Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
I'd recommend that you re-read that comment. It explains how your vision is incompatible with how minecraft works in a fairly short-and-sweet way.
It is about time they get smarter. Those villagers have a whole city on my server and instead of walking around and using the houses they all go in 1 house in a corner of my village leaving the rest of the village behind as a ghost city
That has a lot to do with what constitutes a "village" in the program code, and how you built the city. I had the same problem with a village I converted to medieval houses where the villagers migrated to the last built area and abandoned the rest of town, villagers recognise doors as part of the village boundry which is only 32 blocks each direction from center, "usually the well" on spawning the village. just remove the doors from the outside edges of the build slowly till you get them to move to the center, then add doors evenly to all sides of the center to keep them there.
Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
That would require a lot of programing with all the different blocks, not to mention how would you trouble shoot your circuit design? No it would be easier if they took another cue from the modders and made it possible to craft redstone and iron to form wire that could be run right up the wall or over the ceiling. Side by side wires? provide a way to insulate the wire like colored wool or add a new resource like rubber also dyeable.
That would require a lot of programing with all the different blocks, not to mention how would you trouble shoot your circuit design? No it would be easier if they took another cue from the modders and made it possible to craft redstone and iron to form wire that could be run right up the wall or over the ceiling. Side by side wires? provide a way to insulate the wire like colored wool or add a new resource like rubber also dyeable.
I don't use too many mods, but I've always liked the idea of vertical redstone. The space necessary to create vertical wiring is a huge pain. I similarly like the idea of insulated wire. It would be particularly cool if you could cross insulated wire to really shrink down redstone contraptions.
I reinstalled Java and did Windows updates and rebooted my PC, and the java errors that my son was getting when opening my world to LAN disappeared. I also found the 14w04b server file on the minecraft wiki, and it runs pretty slick. I like how I can now plunk down a block of dirt on top of grass and the grass doesn't interfere anymore (the block used to not immediately set on top of the grass when setting a bunch of blocks, and the block would appear on a block offset from where the grass was located), and I also like how double-wide paintings get centered across three blocks (it makes wide-screen TVs look good in villagers' houses). I had a hard time getting larger paintings to appear while popping and setting paintings on a wall where I thought a larger painting would have normally fit, but it is still good. It is also fun to stand next to a villager harvesting crops and then swipe the crops as the villager harvests them (the villager will replant regardless of whether he gets the crop or if you grab it first).
Pretty cool stuff! About redstone, maybe Minecraft should have dye-able redstone where the different colors of redstone could cross over and not interconnect unless the junction used 'red' un-dyed redstone... I guess it would be hard to code where multiple colors criss-crossed though (I don't think multiple blocks can occupy the same space) unless a coder got creative with tile entities... Even if redstone remains the same, it is still pretty cool stuff. Thumbs up!
Pretty cool stuff! About redstone, maybe Minecraft should have dye-able redstone where the different colors of redstone could cross over and not interconnect unless the junction used 'red' un-dyed redstone... I guess it would be hard to code where multiple colors criss-crossed though (I don't think multiple blocks can occupy the same space) unless a coder got creative with tile entities... Even if redstone remains the same, it is still pretty cool stuff. Thumbs up!
I am not the first person to voice these thoughts (Or at least something like this...), but it is still true.
Villagers should do something with their harvests. I propose that they put the harvests in a nearby chest. It would allow for auto-harvesting, but so do dispensers & hoppers...
Also, why break iron farms & make them laggier? (Instead of systematically killing them, they are just going to be left around until enough accumulate to justify killing them...) Many servers require them to not have to use stone tools & leather armor. I've seen a (Vanilla mind you...) server where 3 Iron Foundries aren't supplying enough iron for their needs. This server has maybe 35-40 people at peak (Private server) and they do some automating. Automating requires hoppers, and lots of them. Now it's easier to get it from zombies FFS. Zombies shouldn't yield more iron for the effort required than villager guardians made of SOLID IRON. It makes no sense any more. Will Looting at least increase yields?! Make it worthwhile to kill them manually vs. automatically, then iron farms won't be such a 'problem' to servers... Not that they were a problem to begin with.
I've said it once and I'll say it again: This is a testing snapshot, not a Seecret Friday Update. Don't implement "seecret" features if it's designed for us to test everything and find/eliminate bugs...
I'd recommend that you re-read that comment. It explains how your vision is incompatible with how minecraft works in a fairly short-and-sweet way.
buttons on floors and ceilings is new, levers can already be placed that way.
That has a lot to do with what constitutes a "village" in the program code, and how you built the city. I had the same problem with a village I converted to medieval houses where the villagers migrated to the last built area and abandoned the rest of town, villagers recognise doors as part of the village boundry which is only 32 blocks each direction from center, "usually the well" on spawning the village. just remove the doors from the outside edges of the build slowly till you get them to move to the center, then add doors evenly to all sides of the center to keep them there.
That would require a lot of programing with all the different blocks, not to mention how would you trouble shoot your circuit design? No it would be easier if they took another cue from the modders and made it possible to craft redstone and iron to form wire that could be run right up the wall or over the ceiling. Side by side wires? provide a way to insulate the wire like colored wool or add a new resource like rubber also dyeable.
I don't use too many mods, but I've always liked the idea of vertical redstone. The space necessary to create vertical wiring is a huge pain. I similarly like the idea of insulated wire. It would be particularly cool if you could cross insulated wire to really shrink down redstone contraptions.
Pretty cool stuff! About redstone, maybe Minecraft should have dye-able redstone where the different colors of redstone could cross over and not interconnect unless the junction used 'red' un-dyed redstone... I guess it would be hard to code where multiple colors criss-crossed though (I don't think multiple blocks can occupy the same space) unless a coder got creative with tile entities... Even if redstone remains the same, it is still pretty cool stuff. Thumbs up!
All the possibilities
Holy crap... this dude is a pure genius
Villagers should do something with their harvests. I propose that they put the harvests in a nearby chest. It would allow for auto-harvesting, but so do dispensers & hoppers...
Also, why break iron farms & make them laggier? (Instead of systematically killing them, they are just going to be left around until enough accumulate to justify killing them...) Many servers require them to not have to use stone tools & leather armor. I've seen a (Vanilla mind you...) server where 3 Iron Foundries aren't supplying enough iron for their needs. This server has maybe 35-40 people at peak (Private server) and they do some automating. Automating requires hoppers, and lots of them. Now it's easier to get it from zombies FFS. Zombies shouldn't yield more iron for the effort required than villager guardians made of SOLID IRON. It makes no sense any more. Will Looting at least increase yields?! Make it worthwhile to kill them manually vs. automatically, then iron farms won't be such a 'problem' to servers... Not that they were a problem to begin with.
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