So the new villager AI is nothing more than pointless wheat harvesting? Why not make them do something interesting or actually useful? They could at least defend themselves against mobs and hostile players. Why not make them recruitable? I could use some body guards and sentries, especially in multiplayer to help protect against griefers while I'm away from my base or offline. Or why not make a miner class that you can hire to work in your mine? I want to see things added to the game that actually have some kind of impact on the game. No more pointless almost totally cosmetic changes.
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone.
**EDIT** Link deleted, referenced post has been deleted. Good work, mods! **EDIT**
The best way to get Minecraft is to BUY Minecraft. It funds the programmers and keeps it an awesome game. You wouldn't be getting all these cool updates if everyone got the game for free. So go buy it, it is not that expensive. I've had Minecraft since the alpha days, and I bought my son a game card from GameStop so he and I could play across LAN in the same worlds. I am all for the programmers getting paid, they've earned it.
14w04b fixed the slow framerate issues, pretty awesome! I haven't played around with the villagers yet so I don't know what they can do. My son has cooped up a bunch of villagers in Creative Mode and is having a hard time getting them to breed at all, so we haven't found the trick to getting it to happen yet. I have played around with the Combination Lock idea quite a bit, very intriguing and a whole lot of fun! (Item Frame sends Comparator signal based on item's rotation orientation in frame). Pretty cool stuff!
Is the 14w04b server jar file out yet? I've noticed my son gets booted from my game more often with the 14w04b snapshot than from the released 1.7.4 game when I open my game to LAN. I want to see if the same problem exists for the server file, or if it has something to do with my own network. I'll definitely share my findings if I can reliably reproduce an issue that causes my son to drop from my network game on 14w04b, then maybe some of you guys can try it and see if it happens for you too.
When opening my game to LAN, my son sometimes gets booted with this message when placing glass blocks just below the surface of water and then breaking it (from his computer, it leaves a hole in the water for a while and then the error pops up on his computer; on my computer it looks like he simply freezes for a bit and then disappears, and the block he broke from his computer is still visible on my computer as if he never broke it):
Connection Lost
Internal Exception:
io.netty.handler.timeout.ReadTimeoutException
Also, sometimes he gets disconnected at seemingly completely random times, even when just standing around idle:
Connection Lost
Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host
I will test this using 14w04a and 1.7.4 to ensure these are actually bugs and not problems with my own network.
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines.
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
Rollback Post to RevisionRollBack
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Is 14w04a like the newest version? all the time I get messages from new servers I want to try saying mine is outdated, which it is NOT. I still have 1.7.4 and my system updates automatically.
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
Restone devices often have to be small enough to fit between existing structures or terrain features. I think owing to the fact that they are usually an afterthought or because aesthetics take a higher priority than making room for bulky redstone devices.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
Think of minecraft, fundamentally, as a state machine, as a cellular automata system.
What matters are the cells, and the adjacents.
Redstone figures out who it talks to based on its neighbors, not based on its state.
My advice: stop treating it as an afterthought. Make the floors of your house every 8 blocks -- 3 (or 4) +floor/roof (5-6 total) for the main floor, and a small wiring attic for redstone.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Is 14w04a like the newest version? all the time I get messages from new servers I want to try saying mine is outdated, which it is NOT. I still have 1.7.4 and my system updates automatically.
It is a development version, a.k.a a snapshot. Pretty much Mojang give pre-releases of new Minecraft features so the community can get more excited for updates, and to find bugs and crashes related to the new features.
So no, not the latest version. Though the server might be on the snapshot.
Hey
The particle thing sounds fun too.
Also check me out on:
WordPress, Etsy, and Spore.
And someone please retool redstone so it is easier to work with. It could take up 1/4 the volume and be 2000x times easier to work with if you could build circuits vertically or control how junctions are formed between adjacent redstone lines. And craftbook's Integrated circuits have proven so incredibly useful for me that it boarders on insanity the idea that anyone would bother to make anything redstone related without them. What am I going to do with redstone emitting item frames? Nothing. And I can't believe they don't spend their effort addressing the more obvious problems with redstone.
]N[/color][color=#00FF00]G[/color][color=#AFEEEE]E[/color][color=#ADD8E6]R[/color][color=#DDA0DD]S[/color][color=#FF0000]![/color][color=#FF8C00]![/color][color=#FFD700]![/color][color=#008000]![/color][color=#282828] [/color][color=#FF0000]A[/color][color=#FF8C00]D[/color][color=#FFD700]D [/color][color=#008000]N[/color][color=#00FFFF]A[/color][color=#0000FF]M[/color][color=#EE82EE]E [/color][color=#A9A9A9]C[/color][color=#FFA07A]H[/color][color=#FFA500]A[/color][color=#FFFF00]N[/color][color=#00FF00]G[/color][color=#AFEEEE]E[/color][color=#ADD8E6]R[/color][color=#DDA0DD]S[/color][color=#FF0000]![/color][color=#FF8C00]![/color][color=#FFD700]![/color][color=#008000]![/color]
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What would be awesome is if someone made a giant explosion, then a mushroom cloud of lava particles.
The best way to get Minecraft is to BUY Minecraft. It funds the programmers and keeps it an awesome game. You wouldn't be getting all these cool updates if everyone got the game for free. So go buy it, it is not that expensive. I've had Minecraft since the alpha days, and I bought my son a game card from GameStop so he and I could play across LAN in the same worlds. I am all for the programmers getting paid, they've earned it.
14w04b fixed the slow framerate issues, pretty awesome! I haven't played around with the villagers yet so I don't know what they can do. My son has cooped up a bunch of villagers in Creative Mode and is having a hard time getting them to breed at all, so we haven't found the trick to getting it to happen yet. I have played around with the Combination Lock idea quite a bit, very intriguing and a whole lot of fun! (Item Frame sends Comparator signal based on item's rotation orientation in frame). Pretty cool stuff!
Keep up the good work!
When opening my game to LAN, my son sometimes gets booted with this message when placing glass blocks just below the surface of water and then breaking it (from his computer, it leaves a hole in the water for a while and then the error pops up on his computer; on my computer it looks like he simply freezes for a bit and then disappears, and the block he broke from his computer is still visible on my computer as if he never broke it):
Connection Lost
Internal Exception:
io.netty.handler.timeout.ReadTimeoutException
Also, sometimes he gets disconnected at seemingly completely random times, even when just standing around idle:
Connection Lost
Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host
I will test this using 14w04a and 1.7.4 to ensure these are actually bugs and not problems with my own network.
I'm going to attempt to explain why redstone isn't smaller than it is. Simply, because this is a block game and the original premise was that a block could be any one thing; and how two adjacent blocks interact is purely a set of hard-coded rules.
Your suggestion to player-control how adjacent blocks interact would require imbuing blocks with a host of attributes or settings to define their behavior. Now the state of the world isn't just about the blocks, it's also very much about all the settings of the block that have been set just so.
I haven't shown that your idea is impossible or even impractical. But I think your idea would require a different vision of Minecraft.
In the end, making everything in the world smaller is just like making the player bigger; and there's really no point in that.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
I have a pretty good system for controlling redstone junctions. Only 3 bits are needed to define all possible junctions. Anyway, it's pretty simple. First, redstone automatically forms a junction with the previous block you placed, assuming they are right next to each other. In order to create new junctions, or destroy them, equip some kind of a wand. With the wand, left click on one block, right click on an adjacent block, and bam, you've just created/removed a junction between them. That's it., now you can have redstone wires that are directly adjacent without necessarily connecting, and can create vertical circuits as well.
What matters are the cells, and the adjacents.
Redstone figures out who it talks to based on its neighbors, not based on its state.
My advice: stop treating it as an afterthought. Make the floors of your house every 8 blocks -- 3 (or 4) +floor/roof (5-6 total) for the main floor, and a small wiring attic for redstone.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It is a development version, a.k.a a snapshot. Pretty much Mojang give pre-releases of new Minecraft features so the community can get more excited for updates, and to find bugs and crashes related to the new features.
So no, not the latest version. Though the server might be on the snapshot.