I like how biome generation makes more sense. For example, much less jungles running up into deserts.
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95% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 5% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
I normally play vanilla 1.6.2 at 80 frames. On amplified i run at almost 300. What the crap?
Since amplified has a lot of holes and not much flat space, mobs are bound to spawn less.
Thus more fps ingame.
The more demanding part should be the world first generation.
After flying around in creative for several hours in 4 different test worlds I have observed the following.
New biomes, I like them and the changes to the swamp biome.. its somehow swampier, however the "roofed forest" biome generates far more often then the standard forest. On several world gens I had to search for more than 10 min in creative before I found a chicken and 20 minutes before I found a single stand of suger cane. I don't think they are spawning in the new biomes. Also I had not found a village in any of the new biomes, has anyone found a village in one? If not it might be a bug.
Given the new like-prefers-like biome attachement I think there needs to be a long period background forceing function that pushes hot-warm-cold-warm-hot to make sure varieties get visited. Otherwise the random walk seems to get stuck in a particular zone area and not escape. It would proably make sense to pin the spawn point in warm and make one of EAST/WEST or NORTH/SOUTH a forced temperature cycle so +1000 would put you in different temperature zone.
its a bucket fill in-depth commentary on modern consumerism's over-exploitation of positive human emotion via minimalistic figures seated in a retro-aesthetic.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
95% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 5% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
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Curse PremiumSince amplified has a lot of holes and not much flat space, mobs are bound to spawn less.
Thus more fps ingame.
The more demanding part should be the world first generation.
The fps counter might also be broken.
Given the new like-prefers-like biome attachement I think there needs to be a long period background forceing function that pushes hot-warm-cold-warm-hot to make sure varieties get visited. Otherwise the random walk seems to get stuck in a particular zone area and not escape. It would proably make sense to pin the spawn point in warm and make one of EAST/WEST or NORTH/SOUTH a forced temperature cycle so +1000 would put you in different temperature zone.
https://mojang.com/2013/09/minecraft-snapshot-13w36a/
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Retired StaffIkr, that's the best part of the update, imo. I was playing on a 1.6.2 map this morning, only to notice a jungle beside a snow biome. xD
GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
That is one hell of a chunk error XD