The Dead Worker's Party is back with a new adventure, Kurast! Follow the unlikely party as they delve into an incredibly in-depth adventure map, made by Krimnox. This particular adventure map features:
New Class system featuring 5 classes for great multiplayer!
An adventure on an epic scale
Epic dungeons!
A deep storyline, now with an illustrated storyboard!
Loads of loot to keep your greedy needs satisfied!
Ghasts!
All the easter eggs a bunny could ever want...
Want to try this adventure out for yourself? You can! Just head over to this thread, and try it out for yourself!
not trying to complain but this map is almost a year old its not a "new adventure map" but its still great!
krimnox is the best map maker evar he even made the island horror which captainspaklrez played
!
If they were to add a couple of jungle specific mobs then boars would totally be appropriate, and not neccessarily that different from wolves (except they could drop pork chops). Monkeys would be cool too if done properly, but they's have to be able to climb as well as spiders but jump even further, and if you could tame them with bananas then not only would there be a source of food in jungles (vital for true adventurers and explorers), but easily enough fruit in the game for a smoothie mod...
Anyway, back to my point, if they are going to add in biome specific mobs then they could put alligators (or crocodiles, whatever) in swamps, in fact why not throw snakes in there too (for jungle and/or swamp). Even Plains, Jungle, Tundra (and/or Tiaga), and mountain biomes could share a large cat mob (tiger, panther, leopard, lion repectively).
But so far, aside from passive mobs (mostly food) and wolves (mostly pointless), a lot of mobs in the game are very wierd, not exactly "normal" animals and such. I like Minecraft's mix of fantasy and reality, and Mojang's sandbox approach to game development, and so I'll say this: As much as we can expect the next mob to be something mundane like a boar, it could easily be something as cool, and unique, as a creeper.
That being said for jeb & jon (and notch of course).
Mojang did say (more than once) that map updates would not be needed after 1.0
This was to allay fears that you would have to abandon your maps to keep up with new terrain generation.
Clearly, this was not true.
I do not understand you or the posters with a similar complaint. I'm serious. I honestly do not understand at all what it is that is bothering you.
As far as I can figure out, you don't want to create a new world because you're heavily invested in the current one. Jeb is adding a new biome, with new associated terrain generation, which would necessarily require new terrain generation and thus a new map or exploring new areas of an existing one. This bothers you. You'd have preferred that new terrain gen features not be added.
Is that a fair summary?
So... why not just do nothing? Keep your world, no jungle biomes will be generated, and you've been granted your wish. It's like your problem is its own solution. I don't get it.
The jungle biome is pretty stellar! 120 blocks into the air, and I'm sitting on a 2x2 jungle tree and making the treehouse that was only imaginable before!
wow, now we can have better tree houses without having to build the tree! ~:Diamond:
ladders getting their collision boxes back is a plus for me. they're much more annoying without them. ~
wow, now we can have better tree houses without having to build the tree! ~:Diamond:
ladders getting their collision boxes back is a plus for me. they're much more annoying without them. ~
I liked the ladders without collision because it was much easier to use them to slow your fall without having to line the walls with trapdoors to prevent you from splatting on the top of the ladder.
But now I understand that some uses depend on the ladder hitbox. So assuming the vines have the same fall-stopping property, I'm happier having ladders with their old hit box, and vines with none. Hooray vines!
WOW! So far Jeb update are really more meaningful than Notch one. I mean AI should have being a thing work on since the start :ohmy.gif:. (I'm here since Alpha btw)
Really like the path finding. I hope that this improvement will get improve and get variation for the other mob as well. Minecraft for the time being is too easy. You could hide behind a hole and be safe.
Not hating on anyone, but I REALLY like where Jeb is taking the game right now, he maybe able to pass this game that's unfinished in my opinion to a complete game I want to play again with friend.
I have not played since the test update but the jungle looks fun. I think tigers, elephants and bees would be good in there.
wow thats a little over the top....jungles still have to be officially released before they can get as far fetched as elephants and bees, what they do need is like big aztec ruins, that would be epic. that reminds me: what about rare egyption ruins in deserts?
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krimnox is the best map maker evar he even made the island horror which captainspaklrez played
!
Fan of Wuppy's Mods: Recreated PeacefulPack and more.
Anyway, back to my point, if they are going to add in biome specific mobs then they could put alligators (or crocodiles, whatever) in swamps, in fact why not throw snakes in there too (for jungle and/or swamp). Even Plains, Jungle, Tundra (and/or Tiaga), and mountain biomes could share a large cat mob (tiger, panther, leopard, lion repectively).
But so far, aside from passive mobs (mostly food) and wolves (mostly pointless), a lot of mobs in the game are very wierd, not exactly "normal" animals and such. I like Minecraft's mix of fantasy and reality, and Mojang's sandbox approach to game development, and so I'll say this: As much as we can expect the next mob to be something mundane like a boar, it could easily be something as cool, and unique, as a creeper.
That being said
And what about new generated chunks?
I do not understand you or the posters with a similar complaint. I'm serious. I honestly do not understand at all what it is that is bothering you.
As far as I can figure out, you don't want to create a new world because you're heavily invested in the current one. Jeb is adding a new biome, with new associated terrain generation, which would necessarily require new terrain generation and thus a new map or exploring new areas of an existing one. This bothers you. You'd have preferred that new terrain gen features not be added.
Is that a fair summary?
So... why not just do nothing? Keep your world, no jungle biomes will be generated, and you've been granted your wish. It's like your problem is its own solution. I don't get it.
Pretty sure one of the alphas had zombies spawn with pieces of iron armor on them randomly.
ladders getting their collision boxes back is a plus for me. they're much more annoying without them. ~
I liked the ladders without collision because it was much easier to use them to slow your fall without having to line the walls with trapdoors to prevent you from splatting on the top of the ladder.
But now I understand that some uses depend on the ladder hitbox. So assuming the vines have the same fall-stopping property, I'm happier having ladders with their old hit box, and vines with none. Hooray vines!
Really like the path finding. I hope that this improvement will get improve and get variation for the other mob as well. Minecraft for the time being is too easy. You could hide behind a hole and be safe.
Not hating on anyone, but I REALLY like where Jeb is taking the game right now, he maybe able to pass this game that's unfinished in my opinion to a complete game I want to play again with friend.
so it begins..... they are already using armour what next....
wow thats a little over the top....jungles still have to be officially released before they can get as far fetched as elephants and bees, what they do need is like big aztec ruins, that would be epic. that reminds me: what about rare egyption ruins in deserts?