What exactly is mod APi and what do they mean performance improvement? Did they make it run faster or something?
Mod API is (or in this case will be) a way for modders to talk to Minecraft, so they don't have to hack their mods into the code willy-nilly like they do now. As a player you won't care so much, except some day you'll be able to add a mod much easier than you can right now.
Performance improvements do make things run faster. You got that one.
the performance is better but not like it was in 1.2.5, is there nothing new they can add. I don't know why they won't add support for larger textures, the community wants it so why not.
can someone please tell me if the older saves are buged when updated, because I have had friends say that grass lands turn into other biome types and etc, like if updated from beta to 1.0pluse.
that new mob ai must be making the performance go down the potty, and with the other generated objects. Minecraft beta 1.3 and older runs like a rocket, and the newer versions work ok, but where are they leaking this power to....MAC, so are they can working with Nintendo to make weapons of mass destruction, to shot bill-bullets loaded with warheads.
This snapshot is ****ed up ... I made a clean .minecraft folder with the snapshot in it.. generated a world... and after I walk a few blocks it gives me a f*cking "Disconnected by Server - Internal server error"
They should better fix that **** and give us a 12w26b snapshot ...
Will there be a Like you need keys to open specific door like leather key to open leather door, Stone key to open stone door, Iron Key to open Iron Door, Gold key to open Gold door and Diamond Key to Open Diamond Door?
Ithink that 1.3 would be most likely the most massive bug fix and addition update I have EVER seen. Overall with all the weekly releases I wouldn't doubt they release the game Saturday :b
There is always more then what Sach tells you, someone find them!
Also, anyone know why snapshots dont work for me? I do what I am supposed to but it freezes on the loading screen almost all the way green.
You must have misplaced the minecraft.jar file. Make sure it is in the "bin" folder. If it is, and still doesnt work, try cliking "Force Update" on the Minecraft Launcher and try to download the snapshot again.
Rollback Post to RevisionRollBack
One of these days I'm gonna think of something clever to put in this signature. One of these days I tell you....
1. Fix the lighting bugs! We have light level 0 in the daytime under overhangs, and that means mobs spawning when you should be safe (2 creepers from nowhere! Ouch!). Fix the phantom-light when a mini-chunk has light data and no block data.
1b. Give us a "/relight" command. Increment a light generation number; then, any chunk loaded with a lower generation number gets recalculated. Recalculates all loaded chunks, and then recalculates new chunks as they are loaded.
2. Throttle the server! Teach it to only run N (probably 4) ticks and then stop until the clients it has been told to listen to all report ready. At a minimum, if I'm opening my single player world to a LAN, I want every machine on the LAN to be a leash on that. No more "My game clock, as reported by what's my light level, just jumped forward an hour because I had a lag spike".
3. Throttle the entities! Right now it seems that every entity wants to generate 20 updates per second, regardless of the importance to the client. When a 21b "single player server" died, my "single player client" went from 2-3 fps to 30+ fps (short render distance, in a cave, with F3's C: figure in the 90's.)
4. Do Not Have The Client Lie To The User! According to 17a's (?) snapshot log, the client now recalculates lighting on it's own, independently of the server. That means the client will think "That area is lit by the sky", and the server will think "Gee, I see light level 0".
It's one thing for the server to say "Recalculate light at X/Y/Z". Fine. That way they stay in sync.
It's something else for the server to say "I just recalculated here, but you recalculate on your own somewhere else".
5. So ... we just saw the fix to some sand and gravel duplication bugs. Elsewhere, I called for an end to mob grinders by simply turning off spawns in a small area when mobs are killed or seriously injured by the environment and cannot attack the player. ( http://www.minecraftforum.net/topic/1278322-proposal-eliminate-mob-grinders/ ). I was poo-poo'd by people saying "What does it harm if someone can grab lots of goodie drops from a mob farm?". We just saw Etho (#160?) make a free stack of TNT from 4 stacks of gunpowder (and 5 stacks of sand, naturally) from a cheap grinder. Why is it ok to say "Fix the block freebies", and not ok to say "fix the item freebies"?
6.
lol, What he wants is a simple button that would simply create a public server, as we all know that's BS
No, it makes a great deal of sense. Right now -- Despite the claim that the goal was to make the two code bases the same -- we still have two different code bases for the single player and multiplayer games. The two are much closers, but they have different slash commands, different config parameters, different ways to control who gets on/who does not, etc.
So why not have a simple "Generate a public access server.properties, and source it; open up to the public"?
7. Hey, Vechs finds that trying to set a world to "peaceful" when there's hundreds if not thousands of silver fish doesn't get rid of them all. Just imagine what happens if he does have a spawner release poisoned silver fish to call forth lots of reinforcements all at once. Etho's Hyperspawners are nothing in comparison. But "peaceful" needs to work! (V58?)
8.
It's a bug not their fault you lived using bugs because you cannot play the game the way it was meant to be.
And again, mob grinders to get free items and free XP at no risk and no cost is not how the game was meant to be played. That would be creative mode, not survival mode.
I seriously hope the don't consider adding THAT to the final version
YES! I actually want to see mobs spawn anywhere that they can stand. No more "Has to be air on top of opaque". No more "Cannot spawn in a field of wheat".
I even want to see zombies spawn in the top layer of dirt, rising out of the graves ... (have I posted that idea yet?)
12. I want to enable the seed on my server! I know that some people want to have the seed disabled to prevent people from "peeking" around on the map in single player. I know that for some servers, disabling the seed is important. But for others? Right now I have to grab it out of the logs and have my players type it in (for slime chunk detection).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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Mod API is (or in this case will be) a way for modders to talk to Minecraft, so they don't have to hack their mods into the code willy-nilly like they do now. As a player you won't care so much, except some day you'll be able to add a mod much easier than you can right now.
Performance improvements do make things run faster. You got that one.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
can someone please tell me if the older saves are buged when updated, because I have had friends say that grass lands turn into other biome types and etc, like if updated from beta to 1.0pluse.
that new mob ai must be making the performance go down the potty, and with the other generated objects. Minecraft beta 1.3 and older runs like a rocket, and the newer versions work ok, but where are they leaking this power to....MAC, so are they can working with Nintendo to make weapons of mass destruction, to shot bill-bullets loaded with warheads.
No you cannot. However It can be done using Singleplayer commands. Then the item placed in a survival map "Vehcs does this."
True.
I know that feel bro...
delete the minecraft.jar file and reconnect and it should automatically download 1.2.5 (or whatever is current at the time)
my dragon! please visit! it means a lot!
Not really a bug, an annoyance maybe.
You may report it here.
Dictionary. That is all.
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Curse Premium1. Fix the lighting bugs! We have light level 0 in the daytime under overhangs, and that means mobs spawning when you should be safe (2 creepers from nowhere! Ouch!). Fix the phantom-light when a mini-chunk has light data and no block data.
1b. Give us a "/relight" command. Increment a light generation number; then, any chunk loaded with a lower generation number gets recalculated. Recalculates all loaded chunks, and then recalculates new chunks as they are loaded.
2. Throttle the server! Teach it to only run N (probably 4) ticks and then stop until the clients it has been told to listen to all report ready. At a minimum, if I'm opening my single player world to a LAN, I want every machine on the LAN to be a leash on that. No more "My game clock, as reported by what's my light level, just jumped forward an hour because I had a lag spike".
3. Throttle the entities! Right now it seems that every entity wants to generate 20 updates per second, regardless of the importance to the client. When a 21b "single player server" died, my "single player client" went from 2-3 fps to 30+ fps (short render distance, in a cave, with F3's C: figure in the 90's.)
4. Do Not Have The Client Lie To The User! According to 17a's (?) snapshot log, the client now recalculates lighting on it's own, independently of the server. That means the client will think "That area is lit by the sky", and the server will think "Gee, I see light level 0".
It's one thing for the server to say "Recalculate light at X/Y/Z". Fine. That way they stay in sync.
It's something else for the server to say "I just recalculated here, but you recalculate on your own somewhere else".
5. So ... we just saw the fix to some sand and gravel duplication bugs. Elsewhere, I called for an end to mob grinders by simply turning off spawns in a small area when mobs are killed or seriously injured by the environment and cannot attack the player. ( http://www.minecraftforum.net/topic/1278322-proposal-eliminate-mob-grinders/ ). I was poo-poo'd by people saying "What does it harm if someone can grab lots of goodie drops from a mob farm?". We just saw Etho (#160?) make a free stack of TNT from 4 stacks of gunpowder (and 5 stacks of sand, naturally) from a cheap grinder. Why is it ok to say "Fix the block freebies", and not ok to say "fix the item freebies"?
6.
No, it makes a great deal of sense. Right now -- Despite the claim that the goal was to make the two code bases the same -- we still have two different code bases for the single player and multiplayer games. The two are much closers, but they have different slash commands, different config parameters, different ways to control who gets on/who does not, etc.
So why not have a simple "Generate a public access server.properties, and source it; open up to the public"?
7. Hey, Vechs finds that trying to set a world to "peaceful" when there's hundreds if not thousands of silver fish doesn't get rid of them all. Just imagine what happens if he does have a spawner release poisoned silver fish to call forth lots of reinforcements all at once. Etho's Hyperspawners are nothing in comparison. But "peaceful" needs to work! (V58?)
8.
And again, mob grinders to get free items and free XP at no risk and no cost is not how the game was meant to be played. That would be creative mode, not survival mode.
9. I still want wandering traders that come to you, and charge very high rates for delivery service. ( http://www.minecraftforum.net/topic/15617-idea-about-traders/page__view__findpost__p__12330837 ).
10. I still want the villagers to alter their trade offers based on supply/demand ( http://www.minecraftforum.net/topic/1253062-npc-trading-brainstorm-thread-add-your-ideas/page__view__findpost__p__15823395 )
11.
YES! I actually want to see mobs spawn anywhere that they can stand. No more "Has to be air on top of opaque". No more "Cannot spawn in a field of wheat".
I even want to see zombies spawn in the top layer of dirt, rising out of the graves ... (have I posted that idea yet?)
12. I want to enable the seed on my server! I know that some people want to have the seed disabled to prevent people from "peeking" around on the map in single player. I know that for some servers, disabling the seed is important. But for others? Right now I have to grab it out of the logs and have my players type it in (for slime chunk detection).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?