Once again, the majority of the time between this and the last snapshot has been spent on Plugin API related tasks (most notably inventory rewrite, block model format and block state concepting), and as such, this is mostly a bugfix & mapmaker snapshot. Don’t worry, we have some cool survival plans soon!
This snapshot also has the (hopefully-)final step towards supporting name changes in Minecraft. All server files that are intended to refer to players will be automatically changed to go by UUIDs, and you do not need to do anything. However, this does mean that any third party tool will not work on these files, and will need to be updated to work with them.
Though names changes are technically supported in this snapshot, they will not be available until after 1.8 releases when we will be confident that the majority of active servers have updated to support UUIDs. Mojang will release a Minecraft 1.7.6 version soon, to backport these UUID changes for normal servers.
Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, Mojang can’t fix it!
Fixed stat.useItem for many items
Fixed bounding boxes of item frames and paintings, they can’t overlap anymore
Fixed debug rendering of bounding boxes for many entities
Added stat.crouchedOneCm and stat.sprintedOneCm
Testing for scores now also works in @e entity selectors
Fixed potential “infinite” recursion issue with the blockdata command in commandblocks
Added scoreboard team property to disable death messages
Command /scoreboard players can now filter by NBT data
Players in creative mode can now damage entities even if they are flagged invulnerable
Improved position handling of item frames and paintings
Minor tweaks to the /clone command to make it more reliable
[Bug MC-49375] – Brewing Stand CTRL+Middle Click Copy Derp
And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
I had a vision of the world ending. I shall give you a hint. Mutant Shiba Inus.
Free the Capn! #freeanakata#arrgh | I'm working on another Dogeon! Yay!
Find me at 4chan! /ck/ /v/ /co/ /k/ /s4s/ /c/ Follow @risingbladez
The survival changes might have to do with local difficulty, I guess. When you press F3 there's a local difficulty indicator saying "1,50".
That change was made in a previous update. It goes by how many days have gone by in the world. Mine says the difficulty is at 3.56. It increases over time. The difficulty makes the game spawn more zombies and skeletons with armor, enchanted armor, and enchanted weapons (bows and swords).
Since they are reoing some of the enchanting things i think you should be able to take enchantment off armor and stuff like with a book and the thing on the anvil just an idea though also the thing i don't like about the new snapshot is leveling up it takes FOREVER for someone that plays legit but i guess it's balance since you only lose 3 levels on a level 30 enchant
Glad to hear that name changing is in the works, along with these many bug fixes and other important tasks that have been completed. I happily wait here for the next updates content and potential survival additions and such. Until then, good work with the updates.
Rollback Post to RevisionRollBack
"A sword yields no power if the person who wields it holds no courage."