Surprised no one has commented on this yet. My one question is whether or not this will be available for more then just one block (setting blocks from x y z to x y z). I think this will be useful, and I can't wait to be able to make a castle appear out of no where.
It would be cool, but there would be two things.
1. Would it be where you just put the relative location of each block (~1 ~0 ~0, ~1 ~0 ~1, etc.) or would it be something like ~1 ~0 ~0 l=10, w=1, h=20? l=length, w=width, h=height
You are welcome, but no thanks is necessary. And...
Here are some other spawner data tags that you might find interesting too.
{MaxSpawnDelay} Used to set variable time range (default 800)
{MinSpawnDelay} Used to set variable time range (default 200)
{Delay} Current delay time (will start randomly between the range set by max and min delay, and count down to spawn)
{MaxNearbyEntities} Number of mobs in range that will cause spawner to stop spawning (default 6)
{RequiredPlayerRange} Range at which a player will trigger the countdown to start (default 16)
{SpawnCount} Number of Mobs will spawn between 1 and n (n is the number you set, default 4)
{SpawnRange} Radius that Mobs can spawn around the northwest corner of the spawner (default 4)
Additionally there is a {Powered} data tag specifically for Creepers that governs whether they are normal (default 0) or Charged Creepers (1) and a {SkeletonType} tag for normal (default 0) and Wither Skeletons (1) but I haven't figured out exactly how to implement these yet.
Technically couldn't you just do /spawnmob creeper {ID=1} to or /spawnmob horse {ID=3} instead of {SkeletonType} or {Powered}? It could make it easier.
Some could easily think, "Well, that's great, but will the /summon command be out of use?" Well, young crafter, It will not. The /summon was origionaly used to summon mobs, without having to type /gamemode c and get a mob egg. You would type the cordonates, and BAM! Mob was created! But, it is not used very often now, because it seems to complicated for some people. Over half of the Minecraft community, forum member or not, do NOT know how to use cordonates. So, I do not think the /setblock will help at all. It will just be another one of those commands, where the noobs, to the Pvp pros, will think, "Now, how do I work this?" wasting hours of they're lives looking for the awnser. The /summon command would have been MUCH eiser, so why make it harder then it was supose to be? Lag. Using the /summon to place blocks would make LAG. For example, use world edit on 5k blocks all at once. You should get a big lag spike. If not, you must have some sort of super computer, but anyways...
-Angie [MC PRO]
"Dont let the world change your smile, let your smile change the world."
It would be cool, but there would be two things.
1. Would it be where you just put the relative location of each block (~1 ~0 ~0, ~1 ~0 ~1, etc.) or would it be something like ~1 ~0 ~0 l=10, w=1, h=20? l=length, w=width, h=height
Technically couldn't you just do /spawnmob creeper {ID=1} to or /spawnmob horse {ID=3} instead of {SkeletonType} or {Powered}? It could make it easier.
I'm DynamiteJoe, and I Approve this message.
-Angie [MC PRO]
"Dont let the world change your smile, let your smile change the world."