Now please enlighten us with this content you would like to see then QQ and ask for content and not explain what it is you wanted to see
New and relevant mobs, new and relevant tools, natural disasters and the threats of said disasters to force players to put some real thought into where they decide to start their pathetic city and/or home.
Things that give the game depth.
But it's okay, because we have sunflowers! Yay!
(Also, I could barely understand what you were saying. You should learn to properly form sentences like a normal human being, but I guess that's too much for you.)
Good lord is this update not broken for everyone or what? Every world I make is nothing - literally nothing - but a vast ocean. I'm up to my tenth world I've tried to make and its wall to wall ing oceans!
The world in 1.7.2 is far more logical, you don't find crazy mix of ice plains, desert, jungle, hills. In this way it's far more beautiful and enjoyable, but there is a problem.
In my first world i had to travel about 10 000 m to find savanna and desert, and i still haven't found jungle. There are plenty of new biomes and it's cool, but in this way villages become very rare as they spawn only in a few biome like plains.
If you like to build your home in a nice place and then collect ressources it becomes a pain in the ass and you need to spend houres in travels.
I have tested three different worlds and it's exactly the same, beautiful worlds, but not enjoyable to play as you spend most of the time in endless travels and you always cross the same few biomes during houres.
There are a lot of new biomes, but they spawn grouped, it's logical, but boring.
Sure, why not? But why should this be a much higher priority than the terrain which, as I've stated already, majorly affects the building aspect of Minecraft, which itself is a major part of the game?
natural disasters and the threats of said disasters to force players to put some real thought into where they decide to start their pathetic city and/or home.
"Depth" is something that gives "complexity and profundity of thought." Surely the terrain gives complexity to the game, and profundity, due to the number of variations now possible? Of course, disputing the definition of a word is hardly proving a point, so perhaps you could explain that a bit better?
(Also, I could barely understand what you were saying. You should learn to properly form sentences like a normal human being, but I guess that's too much for you.)
"I don't have a profound point to make, so I will instead revert to insulting the person whose opinions differ from mine."
Witches have an interesting strategic issue -- now that they can show up anywhere, it's now worth carrying a bucket of milk when you're not actually going after a cave-spider spawner.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Now, now! Don't get your knickers in a twist!But you really are expecting too much now!
Am I? That's funny. The modding community has better ideas than the developers, and the community actually puts their ideas into action. Is that called expecting too much?
Sure, why not? But why should this be a much higher priority than the terrain which, as I've stated already, majorly affects the building aspect of Minecraft, which itself is a major part of the game?
I'm entirely satisfied with the changes made to terrain, don't get me wrong. What I dislike is unnecessary things like "new blocks" such as more variations of wood, and "new flowers" and "server icons", all unnecessary things that don't give more attention to the technical aspects of Minecraft. Things that time is being wasted on, when time could be spent developing and cultivating the "muscles" of the game.
Could you explain to me how that affects the creative aspects of building in Minecraft? Especially when there's a whole game-mode devoted to creative building, and especially when there are world generation options that let you determine what you do and don't want to appear in your world.
"Depth" is something that gives "complexity and profundity of thought." Surely the terrain gives complexity to the game, and profundity, due to the number of variations now possible? Of course, disputing the definition of a word is hardly proving a point, so perhaps you could explain that a bit better?
It's not something I can easily explain, but I know exactly what it means when I say it. And yes, that is the correct definition of depth, and as I've stated previously, I have no issues with the terrain modifications made to the game. I suppose it would have been better if I said "it would be more desirable to see additions made to Minecraft that consist of broadening the horizon of options you have when you're surviving in the game."
"I don't have a profound point to make, so I will instead revert to insulting the person whose opinions differ from mine."
Well you see, I already made my profound points, if you had been paying attention to that post, and since I had nothing left to add, I gave him some criticism as to why he gave me such trouble in answering him.
Just like how I've already made the points I needed to respond to you, so I can now criticize your abuse of the question mark and using it out of context, when you were really making statements instead of questions.(Unless you're really that unsure of yourself so as to doubt your own words.)
Sure, why not? But why should this be a much higher priority than the terrain which, as I've stated already, majorly affects the building aspect of Minecraft, which itself is a major part of the game.
Surely the terrain gives complexity to the game, and profundity, due to the number of variations now possible. Of course, disputing the definition of a word is hardly proving a point, so perhaps you could explain that a bit better.
I was looking forward to stained glass and having multiple minecrafts per mojang account. One out of two is still nice tho. I am a little sad that oceans are smaller, I love my no hostile mobs mushroom biomes!
Am I? That's funny. The modding community has better ideas than the developers, and the community actually puts their ideas into action. Is that called expecting too much?
I was just reading up on this update when I happened across this debate. I can't pretend to know what the developers' goals are since I haven't read about them. I'm actually still pretty new to this game, having started barely over a month ago.
After playing lots of games for lots of years, though, I have noticed this certain attitude crops up when a game is capable of being modded. (See: The Elder Scrolls, Fallout series, etc.) Personally? I like a lot of your ideas from your previous posts, and I can appreciate the want for more depth in a game.
I also recognize that every mod is a break away from the original game. I can understand why the developers are being conservative with the options since all kinds of players play it all kinds of ways. Everything that is added in, tweaked, rebalanced, and so forth changes the way the game feels and alienates some group.
Good developers change it a little and keep it tested, sticking to the original vision. At its core, to me, Minecraft is like a massively epic and glorified virtual Lego set. With zombies. It's understandable you would want more than that, and it's because of the contributions of the community that we can have more. The developers aren't doing anything wrong by not implementing the ideas that you find to be better, and indeed, if there was no modding capability at all there would probably be a lot of these ideas that you wouldn't be aware could be implemented.
However, what you view a game "should" have is not what someone else would view, and therefore the developers of the core game walk a fine line.
Example: Your idea of an improved game, while adding more depth and content, would also sharply raise the learning curve of any kids trying to play, and lots of kids do play this game. I myself found Minecraft overwhelming enough when I first started despite playing Terraria, followed a Youtube tutorial series for awhile even, and once I got the hang of things I started branching out to find mods. When I first started playing, Skeleton AI had been improved, zombies swarmed, and I was still dying left and right. On Easy mode. I don't know when you first started playing, but the changes that have already been made were treacherous enough for a newbie. I was really glad for Peaceful mode to switch to when I was just getting too stressed.
TL;DR: Games that allow modding capabilities spoil us by allowing the whole community to build up a game, and letting us players cherry pick what we want to see in it to make it our experience.
Good lord is this update not broken for everyone or what? Every world I make is nothing - literally nothing - but a vast ocean. I'm up to my tenth world I've tried to make and its wall to wall ing oceans!
I've had this problem both on PC and XB360. If your naming your worlds prior to generating it, then your going to get nothing but oceans. The first world I generated after the 1.7 update had nothing but oceans. I spawned underwater, and there were only two islands no bigger than my bedroom. On the XB360 version, I spawned on an island that was no bigger than a football stadium, and there was nothing but ocean all around. My suggestion is leave the World name as New World, generate the map, save and exit, then rename it.
The 1.7 update is pretty cool, really liking it so far. Now on to my complaint. I've noticed that when I use a TP, and I go and use one of the new Super Secret Settings (that name really needs to be changed and a list of the settings be added), I get this huge white box in the middle of the screen. Hope that this is a bug and that it gets fixed.
Mojang should work on making the game mechanics and mob AI better and let the community add things like horses, flowers, etc.
That's a really bad idea. It could lead to too many problems, or content being added that doesn't belong in MC. Mojang knows what their doing. If they didn't, Minecraft would not be the success it is today.
Rollback Post to RevisionRollBack
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
That's a really bad idea. It could lead to too many problems, or content being added that doesn't belong in MC. Mojang knows what their doing. If they didn't, Minecraft would not be the success it is today.
I don't follow.
Minecraft is a success because of the mechanics - not because of flowers or horses.
I'm entirely satisfied with the changes made to terrain, don't get me wrong. What I dislike is unnecessary things like "new blocks" such as more variations of wood, and "new flowers" and "server icons", all unnecessary things that don't give more attention to the technical aspects of Minecraft. Things that time is being wasted on, when time could be spent developing and cultivating the "muscles" of the game.
Personally I think that the variation of new items is good for creativity, and simply aesthetic. I don't see why the view outside of my glass blocks shouldn't look any better. Though I can understand why this update would be perceived as useless from a purely survival perspective.
Could you explain to me how that affects the creative aspects of building in Minecraft? Especially when there's a whole game-mode devoted to creative building, and especially when there are world generation options that let you determine what you do and don't want to appear in your world.
I think that if natural disasters were added, more people would design their structures in a less aesthetic way, choosing instead to make them resistant to natural disasters or completely temporary. Natural disasters would essentially be built in griefing. And unlike creepers, you wouldn't be able to stop it from coming. It wouldn't be a good idea to "force players to put some real thought into where they decide to start their pathetic city and/or home" simply because this is Minecraft; a game oriented around building. If I want to build my house over a pool of lava, on a sandy beach, or in any unsafe location, why shouldn't I? Why should I loose an infinite number of opportunities to build what I want?
It's not something I can easily explain, but I know exactly what it means when I say it. And yes, that is the correct definition of depth, and as I've stated previously, I have no issues with the terrain modifications made to the game. I suppose it would have been better if I said "it would be more desirable to see additions made to Minecraft that consist of broadening the horizon of options you have when you're surviving in the game."
I agree, the survival aspect is lacking. But I just don't think it should take priority over the terrain.
Well you see, I already made my profound points, if you had been paying attention to that post, and since I had nothing left to add, I gave him some criticism as to why he gave me such trouble in answering him.
I didn't consider your posts "profound" until now, because you didn't explain yourself. Your complaints were really vague. And you didn't actually explain why you didn't like the new update, giving your posts the appearance of whining.
Now that you have explained your opinion, I see that the reason you don't like the update is because you think things that directly affect gameplay should take priority over everything else. That makes sense now that you've explained it.
Just like how I've already made the points I needed to respond to you, so I can now criticize your abuse of the question mark and using it out of context, when you were really making statements instead of questions.(Unless you're really that unsure of yourself so as to doubt your own words.)
I'm writing several statements as questions in order to provoke though. I don't want to debate someone not giving any though to opinions other than his own.
Minecraft is a success because of the mechanics - not because of flowers or horses.
Minecraft is a success because of everything it offers, not just the mechanics. You're suggesting that Mojang focus on the mechanics and the mob AI, and that the community should add the content, and that could be problematic. In order for the community to add content, like horses and flowers, they would first have to get it approved by Mojang before it gets added.
I think that Mojang has done exceptionally well, and that nothing should be changed.
Rollback Post to RevisionRollBack
WIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
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great job guys !
Vanity. That's not functionality.
New and relevant mobs, new and relevant tools, natural disasters and the threats of said disasters to force players to put some real thought into where they decide to start their pathetic city and/or home.
Things that give the game depth.
But it's okay, because we have sunflowers! Yay!
(Also, I could barely understand what you were saying. You should learn to properly form sentences like a normal human being, but I guess that's too much for you.)
In my first world i had to travel about 10 000 m to find savanna and desert, and i still haven't found jungle. There are plenty of new biomes and it's cool, but in this way villages become very rare as they spawn only in a few biome like plains.
If you like to build your home in a nice place and then collect ressources it becomes a pain in the ass and you need to spend houres in travels.
I have tested three different worlds and it's exactly the same, beautiful worlds, but not enjoyable to play as you spend most of the time in endless travels and you always cross the same few biomes during houres.
There are a lot of new biomes, but they spawn grouped, it's logical, but boring.
Sure, why not? But why should this be a much higher priority than the terrain which, as I've stated already, majorly affects the building aspect of Minecraft, which itself is a major part of the game?
Good bye creative aspect of Minecraft building!
"Depth" is something that gives "complexity and profundity of thought." Surely the terrain gives complexity to the game, and profundity, due to the number of variations now possible? Of course, disputing the definition of a word is hardly proving a point, so perhaps you could explain that a bit better?
"I don't have a profound point to make, so I will instead revert to insulting the person whose opinions differ from mine."
https://soundcloud.com/slimy-4
Literraly !
Minecraft without Thaumcraft is like a pizza without cheese, tasteless !!!
Am I? That's funny. The modding community has better ideas than the developers, and the community actually puts their ideas into action. Is that called expecting too much?
I'm entirely satisfied with the changes made to terrain, don't get me wrong. What I dislike is unnecessary things like "new blocks" such as more variations of wood, and "new flowers" and "server icons", all unnecessary things that don't give more attention to the technical aspects of Minecraft. Things that time is being wasted on, when time could be spent developing and cultivating the "muscles" of the game.
Could you explain to me how that affects the creative aspects of building in Minecraft? Especially when there's a whole game-mode devoted to creative building, and especially when there are world generation options that let you determine what you do and don't want to appear in your world.
It's not something I can easily explain, but I know exactly what it means when I say it. And yes, that is the correct definition of depth, and as I've stated previously, I have no issues with the terrain modifications made to the game. I suppose it would have been better if I said "it would be more desirable to see additions made to Minecraft that consist of broadening the horizon of options you have when you're surviving in the game."
Well you see, I already made my profound points, if you had been paying attention to that post, and since I had nothing left to add, I gave him some criticism as to why he gave me such trouble in answering him.
Just like how I've already made the points I needed to respond to you, so I can now criticize your abuse of the question mark and using it out of context, when you were really making statements instead of questions.(Unless you're really that unsure of yourself so as to doubt your own words.)
There. Took care of that for you.
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Curse PremiumI was just reading up on this update when I happened across this debate. I can't pretend to know what the developers' goals are since I haven't read about them. I'm actually still pretty new to this game, having started barely over a month ago.
After playing lots of games for lots of years, though, I have noticed this certain attitude crops up when a game is capable of being modded. (See: The Elder Scrolls, Fallout series, etc.) Personally? I like a lot of your ideas from your previous posts, and I can appreciate the want for more depth in a game.
I also recognize that every mod is a break away from the original game. I can understand why the developers are being conservative with the options since all kinds of players play it all kinds of ways. Everything that is added in, tweaked, rebalanced, and so forth changes the way the game feels and alienates some group.
Good developers change it a little and keep it tested, sticking to the original vision. At its core, to me, Minecraft is like a massively epic and glorified virtual Lego set. With zombies. It's understandable you would want more than that, and it's because of the contributions of the community that we can have more. The developers aren't doing anything wrong by not implementing the ideas that you find to be better, and indeed, if there was no modding capability at all there would probably be a lot of these ideas that you wouldn't be aware could be implemented.
However, what you view a game "should" have is not what someone else would view, and therefore the developers of the core game walk a fine line.
Example: Your idea of an improved game, while adding more depth and content, would also sharply raise the learning curve of any kids trying to play, and lots of kids do play this game. I myself found Minecraft overwhelming enough when I first started despite playing Terraria, followed a Youtube tutorial series for awhile even, and once I got the hang of things I started branching out to find mods. When I first started playing, Skeleton AI had been improved, zombies swarmed, and I was still dying left and right. On Easy mode. I don't know when you first started playing, but the changes that have already been made were treacherous enough for a newbie. I was really glad for Peaceful mode to switch to when I was just getting too stressed.
TL;DR: Games that allow modding capabilities spoil us by allowing the whole community to build up a game, and letting us players cherry pick what we want to see in it to make it our experience.
I've had this problem both on PC and XB360. If your naming your worlds prior to generating it, then your going to get nothing but oceans. The first world I generated after the 1.7 update had nothing but oceans. I spawned underwater, and there were only two islands no bigger than my bedroom. On the XB360 version, I spawned on an island that was no bigger than a football stadium, and there was nothing but ocean all around. My suggestion is leave the World name as New World, generate the map, save and exit, then rename it.
The 1.7 update is pretty cool, really liking it so far. Now on to my complaint. I've noticed that when I use a TP, and I go and use one of the new Super Secret Settings (that name really needs to be changed and a list of the settings be added), I get this huge white box in the middle of the screen. Hope that this is a bug and that it gets fixed.
That's a really bad idea. It could lead to too many problems, or content being added that doesn't belong in MC. Mojang knows what their doing. If they didn't, Minecraft would not be the success it is today.
I don't follow.
Minecraft is a success because of the mechanics - not because of flowers or horses.
Personally I think that the variation of new items is good for creativity, and simply aesthetic. I don't see why the view outside of my glass blocks shouldn't look any better. Though I can understand why this update would be perceived as useless from a purely survival perspective.
I think that if natural disasters were added, more people would design their structures in a less aesthetic way, choosing instead to make them resistant to natural disasters or completely temporary. Natural disasters would essentially be built in griefing. And unlike creepers, you wouldn't be able to stop it from coming. It wouldn't be a good idea to "force players to put some real thought into where they decide to start their pathetic city and/or home" simply because this is Minecraft; a game oriented around building. If I want to build my house over a pool of lava, on a sandy beach, or in any unsafe location, why shouldn't I? Why should I loose an infinite number of opportunities to build what I want?
I agree, the survival aspect is lacking. But I just don't think it should take priority over the terrain.
I didn't consider your posts "profound" until now, because you didn't explain yourself. Your complaints were really vague. And you didn't actually explain why you didn't like the new update, giving your posts the appearance of whining.
Now that you have explained your opinion, I see that the reason you don't like the update is because you think things that directly affect gameplay should take priority over everything else. That makes sense now that you've explained it.
I'm writing several statements as questions in order to provoke though. I don't want to debate someone not giving any though to opinions other than his own.
But I was explaining why the terrain gives the game depth.
https://soundcloud.com/slimy-4
Minecraft is a success because of everything it offers, not just the mechanics. You're suggesting that Mojang focus on the mechanics and the mob AI, and that the community should add the content, and that could be problematic. In order for the community to add content, like horses and flowers, they would first have to get it approved by Mojang before it gets added.
I think that Mojang has done exceptionally well, and that nothing should be changed.