is a bug or a glitch on my computer verses minecraft, but 1.7.9 seems to NOT let me click much at all with out me clikcing like 50 TIMES! If you know what's happening, that'd be great!
this is going to be the REAL update that changed the world. Like, DAMN SON, i always about how crap the new terrain is and how good the beta 1.7.3 terrain is and this is just the fix! To the people saying it doesnt add to survivel, it sure does, have you seen some of them, imagine surviving in a world where everything was small, small floating isalnds with a lava floor!.
Rollback Post to RevisionRollBack
If the cake is a lie........ does that mean if i build a house out of cake my house isn't real?
Your sense of style is pathetic , I always look to java programers for style , because where ever they are , they always have .class.
Because my comment was a valid observation about how the snapshot might affect survival play. While your comment, being nothing but a personal attack, is genuinely a complaint.
First of all:
I LOVE people complaining no matter what.
...
Rollback Post to RevisionRollBack
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Still the same though. XD
I've also noticed this snapshot is quite laggy for me; I get about one-fourth of the FPS I currently get in 1.7.9. But, snapshots are snapshots, and they're not meant to be stable releases.
Edit: I was half-wondering, would it be possible for a "World Customization" subforum to be added? That would be a good place to allow people to share their favorite customizations, and would help keep things organized.
I think the bigger issue is that your comment adds nothing to the discussion.
I have not had a chance to play the snapshot, but I was wondering if it provides an easy way to share customized settings.
Jorg
I will have to disagree with you there. It is bad form to knowingly leave in code that does "unknown" things. The old Far Lands were caused by numbers growing beyond what the code could handle. Lack of bounds checking is a programming error. If they do not take control of such things, there is always a chance that they are opening a security whole.
Stone and brick half-slabs no longer have a unique side texture when they're stacked on top of each other to form a full block. Instead, the sides share the same texture as the top of the slabs, which is kind of ugly in my opinion. I don't know if this was an intentional change or simply a side effect of another change, but it would be nice if they could revert it and maybe add a crafting recipe for full-block half slabs instead.
The minecart physics reverted back to the way they were before the previous snapshot. It is pretty jarring seeing how slow they are now, but it is a thousand times over worth not having them derail on corners or randomly grind to a halt when going up hills. From the bottom of my heart, thank you for this!
And finally, the texture for redstone dust placed in a line has rotated 90 degrees. Any non-vanilla texture pack now shows redstone dust in a line or going up blocks as sideways. This isn't listed anywhere in the changelogs on the wiki, so I thought it was worth pointing out.
I don't know how the 1.8 worldgen works, but in 164, all that an ocean, swamp, river, etc determine is the height of the ground.
It is "air below height X" (62 by default, I think) that gets replaced by water.
There are mods for earlier versions that can change the water level, without changing the ground level. Heck, ATG can do that.
===
If you mean changing the ground level, so that everything has less ground but otherwise looks the same, the Twilight Forest does exactly that -- the normal Y=63 ground level is now at Y=31 -- so it is possible. I don't know how it does it, but it's an existence proof.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The problem is that if you drop the sea level without moving the land your swamps end up dry, the beaches are above the water line, you get all this exposed gravel, etc. It looks pretty goofy. OTOH raise the sea level 10 blocks and you'll have no swamps or beaches and virtually no plains, flat deserts, etc.
ATG has biomes as products of the land structure rather than defining the land structure so it doesn't have that problem.
As you say, and Twilight Forest shows, it *is* possible. It's not *that* tough - it's an easy job compared to Twilight Forest as a whole. But it's quite a bit harder than what Mojang is doing for this update, which just is to make a number of constants into variables and provide a configuration screen for them all.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Hard to play in Minecraft without multithreaded chunks loading with Optifine.
I want whole world generation in Minecraft like Dwarf Fortress generation.
Ryzen 7 1700 @ 3800, Sapphire Radeon RX480 8 Gb, 16 Gb DDR4 @ 2666
Also the world border would probably be good for mapmakers to stop players getting out if the
cagemap.- C.C.
Ryzen 7 1700 @ 3800, Sapphire Radeon RX480 8 Gb, 16 Gb DDR4 @ 2666
Your sense of style is pathetic , I always look to java programers for style , because where ever they are , they always have .class.
Because my comment was a valid observation about how the snapshot might affect survival play. While your comment, being nothing but a personal attack, is genuinely a complaint.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.