While I like the idea of getting to choose what enchants you get, IMO It's very OP, imagine if a group of players used this mod on a brand new faction/pvp server, surfed through the list numerous times, got sharpness 4, Fire Aspect 2, and Knockback 2 diamond swords for each person, then did the same for armor and tools. Fighting that faction would be impossible! Not only that, but PVP in minecraft is just plain frustrating, unbalanced, and involves little skill already! Good thing I don't play on PVP servers...
Never liked enchanting a whole lot, purely because Perfect "God" equipment always became a must-have in almost every server I've ever gone on. This mod just encourages that. Now, it's no longer finding someone who has one, or extreme luck. Now, it's create it yourself, because it's that simple. And anyone who can't is now a n00b.
Probably making it sound worse than it is, but this just encourages "God kit or n00b" environments, in my opinion.
Still, a new mod for the people who want it is always welcome. I just hope it doesn't invade my servers.
This is kind of interesting to me. My online gaming began in the mid 90's with mudding, and there is certainly a tendency to go through the three classic three stages of apprentice, journeyman, and master levels of play. In the game Ancient Anguish where I cut my mudding teeth, getting to level 20 quickly and efficiently sort of marked your arrival at the journeyman level, and then if you ever got to the point where you were counting how much experience an hour you were making and were measuring up to the top level players, that was basically Master level.
No one used these terms. I'm just sort of borrowing a traditional terminology because I'm all Medieval like that.
Anyhow, long story short, I do not think it is psychologically possible for the human being to operate without measuring and labeling people as to their relative abilities. Therefore, I disagree that mods that tweek functionality encourage this behavior. They just shift it to emphasize a different aspect of the game.
In the end, xp farming is going to be the inescapable measure so long as xp has anything at all to do with improving either the character or its equipment. So welcome back to xp/hour measures. Minecraft will quite possibly get to the point where you farm xp and resources to make equipment to kill bigger monsters that give more xp to make better equipment, etc etc etc.
In fact, putting together a mob engine that has the capacity to just create bigger, badder, and meaner mobs in an automatic arms race sort of cycle and that are worth more xp when you kill them would put the capstone on that particular aspect of the game.
While I like the idea of getting to choose what enchants you get, IMO It's very OP, imagine if a group of players used this mod on a brand new faction/pvp server, surfed through the list numerous times, got sharpness 4, Fire Aspect 2, and Knockback 2 diamond swords for each person, then did the same for armor and tools. Fighting that faction would be impossible! Not only that, but PVP in minecraft is just plain frustrating, unbalanced, and involves little skill already! Good thing I don't play on PVP servers...
We need more plugins like this.
LOL
I think perhaps you are a bad person to be suggesting to the PVP crowd what might be good for PVP then... hehe
More or less by definition, everyone on the server is going to have access to the mod, right? PVP is sort of self balancing unless you are trying to create specific roles for pvp, such as the classic mage, fighter, thief paradigm with each serving different roles in the team and different mixes of the three forming teams that have different strengths and weaknesses.
This is kind of interesting to me. My online gaming began in the mid 90's with mudding, and there is certainly a tendency to go through the three classic three stages of apprentice, journeyman, and master levels of play. In the game Ancient Anguish where I cut my mudding teeth, getting to level 20 quickly and efficiently sort of marked your arrival at the journeyman level, and then if you ever got to the point where you were counting how much experience an hour you were making and were measuring up to the top level players, that was basically Master level.
No one used these terms. I'm just sort of borrowing a traditional terminology because I'm all Medieval like that.
Anyhow, long story short, I do not think it is psychologically possible for the human being to operate without measuring and labeling people as to their relative abilities. Therefore, I disagree that mods that tweek functionality encourage this behavior. They just shift it to emphasize a different aspect of the game.
In the end, xp farming is going to be the inescapable measure so long as xp has anything at all to do with improving either the character or its equipment. So welcome back to xp/hour measures. Minecraft will quite possibly get to the point where you farm xp and resources to make equipment to kill bigger monsters that give more xp to make better equipment, etc etc etc.
In fact, putting together a mob engine that has the capacity to just create bigger, badder, and meaner mobs in an automatic arms race sort of cycle and that are worth more xp when you kill them would put the capstone on that particular aspect of the game.
I get what you are saying. However, my stance stays the same. I have no personal hatred of this mod, nor do I look down on anyone using it, but I do not like this mod, and could not see myself using it, single or multiplayer.
As long as it stays off of the good servers of mine, I still have no problem with it.
Rollback Post to RevisionRollBack
Would you rather read a story of knights and dragons, or be in one?
I'm glad people support my dragon raising. Could I ask for assistance with this one now?
Check out my dragon scroll(http://dragcave.net/user/Heric) if you want to see the dragons I have. I may get more dragons later.
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We need more plugins like this.
I've used mods on multiplayer before though, but I think I understand what you are trying to say here.
This really should be a plugin though...
This is kind of interesting to me. My online gaming began in the mid 90's with mudding, and there is certainly a tendency to go through the three classic three stages of apprentice, journeyman, and master levels of play. In the game Ancient Anguish where I cut my mudding teeth, getting to level 20 quickly and efficiently sort of marked your arrival at the journeyman level, and then if you ever got to the point where you were counting how much experience an hour you were making and were measuring up to the top level players, that was basically Master level.
No one used these terms. I'm just sort of borrowing a traditional terminology because I'm all Medieval like that.
Anyhow, long story short, I do not think it is psychologically possible for the human being to operate without measuring and labeling people as to their relative abilities. Therefore, I disagree that mods that tweek functionality encourage this behavior. They just shift it to emphasize a different aspect of the game.
In the end, xp farming is going to be the inescapable measure so long as xp has anything at all to do with improving either the character or its equipment. So welcome back to xp/hour measures. Minecraft will quite possibly get to the point where you farm xp and resources to make equipment to kill bigger monsters that give more xp to make better equipment, etc etc etc.
In fact, putting together a mob engine that has the capacity to just create bigger, badder, and meaner mobs in an automatic arms race sort of cycle and that are worth more xp when you kill them would put the capstone on that particular aspect of the game.
LOL
I think perhaps you are a bad person to be suggesting to the PVP crowd what might be good for PVP then... hehe
More or less by definition, everyone on the server is going to have access to the mod, right? PVP is sort of self balancing unless you are trying to create specific roles for pvp, such as the classic mage, fighter, thief paradigm with each serving different roles in the team and different mixes of the three forming teams that have different strengths and weaknesses.
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Retired StaffI get what you are saying. However, my stance stays the same. I have no personal hatred of this mod, nor do I look down on anyone using it, but I do not like this mod, and could not see myself using it, single or multiplayer.
As long as it stays off of the good servers of mine, I still have no problem with it.
Would you rather read a story of knights and dragons, or be in one?
I'm glad people support my dragon raising. Could I ask for assistance with this one now?
Check out my dragon scroll(http://dragcave.net/user/Heric) if you want to see the dragons I have. I may get more dragons later.