I find it funny that some people complain that the game is being ruined and ask for something and then when it gets added they say that is was an awful addition. Guys, come on! Minecraft is an amazing game! Be happy for the FREE updates! People complaining about the terrain will be happy to know that there are at least 3 new biomes coming in 1.7! Sunflowers are good for asthetics and particles are good for immersion! Be thankful
Actually, I think Jeb said at least double the amount of Biomes we have right now are going to be added in 1.7, but other than that, yeah... you're correct.
This, is what I mean.
Horses?
No use. You need a saddle = You have to find a dungeon or a village, too boring to go find one.
Hay bale block?
Feed horses.
Actual use?
No.
What I want from a Minecraft update, is new tool tiers, new biomes, lot of new mobs, but every single mob gets it's own update..?
Really?
This update will be interesting because it will make the game look more better, because of the biomes, what look nice, and new flowers, I love them! But things are lacking... People beg and beg for more mobs, tool tiers, and biomes, well, we are getting biomes now, but not mobs or new tools. THOSE are what people want. THOSE are what Mojang wont add.
1.6 is the only update that was mainly for a mob. That does NOT mean one mob per update. Stop overreacting.
Has anyone at all noticed that we started getting smaller/less updates JUST WHEN THEY STARTED CODING THE MOD API!? >.>
They're making the Mod API. That is why updates are smaller. Now everyone stop whining.
Man, do I remember some updates. Remember the bed update? People were whining all over the place that Minecraft was ruined because you couldn't be forced to sit through 10 minutes of night with your inventory open in your home and watching Youtube with alt-tab.
I seriously think that anyone who are complaining about horses haven't used them. Saddles are now ridiculously easy to get. Villagers trade them, every temple usually has one, mineshafts have them, Strongholds have them and there are mods that let you craft them. Finding horses is harder, but the way you can explore with them is awesome. Mojang is adding more reasons to explore too.
Think of it this way: what possible use could dragons have? Mountable? You guys where whining like crazy that you couldn't use your precious pigs, now you want a Dragon mount. Fight? You have an Ender Dragon to fight, people complain like crazy that the Skeletons and zombies are too buffed. Find for treasure? People claim again and again that they don't explore (again with the saddles).
Dragons (apart from the Ender) are completely pointless.
Chairs and the like I would say have a place in MC. Then again, there are multiple furniture mods that do a much better job than Mojang could do. So why put it in?
Speaking about modding, it is easier than ever to add mods. Just double-click the Forge installer and toss mods into a folder. Congrats you modded MC. Why would Mojang work on it when people do the work for them?
Oh, and you can rollback MC to older versions. Have fun with that. You are all on a PC playing MC. This is the game machine of choice for adding content into a game.
As for the updates, spectacular work. They are adding more to the mountain biomes (which I like, they needed trees). Oceans are getting something done to them (Reefs I am hoping). New biomes for clay-related items (remember when clay was super-rare?). New aesthetics like flowers. This is only the first peek too. Seasons are hinted at too.
Last, someone here mentioned hay bales being useless. I'm sorry but that is absurd. I have a farm running that I have been using on my server for months now. 3456 hay blocks (enough to fill a single double chest. 6*9*64) are considerably easier to use and manage when using a farm over 31104 (9 double chests. 6*9*64*9) wheat items in chests. Plus farms look great with hay bales too.
I pity Mojang. Here, they have created a game that made a mark on gaming history. They continued to update it throughout the years, another achievement few other developers could claim to have made, though in recent years have become standard industry practice with the number of indie games. Then here their fans decided to bite the hand that feeds them, and complain for nothing. Adding beds? 'Go home Mojang! You destroyed the game!' New flowers! 'Go home Mojang! You destroyed the game!'
The only thing I feel Mojang and/or Jeb/Dinnerbone is guilty of is that their target audience is extremely broad and inclusive of self-entitled kids, big babies, princes and princesses.
If you want minecraft to stay how it was, take the hint and use the time machine feature/mod.
Mojang is not perfect, don't get me wrong there. They can make mistakes and they can make the wrong decisions. But this is not one of them.
I pity Mojang. Here, they have created a game that made a mark on gaming history. They continued to update it throughout the years, another achievement few other developers could claim to have made, though in recent years have become standard industry practice with the number of indie games. Then here their fans decided to bite the hand that feeds them, and complain for nothing. Adding beds? 'Go home Mojang! You destroyed the game!' New flowers! 'Go home Mojang! You destroyed the game!'
The only thing I feel Mojang and/or Jeb/Dinnerbone is guilty of is that their target audience is extremely broad and inclusive of self-entitled kids, big babies, princes and princesses.
If you want minecraft to stay how it was, take the hint and use the time machine feature/mod.
Mojang is not perfect, don't get me wrong there. They can make mistakes and they can make the wrong decisions. But this is not one of them.
That's the consequence of popularity; the larger the fanbase, the more immature it is. The same thing happened to CoD. I almost want Mojang to just stop adding to the game aside from the mod/plugin API so that they can make modding the game less unattractive. The truth is it's like they're trying to satisfy a conflicted fanbase who can never be satisfied until EVERY imaginable frequently-requested general feature is added. Tons of people have been complaining about the post b1.8 terrain generator, and this update shows some promise in fixing many of the complaints that came with it, yet, there are still others complaining that they don't see what they want added automatically (these features include: more biomes; more structures; more ores; more mobs; more weapons; balance changes; the mod API; combat improvements; terrain generation improvements; AI improvements; red dragons; bug fixes; optimizations; and all sorts of general additions & suggestions), even though they've revealed only a tiny amount of information thus far. Each time a feature is added, and others are ignored or postponed, the part of the community focusing on the latter will moan about it, and God forbid they add in something that was never frequently-requested in the first place. For instance, if they did an update full of nothing but bug-fixes, the update would be complained at for not having enough content; the inverse also being true, in the case of an update with a lot of content and not enough bugfixing. It's a vicious cycle of updates, and the immaturity of the fanbase means there's very little criticism that's actually constructive; at least not here from the looks of it.
Therefore (I might be sounding like a hypocrite right now), I think the wisest choice for them would be to just start focusing on technical features and improving upon what's already in the game and just leaving most of the gameplay-related additions and changes to modders. Of course, in order for it to work, they have to make Minecraft a more friendly game to mod, which would be the point of the plugin API.
I think as they add many new plants, they shoul add Typha, just look for the usages from Wikipedia that it may get:
Culinary uses
Many parts of the Typha plant are edible to humans. The starchy rhizomes are nutritious with a protein content comparable to that of maize or rice.[10] They can be processed into a flour with 266 kcal per 100 grams.[2] They are most often harvested from late autumn to early spring. They are fibrous, and the starch must be scraped or sucked from the tough fibers. Plants growing in polluted water can accumulate lead and pesticide residues in their rhizomes, and these should not be eaten.[11]
The outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus. This food has been popular among the Cossacks in Russia, and has been called "Cossack asparagus".[12] The leaf bases can be eaten raw or cooked, especially in late spring when they are young and tender. In early summer the sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob.[13] In mid-summer when the male flowers are mature, the pollen can be collected and used as a flour supplement or thickener.[14]
Agriculture
The seeds have a high linoleic acid content and can be used to feed cattle and chickens.[15]
Building material
For local tribes around Lake Titicaca in Peru and Bolivia, Typha were among the most important plants and every part of the plant had multiple uses. For example, they were used to construct rafts and other boats.[10]
During World War II, the United States Navy used the down of Typha as a substitute for kapok in life vests and aviation jackets. Tests showed that even after 100 hours of submersion the buoyancy was still effective.[16]
Typha are used as thermal insulation in buildings as an organic alternative to conventional insulating materials such as glass wool or stone wool.
Paper
Typha stems and leaves can be used to make paper. It is strong with a heavy texture and it is hard to bleach, so it is not suitable for industrial production of graphical paper. In 1853, considerable amounts of cattail paper were produced in New York, due to a shortage of raw materials.[17] In 1948, French scientists tested methods for annual harvesting of the leaves. Because of the high cost these methods where abandoned and no further research was done.[10] Today Typha is used to make decorative paper.
Fiber
Fibers up to 4 meters long can be obtained from the stems when they are mechanically or chemically treated with sodium hydroxide. The stem fibers resemble jute and can be used to produce raw textiles. The leaf fibers can be used as an alternative to cotton and linen in clothing. The yield of leaf fiber is 30 to 40 percent and Typha glauca can produce 7 to 10 tons per hectare annually.
Biofuel
Typha can be used as a source of starch to produce ethanol. Because of their high productivity in northern latitudes, Typha are considered to be a bioenergy crop.
Other uses
The seed hairs were used by some Native American groups as tinder for starting fires. Some tribes also used Typha down to line moccasins, and for bedding, diapers, baby powder, and cradleboards. One Native American word for Typha meant "fruit for papoose's bed". Typha down is still used in some areas to stuff clothing items and pillows.
Typha can be dipped in wax or fat and then lit as a candle, the stem serving as a wick. Without the use of wax or fat it will smolder slowly, somewhat like incense, and may repel insects.
One informal experiment has indicated that Typha are able to remove arsenic from drinking water. Such a filtration system may be one way to provide inexpensive water filtration for people in developing nations.
The boiled rootstocks have been used as a diuretic for increasing urination, or mashed to make a jelly-like paste for sores, boils, wounds, burns, scabs, and smallpox pustules.
And just imagine how awesome they would look in the swamp biome!
There's got to be something more to this sunflower. As a decorative block, sure, it works, it's quite beautiful as it is. I hope it can move just a little bit, or else we'll have a field of absolutely identical sunflowers. Maybe add some sort of an offset, like with tall grass?
Now, what functions can this flower serve? Maybe eventually transform the dirt block it's placed on into a grass block? Or scare zombies away, much like with ocelots and creepers?
Falling particles will finally add the visual impact of player's, well, impact. I hope they will work in creative mode, because seeing a player in creative mode falling to the ground and touching it like nothing happened isn't very entertaining.
Take the Ender Dragon model, make it smaller, and delete the class files what makes it destroy blocks. Simple!
Well, what a sight it would be, a magical dragon that can fly through the entire 64 blocks deep crust of Minecraft world like it is nothing. The player tries to hide in his underground complex, but the dragon won't have that, the dragon will just appear through the walls, roaring in anger and delight at the same time.
You do not understand.
Games, must NOT hang in mods. Minecraft is hanging in mods, as it is so boring. Chair block, nice to have, easy to add, but we all want them, and will not get, so we have to use mods. = Minecraft is hanging in mods.
Almost all games that allow modding have mods that drastically improve certain aspects of their host games, depending on how open the game is about it. Skyrim, and just about any game that uses Bethesda's engine(s), for instance, I would not think of playing vanilla ever again. All it does is it goes to show is that modders are sometimes better at certain aspects of game design than professional paid developers, and there are factors that play into this. For instance, they're not rushed like professional developers, and they have strength in numbers, so one person could put all of his attention into one mod while hundreds of others do the same thing when working on their own. As in, one person could make a mod that focuses on optimization while another would focus on ambient noises; essentially creating mods that, when grouped into bundles, have far more detail and insight than if 1-2 people were to focus on broad slices of content which focus on the same span of content as the bundle of mods. Whether they are paid or not has little to do with anything.
Minecraft does not need mods to be enjoyable. You may think so, but to most of us, that's not true. Again with the subjective arguments. Plus, chairs aren't even that commonly requested; those of us who care about chairs mainly for aesthetics can live with the stair-block-with-signs-on-its-sides design. If, however, you want something that at least has the same function as you would expect from a functioning chair, there's always static minecarts/boats, so functioning chairs aren't all that necessary and they're not something to make a big deal out of.
Hard to code?
That is bull.
Take the Ender Dragon model, make it smaller, and delete the class files what makes it destroy blocks. Simple! Oh, and texture, just replace everything black with red.
I'm sure you've learned from experience and actual codework done by you that this solves the problem. So is there any bugs we should know about?
1.6 has upped my FPS by a TON. Previously I would only get 100 fps without optifine then 900 ffs with optifine, now I get 400-600 fps without it. So it's good in that way and the new additions mean more to do for survival servers like my semi-vanilla server.
go play Ace of Spades if you want minecraft with guns >.>
Dinnerbone has ruined this game, can I get a refund?
EDIT: And Jeb, but Dinnerbone was the one who had the horrible idea to add horses, right?
dude they haven't wrecked the game if anything they have made it way better horses was the best idea ever who wants to have to craft a carrot on a stick or use cheats to get every where plus horses are way faster the walking/running
Hey, I know you people have been saying that f3 shows your direction, so there's like no point in having the sunflower determine direction, but that gives me an idea, for 1.7, if you play a world without cheats on, on the debug menu, the coordinates, direction, etc shouldn't show, so you would have to make an in-game map to determine location and use the sunflower to determine direction.
To all the "It is useless" guys.
Almost everything in minecraft is useless, yet for only decoration.
ex) stone bricks. they don't serve any special purpose any a block, nor as crafting material(slab and stair is also decoration)
same goes on bricks, wool, clay(hardened too), netherack, nether bricks, quartz block, flowers(dyes are decoration), and new mighty sunflower.
So should this all be gone? Good luck with strongholds without wall(nether ones too), no pixel art with wool, no limestone-like-awesome block.
Minecraft is sandbox "building" game, not fighting monsters game(1 aspect, but not primary one).
And that "add 10 billion mobs" guy, red dragon is completely different from ender dragon. Ender dragon is huge, so flying AI messes up. So they made ender dragon go through blocks to not mess up AI. But this is not the case with red dragon. They should be big because they are dragons, but how they would fly without going through blocks? even spider didn't get the new AI becuase it is not1m wide. Making AI for huge dragon that flies? Will take forever.
Rollback Post to RevisionRollBack
I like custom maps, creative research and technical survival.
Actually, I think Jeb said at least double the amount of Biomes we have right now are going to be added in 1.7, but other than that, yeah... you're correct.
1.6 is the only update that was mainly for a mob. That does NOT mean one mob per update. Stop overreacting.
Has anyone at all noticed that we started getting smaller/less updates JUST WHEN THEY STARTED CODING THE MOD API!? >.>
They're making the Mod API. That is why updates are smaller. Now everyone stop whining.
Agreed with you sir.
I seriously think that anyone who are complaining about horses haven't used them. Saddles are now ridiculously easy to get. Villagers trade them, every temple usually has one, mineshafts have them, Strongholds have them and there are mods that let you craft them. Finding horses is harder, but the way you can explore with them is awesome. Mojang is adding more reasons to explore too.
Think of it this way: what possible use could dragons have? Mountable? You guys where whining like crazy that you couldn't use your precious pigs, now you want a Dragon mount. Fight? You have an Ender Dragon to fight, people complain like crazy that the Skeletons and zombies are too buffed. Find for treasure? People claim again and again that they don't explore (again with the saddles).
Dragons (apart from the Ender) are completely pointless.
Chairs and the like I would say have a place in MC. Then again, there are multiple furniture mods that do a much better job than Mojang could do. So why put it in?
Speaking about modding, it is easier than ever to add mods. Just double-click the Forge installer and toss mods into a folder. Congrats you modded MC. Why would Mojang work on it when people do the work for them?
Oh, and you can rollback MC to older versions. Have fun with that. You are all on a PC playing MC. This is the game machine of choice for adding content into a game.
As for the updates, spectacular work. They are adding more to the mountain biomes (which I like, they needed trees). Oceans are getting something done to them (Reefs I am hoping). New biomes for clay-related items (remember when clay was super-rare?). New aesthetics like flowers. This is only the first peek too. Seasons are hinted at too.
Last, someone here mentioned hay bales being useless. I'm sorry but that is absurd. I have a farm running that I have been using on my server for months now. 3456 hay blocks (enough to fill a single double chest. 6*9*64) are considerably easier to use and manage when using a farm over 31104 (9 double chests. 6*9*64*9) wheat items in chests. Plus farms look great with hay bales too.
The only thing I feel Mojang and/or Jeb/Dinnerbone is guilty of is that their target audience is extremely broad and inclusive of self-entitled kids, big babies, princes and princesses.
If you want minecraft to stay how it was, take the hint and use the time machine feature/mod.
Mojang is not perfect, don't get me wrong there. They can make mistakes and they can make the wrong decisions. But this is not one of them.
That's the consequence of popularity; the larger the fanbase, the more immature it is. The same thing happened to CoD. I almost want Mojang to just stop adding to the game aside from the mod/plugin API so that they can make modding the game less unattractive. The truth is it's like they're trying to satisfy a conflicted fanbase who can never be satisfied until EVERY imaginable frequently-requested general feature is added. Tons of people have been complaining about the post b1.8 terrain generator, and this update shows some promise in fixing many of the complaints that came with it, yet, there are still others complaining that they don't see what they want added automatically (these features include: more biomes; more structures; more ores; more mobs; more weapons; balance changes; the mod API; combat improvements; terrain generation improvements; AI improvements; red dragons; bug fixes; optimizations; and all sorts of general additions & suggestions), even though they've revealed only a tiny amount of information thus far. Each time a feature is added, and others are ignored or postponed, the part of the community focusing on the latter will moan about it, and God forbid they add in something that was never frequently-requested in the first place. For instance, if they did an update full of nothing but bug-fixes, the update would be complained at for not having enough content; the inverse also being true, in the case of an update with a lot of content and not enough bugfixing. It's a vicious cycle of updates, and the immaturity of the fanbase means there's very little criticism that's actually constructive; at least not here from the looks of it.
Therefore (I might be sounding like a hypocrite right now), I think the wisest choice for them would be to just start focusing on technical features and improving upon what's already in the game and just leaving most of the gameplay-related additions and changes to modders. Of course, in order for it to work, they have to make Minecraft a more friendly game to mod, which would be the point of the plugin API.
Way to be original with your comments...
Culinary uses
Many parts of the Typha plant are edible to humans. The starchy rhizomes are nutritious with a protein content comparable to that of maize or rice.[10] They can be processed into a flour with 266 kcal per 100 grams.[2] They are most often harvested from late autumn to early spring. They are fibrous, and the starch must be scraped or sucked from the tough fibers. Plants growing in polluted water can accumulate lead and pesticide residues in their rhizomes, and these should not be eaten.[11]
The outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus. This food has been popular among the Cossacks in Russia, and has been called "Cossack asparagus".[12] The leaf bases can be eaten raw or cooked, especially in late spring when they are young and tender. In early summer the sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob.[13] In mid-summer when the male flowers are mature, the pollen can be collected and used as a flour supplement or thickener.[14]
Agriculture
The seeds have a high linoleic acid content and can be used to feed cattle and chickens.[15]
Building material
For local tribes around Lake Titicaca in Peru and Bolivia, Typha were among the most important plants and every part of the plant had multiple uses. For example, they were used to construct rafts and other boats.[10]
During World War II, the United States Navy used the down of Typha as a substitute for kapok in life vests and aviation jackets. Tests showed that even after 100 hours of submersion the buoyancy was still effective.[16]
Typha are used as thermal insulation in buildings as an organic alternative to conventional insulating materials such as glass wool or stone wool.
Paper
Typha stems and leaves can be used to make paper. It is strong with a heavy texture and it is hard to bleach, so it is not suitable for industrial production of graphical paper. In 1853, considerable amounts of cattail paper were produced in New York, due to a shortage of raw materials.[17] In 1948, French scientists tested methods for annual harvesting of the leaves. Because of the high cost these methods where abandoned and no further research was done.[10] Today Typha is used to make decorative paper.
Fiber
Fibers up to 4 meters long can be obtained from the stems when they are mechanically or chemically treated with sodium hydroxide. The stem fibers resemble jute and can be used to produce raw textiles. The leaf fibers can be used as an alternative to cotton and linen in clothing. The yield of leaf fiber is 30 to 40 percent and Typha glauca can produce 7 to 10 tons per hectare annually.
Biofuel
Typha can be used as a source of starch to produce ethanol. Because of their high productivity in northern latitudes, Typha are considered to be a bioenergy crop.
Other uses
The seed hairs were used by some Native American groups as tinder for starting fires. Some tribes also used Typha down to line moccasins, and for bedding, diapers, baby powder, and cradleboards. One Native American word for Typha meant "fruit for papoose's bed". Typha down is still used in some areas to stuff clothing items and pillows.
Typha can be dipped in wax or fat and then lit as a candle, the stem serving as a wick. Without the use of wax or fat it will smolder slowly, somewhat like incense, and may repel insects.
One informal experiment has indicated that Typha are able to remove arsenic from drinking water. Such a filtration system may be one way to provide inexpensive water filtration for people in developing nations.
The boiled rootstocks have been used as a diuretic for increasing urination, or mashed to make a jelly-like paste for sores, boils, wounds, burns, scabs, and smallpox pustules.
And just imagine how awesome they would look in the swamp biome!
Now, what functions can this flower serve? Maybe eventually transform the dirt block it's placed on into a grass block? Or scare zombies away, much like with ocelots and creepers?
Falling particles will finally add the visual impact of player's, well, impact. I hope they will work in creative mode, because seeing a player in creative mode falling to the ground and touching it like nothing happened isn't very entertaining.
So far so good!
Well, what a sight it would be, a magical dragon that can fly through the entire 64 blocks deep crust of Minecraft world like it is nothing. The player tries to hide in his underground complex, but the dragon won't have that, the dragon will just appear through the walls, roaring in anger and delight at the same time.
Almost all games that allow modding have mods that drastically improve certain aspects of their host games, depending on how open the game is about it. Skyrim, and just about any game that uses Bethesda's engine(s), for instance, I would not think of playing vanilla ever again. All it does is it goes to show is that modders are sometimes better at certain aspects of game design than professional paid developers, and there are factors that play into this. For instance, they're not rushed like professional developers, and they have strength in numbers, so one person could put all of his attention into one mod while hundreds of others do the same thing when working on their own. As in, one person could make a mod that focuses on optimization while another would focus on ambient noises; essentially creating mods that, when grouped into bundles, have far more detail and insight than if 1-2 people were to focus on broad slices of content which focus on the same span of content as the bundle of mods. Whether they are paid or not has little to do with anything.
Minecraft does not need mods to be enjoyable. You may think so, but to most of us, that's not true. Again with the subjective arguments. Plus, chairs aren't even that commonly requested; those of us who care about chairs mainly for aesthetics can live with the stair-block-with-signs-on-its-sides design. If, however, you want something that at least has the same function as you would expect from a functioning chair, there's always static minecarts/boats, so functioning chairs aren't all that necessary and they're not something to make a big deal out of.
I'm sure you've learned from experience and actual codework done by you that this solves the problem. So is there any bugs we should know about?
dude they haven't wrecked the game if anything they have made it way better horses was the best idea ever who wants to have to craft a carrot on a stick or use cheats to get every where plus horses are way faster the walking/running
Plz vote this post up if you support.
Thank you.
Almost everything in minecraft is useless, yet for only decoration.
ex) stone bricks. they don't serve any special purpose any a block, nor as crafting material(slab and stair is also decoration)
same goes on bricks, wool, clay(hardened too), netherack, nether bricks, quartz block, flowers(dyes are decoration), and new mighty sunflower.
So should this all be gone? Good luck with strongholds without wall(nether ones too), no pixel art with wool, no limestone-like-awesome block.
Minecraft is sandbox "building" game, not fighting monsters game(1 aspect, but not primary one).
And that "add 10 billion mobs" guy, red dragon is completely different from ender dragon. Ender dragon is huge, so flying AI messes up. So they made ender dragon go through blocks to not mess up AI. But this is not the case with red dragon. They should be big because they are dragons, but how they would fly without going through blocks? even spider didn't get the new AI becuase it is not1m wide. Making AI for huge dragon that flies? Will take forever.
I like custom maps, creative research and technical survival.
-
View User Profile
-
View Posts
-
Send Message
Retired Staff