Modders are the worst: they create things that become mandatory to play Minecraft, distribute them for free and then take their time to update them when a new version of MC comes out (if they ever update them at all)!
Naaah, just kidding. Thank you modders; you make a truly awesome game legendary!
Modders are the worst: they create things that become mandatory to play Minecraft, distribute them for free and then take their time to update them when a new version of MC comes out (if they ever update them at all)!
Naaah, just kidding. Thank you modders; you make a truly awesome game legendary!
Sad part is, I could believe you were serious. You'd be surprised the people we run into =P
I got death threats.. death.. threats... for removing minor features or changing stat values on stuff. Its absolutely insane.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Reading this post motivated me to start modding (again)
So anyone, tell me what would you like to see in new mods! pd: i have absolutely no idea what to code
Okay, I can't bite my tongue on this one. This is... I don't know how to best put it... rather insincere? You're not thanking mod developers in general. That's the title, but the message in the banner says it clearly: "HOST YOUR FORGE MODS ON CURSEFORGE". It feels a little dirty when you use the articles to give your own services an advantage and to draw attention to the popular mods that play along. There is no jealousy involved in this - I don't use Forestry but greatly respect BuildCraft for being an open source project - it's just awkward to think the articles here might be biased advertisements passed off as rewarding everyone.
Nah, it's exactly what is says. They're thanking us modders for hosting our mods on CurseForge.
Wow, I totally missed that, had no idea. Just created my projects there, looks really easy so far.
I'll keep my source code on GitHub, but I'll be using the other features like the wiki.
Rollback Post to RevisionRollBack
Custom paintings! My latest project, still in BETA.
A small mod to improve your game, but keeping the vanilla flavour. For Minecraft 1.8.
Also check out my Redstone Jukebox mod, now updated to Minecraft 1.7.10!
I miss using Modloader. It was a hell of alot easier to install and manage. But I guess forge is the new thing now, but Risugami is still the superior in my mind.
Modloader has good mods but it doesnt work for me. >.<
Im trying to get into modding so far i made a basic one with tools and blocks and ores but to make something like pixelmon or mo creatures must take months so thank you to all modders out there!
Why don't we have an option on the new launcher to allow us to download any mod placed on this platform so we don't have to install/download them ourselves, wouldn't be too hard would it...
A lot harder than you would think.
Mojang would have to either seek permission from each and every mod author to distribute their work, or they would have to include some flimsy clause in their terms of use agreement stating that all content created for Minecraft is considered their property. Neither solution would be very viable. If they went the first route it would take a lot of manpower to negotiate with all the mod authors individually, and even then not all of them would agree to it.
The other option would be even worse and likely just tick people off to the point where they no longer have any interest in creating mods for the game at all anymore. Not only that but it would be difficult to enforce and likely wouldn't even hold up in court if someone attempted to challenge them on it.
The only other option left to them would be to make it an opt-in service where the authors would have to willingly submit their mods to be included in the new launcher, but then what would be the point? You'd have some that were easier to use, but chances are you would still need to learn how to download and install mods anyway for those that decided not to opt-in.
Plus you have to consider that if Mojang officially shows support for mods by including them in their launcher then many people would hold them responsible if someone decided to include malicious code in their mod designed to ruin your world. That would mean they would have to go through the source code of each mod to make sure that they're clean and safe to use.
Best to just stick with downloading and installing your own mods. It isn't that difficult once you learn the basic concepts, but if you still feel like you can't then you can try something like MultiMC to handle mods for you. Or you could try using a mod pack such as Feed the Beast.
Am I allowed to say I feel like the MC forum has treated me (A modder) like a load of crap? I Think The Title should say "Thanks to all of those who have made a huge mod that got into a popular modpack!" Because I always feel like I work really really hard just to have my work shoved down to the bottom of the forum and the only replies I get are the occasional noob asking something stupid or telling me something in the OP doesn't work. And then If I (or another modder) wanted to save myself(Themselves) the time doing it by just quitting the same 3 noobs who talk to themselves on the forum post would whine and cry and pull off some horrible guilt trick to make you feel like a criminal. It just feels all the "Big" mods fill the forum and all the other hard working modders don't get credit from the community.
I said allow modders to upload mods to the launcher, and then, once you select that mod it'd both download and install on it's own, it's nothing hard, modders could even provide a download link so Mojang wouldn't have to do all the hosting, modders could make a page for their mod so you can see them in-launcher, and you could donate/whatever if you wish too.
I'm more than certain that both modders and players would appreciate this change, as it makes everyone's life easier.
That would be an incorrect assumption.
If you read the permissions section of the mods download page you'll find that many mod authors do not allow public redistribution of their work. Some don't even allow you to include them in private mod packs for small servers. You're likely to find that a lot of those authors wouldn't be willing to submit their mods to be redistributed with the official launcher.
Then you're left with the same situation that I described earlier where you still have to learn how to install mods yourself because there will always be some which will not be featured on the launcher.
Again I would suggest to simply use something like MultiMC or Magic Launcher if you have trouble installing mods. With those you do not even need to edit the jar file. Just tell it what mods you want to use and click launch.
I would rather thank people of MCP that makes decompiling Minecraft and reading its code possible.
And Forge API development team for providing easy compatibility environment for mods.
Am I allowed to say I feel like the MC forum has treated me (A modder) like a load of crap? I Think The Title should say "Thanks to all of those who have made a huge mod that got into a popular modpack!" Because I always feel like I work really really hard just to have my work shoved down to the bottom of the forum and the only replies I get are the occasional noob asking something stupid or telling me something in the OP doesn't work. And then If I (or another modder) wanted to save myself(Themselves) the time doing it by just quitting the same 3 noobs who talk to themselves on the forum post would whine and cry and pull off some horrible guilt trick to make you feel like a criminal. It just feels all the "Big" mods fill the forum and all the other hard working modders don't get credit from the community.
Well, that's what the Minecraft Mod section on Curse.com/CurseForge are trying to fix. You see, when you create a project for a mod on CF, you get to select up to 5 categories. Then when users want to find specific mods, or mods of a certain kind, they can go to Curse.com, click on Minecraft mods, then you can search for mods, show them by category, show them by the newly updated, or just the newest released mods. It's about creating a database that users can go to, to find mods easier. And with our Forge section, it makes it even easier for users to install mods that are Forge compatible.
I hope that explains it a bit better. I'm sorry the forums haven't been that good for you.
Naaah, just kidding. Thank you modders; you make a truly awesome game legendary!
Sad part is, I could believe you were serious. You'd be surprised the people we run into =P
I got death threats.. death.. threats... for removing minor features or changing stat values on stuff. Its absolutely insane.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
So anyone, tell me what would you like to see in new mods!
pd: i have absolutely no idea what to code
Nah, it's exactly what is says. They're thanking us modders for hosting our mods on CurseForge.
I'll keep my source code on GitHub, but I'll be using the other features like the wiki.
Custom paintings! My latest project, still in BETA.
A small mod to improve your game, but keeping the vanilla flavour. For Minecraft 1.8.
Also check out my Redstone Jukebox mod, now updated to Minecraft 1.7.10!
True, and Mojang owes a lot of its millions due to free work done by dedicated fans.
Go modders!
A lot harder than you would think.
Mojang would have to either seek permission from each and every mod author to distribute their work, or they would have to include some flimsy clause in their terms of use agreement stating that all content created for Minecraft is considered their property. Neither solution would be very viable. If they went the first route it would take a lot of manpower to negotiate with all the mod authors individually, and even then not all of them would agree to it.
The other option would be even worse and likely just tick people off to the point where they no longer have any interest in creating mods for the game at all anymore. Not only that but it would be difficult to enforce and likely wouldn't even hold up in court if someone attempted to challenge them on it.
The only other option left to them would be to make it an opt-in service where the authors would have to willingly submit their mods to be included in the new launcher, but then what would be the point? You'd have some that were easier to use, but chances are you would still need to learn how to download and install mods anyway for those that decided not to opt-in.
Plus you have to consider that if Mojang officially shows support for mods by including them in their launcher then many people would hold them responsible if someone decided to include malicious code in their mod designed to ruin your world. That would mean they would have to go through the source code of each mod to make sure that they're clean and safe to use.
Best to just stick with downloading and installing your own mods. It isn't that difficult once you learn the basic concepts, but if you still feel like you can't then you can try something like MultiMC to handle mods for you. Or you could try using a mod pack such as Feed the Beast.
That would be an incorrect assumption.
If you read the permissions section of the mods download page you'll find that many mod authors do not allow public redistribution of their work. Some don't even allow you to include them in private mod packs for small servers. You're likely to find that a lot of those authors wouldn't be willing to submit their mods to be redistributed with the official launcher.
Then you're left with the same situation that I described earlier where you still have to learn how to install mods yourself because there will always be some which will not be featured on the launcher.
Again I would suggest to simply use something like MultiMC or Magic Launcher if you have trouble installing mods. With those you do not even need to edit the jar file. Just tell it what mods you want to use and click launch.
And Forge API development team for providing easy compatibility environment for mods.
Well, that's what the Minecraft Mod section on Curse.com/CurseForge are trying to fix. You see, when you create a project for a mod on CF, you get to select up to 5 categories. Then when users want to find specific mods, or mods of a certain kind, they can go to Curse.com, click on Minecraft mods, then you can search for mods, show them by category, show them by the newly updated, or just the newest released mods. It's about creating a database that users can go to, to find mods easier. And with our Forge section, it makes it even easier for users to install mods that are Forge compatible.
I hope that explains it a bit better. I'm sorry the forums haven't been that good for you.
Thank you for all your hard work, dedication, and lost sleep!