I don't know if this was in this snapshot or a bug, but if you take clay brick half-slabs and stack it on top of each other it turns into stone-halfslab texture without the line in the middle!
Maybe someone else would change it [the generator's assumptions about water level]?
It could be modded, but it would be a lot of work. The heights of rivers, swamps, and beaches, would have to be changed to match the sea. Ocean heights would have to be lowered, obviously. And most land biomes would have to have their heights tweaked to blend in with all the changed watery biomes. Possibly the only way to do it is to make all heights sea-level-relative and just have the whole world move up and down, as it were.
If the goal is to change the % of the world that's ocean, it would be better to alter the biome distributor, like I did in Climate Control.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Meh. While the new terrain generation is certainly cool, it doesn't really contribute much to a serious game of survival. Nothing new to build or collect.
The arrangements and availability of different items can change survival a lot. It's a very different game playing in amplified vs. playing in default due almost solely to the difficulty in getting around. And consider a world where iron is more common than default underground dirt vs. one where it's as rare as default diamonds.
Lava oceans aren't working for me. They generate with water. On another note, the /worldborder command's max diameter is 30,000,000, but the world's diameter is 60,000,000.
The Meaning of Life, the Universe, and Everything.
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Really interesting update. I really like the potential of the customization. Hopefully someone posts a thread/video detailing all the various expert mode sliders soon.
A couple of criticisms. Really just "I hope they do this next" items.
1. Instead of a biome slider where you have to pick all or one single biome, make new page or make a drop box where you can toggle which biomes you want to generate and which ones you don't.
2. Make it so modders can add their own "pages" or "sliders" or "boxes" to the customization pages if their mods modify the generation at all.
All in all I'm very impressed with this snapshot.
FYI - I am currently generating a world where the ore sliders for fill and tries are maxxed and the levels they generate stratified (like coal from 70 - 53, iron from 39-53, etc) and It's been sitting at "Building World" for about 5-10 min. My gaming laptop is lagging pretty hard so it's trying to build the world... I wonder if it'll actually successfully generate.
Tried the new generator and have been stuck on building terrain for about 20 minutes. Is this normal?
Also, Im confused about the biome slider. it appears you can either choose to spawn all biomes, or only one kind of biome? There is no way to choose, say, 4 biomes to spawn? Why would they make it like this? It makes no sense
Oh wow, with the new terrain gen you can make some lovely landscapes.
If you shrink biomes down to 1, And just slightly raise the noise level in all the axes, and then boost the size of rivers you can crate worlds that look similar to how BETA biomes use to be!
I already started playing on that world. The landscape is a challenge in some places but then so was Beta at times
Best of all, we can at last lower the spawn rate of caves, ravines and mineshafts! Make these things rare like they should be and not make our underground a freaking spaghetti bowl.
My Opinions: Bit feature-light
That is good, It means that time is being put in where it deserves to be:
Mod API and performance.
Besides DUUUUUDEE, You just mentioned a frieaking custom terrain.
Quality over Quantity
Not sure if that is you or you speaking out the opinion of the MC community
Custom Terrain
Great I always wanted to play with Wedge!
Snapshot
Great to see this, But I will wait until it is released and stable!
Rollback Post to RevisionRollBack
This is a legacy account, meaning it is no longer active
Pretty cool, but I was really hoping for the ability to set a particular range of biomes around worldspawn to specific biome IDs to create my ideal microcosm of the world... even if it only affected the biomes contained (or partially contained) in the 'always loaded' chunks, it would be frickin' awesome. The advanced setting fields could use a little explanation too, but I'm sure someone will get it all figured out and post some info about it.
Also, I'm just wondering, does anyone know if worlds generated with the default 'customized' settings are the same as generating a world with the original 'default' generation setting? I'm curious to know if there are really only 7 dungeons on a standard, randomly generated Minecraft world. That seems really low. Or is that 7 dungeons within a specific-sized, repeating volume?
1. Instead of a biome slider where you have to pick all or one single biome, make new page or make a drop box where you can toggle which biomes you want to generate and which ones you don't.
^This.
That aside, I absolutely love this addition. Generator mods have allowed me to mess with biomes and their sizes, but it's awesome being able to also play with things like dungeon rarity, and tweak ores and water level and such. Makes me quite excited to jump into 1.8 straight away, whereas in the past I've been one to always wait for the mods to catch up.
Meh. While the new terrain generation is certainly cool, it doesn't really contribute much to a serious game of survival. Nothing new to build or collect.
Minecraft is not only survival, not all updates or new features has to be intended to expand survival. It's very useful to creative mode players.
I hope you're not thinking your comment somehow counters or disproves my comment. Because it really doesn't even address my comment. Your comment stands on it's own, but it really has no business quoting my comment.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Meh. While the new terrain generation is certainly cool, it doesn't really contribute much to a serious game of survival. Nothing new to build or collect.
You don't always have to rely on vanilla to give you an experience. There are mods and servers that use plugins that can spice up your game
It could be modded, but it would be a lot of work. The heights of rivers, swamps, and beaches, would have to be changed to match the sea. Ocean heights would have to be lowered, obviously. And most land biomes would have to have their heights tweaked to blend in with all the changed watery biomes. Possibly the only way to do it is to make all heights sea-level-relative and just have the whole world move up and down, as it were.
If the goal is to change the % of the world that's ocean, it would be better to alter the biome distributor, like I did in Climate Control.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
The arrangements and availability of different items can change survival a lot. It's a very different game playing in amplified vs. playing in default due almost solely to the difficulty in getting around. And consider a world where iron is more common than default underground dirt vs. one where it's as rare as default diamonds.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
great update I enjoyed but I think Minecraft should add more friendlies animals to leave the coolest game and I'm from Brazil !
Putting the CENDENT back in transcendent!
A couple of criticisms. Really just "I hope they do this next" items.
1. Instead of a biome slider where you have to pick all or one single biome, make new page or make a drop box where you can toggle which biomes you want to generate and which ones you don't.
2. Make it so modders can add their own "pages" or "sliders" or "boxes" to the customization pages if their mods modify the generation at all.
All in all I'm very impressed with this snapshot.
FYI - I am currently generating a world where the ore sliders for fill and tries are maxxed and the levels they generate stratified (like coal from 70 - 53, iron from 39-53, etc) and It's been sitting at "Building World" for about 5-10 min. My gaming laptop is lagging pretty hard so it's trying to build the world... I wonder if it'll actually successfully generate.
It is, you just can't go any further because it just generates "fake" blocks.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Also, Im confused about the biome slider. it appears you can either choose to spawn all biomes, or only one kind of biome? There is no way to choose, say, 4 biomes to spawn? Why would they make it like this? It makes no sense
If you shrink biomes down to 1, And just slightly raise the noise level in all the axes, and then boost the size of rivers you can crate worlds that look similar to how BETA biomes use to be!
I already started playing on that world. The landscape is a challenge in some places but then so was Beta at times
Best of all, we can at last lower the spawn rate of caves, ravines and mineshafts! Make these things rare like they should be and not make our underground a freaking spaghetti bowl.
What do you mean plugin api? I haven't seen any info on this yet.
Bit feature-light
That is good, It means that time is being put in where it deserves to be:
Mod API and performance.
Besides DUUUUUDEE, You just mentioned a frieaking custom terrain.
Quality over Quantity
Not sure if that is you or you speaking out the opinion of the MC community
Custom Terrain
Great I always wanted to play with Wedge!
Snapshot
Great to see this, But I will wait until it is released and stable!
This is a legacy account, meaning it is no longer active
Also, I'm just wondering, does anyone know if worlds generated with the default 'customized' settings are the same as generating a world with the original 'default' generation setting? I'm curious to know if there are really only 7 dungeons on a standard, randomly generated Minecraft world. That seems really low. Or is that 7 dungeons within a specific-sized, repeating volume?
^This.
That aside, I absolutely love this addition. Generator mods have allowed me to mess with biomes and their sizes, but it's awesome being able to also play with things like dungeon rarity, and tweak ores and water level and such. Makes me quite excited to jump into 1.8 straight away, whereas in the past I've been one to always wait for the mods to catch up.
I hope you're not thinking your comment somehow counters or disproves my comment. Because it really doesn't even address my comment. Your comment stands on it's own, but it really has no business quoting my comment.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
You don't always have to rely on vanilla to give you an experience. There are mods and servers that use plugins that can spice up your game