I'm worried about simplifying the game engine too,
Will mods like Optifine be added to vanilla?
Something even better. Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work, greatly improving SMP. Smoothstone stairs are not planned. No new mobs are planned.
Optifine isn't just meant to boost FPS, I use it for more customability with my video settings for a better looking game. For example, I hate the opaque leaves and vingette of fancy graphics, but I love fancy grass, so I can turn that on without the leaves or vingette of fancy graphics
I'm worried about simplifying the game engine too,
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[color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Optifine isn't just meant to boost FPS, I use it for more customability with my video settings for a better looking game. For example, I hate the opaque leaves and vingette of fancy graphics, but I love fancy grass, so I can turn that on without the leaves or vingette of fancy graphics[/background][/size][/font][/color]
sweet, as for updates i don't mind so much the mod not running so much as loading the game with an outdated mod can completely wreak my save file thing. even big games i have suffer this, not as often. fallout 3 and dao are the worst, a few mods change the game so much that removing them can cause the game to panic.
thankfully in fo3 mods being outdated is highly unlikely as the game hasn't been updated since i got it. skyrim however <_<.
mostly it is mods that add objects almost no interface mods or things like optifine ever have that effect. if nothing else i would like to be sure that i can remove any mod with less damage then now. right now i hardly bother with anything that adds physical objects or that change the terrain generator. or anything i can't safely remove without the dread of save file corruption.
I can't wait either. I've been sitting on my code now for almost 6 months with the initial idea that API was coming out sometime this fall. I have no want to go back to using MCForge.
I am so glad that this is finally coming out, although I would prefer a system where you download files separate from the game and drag the files into a folder somewhere in the .minecraft, but I'm just looking forward to increased compatibility among mods and the better game engine ^^
With this new API, my concern is not only the mods and how they will be applied which launching the game, but if there will be a feature that will allow us to download updates to mods
What? Why do you even ask that? Mod API isn't even related to 1.5. No one said it would be a part of it, don't know why did you think it would be out with 1.5. It will be out whenever it's ready, maybe late this year, maybe next one.
What? Why do you even ask that? Mod API isn't even related to 1.5. No one said it would be a part of it, don't know why did you think it would be out with 1.5. It will be out whenever it's ready, maybe late this year, maybe next one.
Its release date is suspected to be around the same time Half-life 2: episode 3 will be released
it would be cool if you just dragged the mod into a mod file just like texture packs.....that would be awesome
But downloading it in-game is much easier and automatically puts the mod in the mod folder, without having to go to a thread and download it, then add Forge/Modloader and put in in /mods yourself.
Yeah, getting a bit impatient, but that just means it'll be all the better when it's released. I'm mostly looking forward to not have to update mods every time a new version comes out.
Optifine isn't just meant to boost FPS, I use it for more customability with my video settings for a better looking game. For example, I hate the opaque leaves and vingette of fancy graphics, but I love fancy grass, so I can turn that on without the leaves or vingette of fancy graphics
Mojang really is taking a huge dump on OptiFine.
thankfully in fo3 mods being outdated is highly unlikely as the game hasn't been updated since i got it. skyrim however <_<.
mostly it is mods that add objects almost no interface mods or things like optifine ever have that effect. if nothing else i would like to be sure that i can remove any mod with less damage then now. right now i hardly bother with anything that adds physical objects or that change the terrain generator. or anything i can't safely remove without the dread of save file corruption.
Usually means you haven't deleted META-INF or Installed Modloader/Forge
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Its release date is suspected to be around the same time Half-life 2: episode 3 will be released
I can understand it taking a while to make an API with such insane compatibility between mods as they are planning, but this is a bit insane.
But downloading it in-game is much easier and automatically puts the mod in the mod folder, without having to go to a thread and download it, then add Forge/Modloader and put in in /mods yourself.