-Instead of a "leash," make it a lasso, with a mechanic similar to fishing poles, so you can catch mobs from afar.
-Make horses run away from you, similar to ocelots, making using a lasso more interesting
-I feel like 2 entire wool blocks should make more than 1 tiny fragment of a block (crafting needs more balance)
-Make all mobs compatible with the lead/leash
-Slow the horses down, and give them a sprinting capability instead of just always being fast
-leash/lasso should be crafted from rope, made from string, because the current leashing mechanic is too OP to have it be something simple (walking a mob from one place to another without worrying so much about losing it like with wheat should be a privilege. )
This is all just opinion, obviously, but I think some others may agree. I also like the boat/anchor idea!
Also, for anyone curious, the .jar is in .minecraft/versions! I saw a post wondering, but didn't see a post answering, so there you go. lol
Somethings up with the horses, out of about 30 new maps i only got them to spawn in 2 of them, both in open plain type areas.
I had one with a bunch of horses near a village so i thought i'd keep this one and walked around the village to explore and after those few seconds of walking around all the horses(every single one) disappeared..just vanished.
Somethings up with the horses, out of about 30 new maps i only got them to spawn in 2 of them, both in open plain type areas.
I had one with a bunch of horses near a village so i thought i'd keep this one and walked around the village to explore and after those few seconds of walking around all the horses(every single one) disappeared..just vanished.
Well in that case it just means they spawn mainly in flatter areas.
Well in that case it just means they spawn mainly in flatter areas.
I think the main point was the vanishing, passives don't spawn/despawn outside of initial world gen.
Unless they all wandered off really, really fast then Matty's horses may indeed be buggy'd. (LOL)
http://puu.sh/2CPgt < -- click to view picture
-Instead of a "leash," make it a lasso, with a mechanic similar to fishing poles, so you can catch mobs from afar.
-Make horses run away from you, similar to ocelots, making using a lasso more interesting
-I feel like 2 entire wool blocks should make more than 1 tiny fragment of a block (crafting needs more balance)
-Make all mobs compatible with the lead/leash
-Slow the horses down, and give them a sprinting capability instead of just always being fast
-leash/lasso should be crafted from rope, made from string, because the current leashing mechanic is too OP to have it be something simple (walking a mob from one place to another without worrying so much about losing it like with wheat should be a privilege.
This is all just opinion, obviously, but I think some others may agree. I also like the boat/anchor idea!
Also, for anyone curious, the .jar is in .minecraft/versions! I saw a post wondering, but didn't see a post answering, so there you go. lol
Art by me: [email protected]
And that means it can't be implemented?
Pistons, Ender Chests and more were mods.
WHY GOOGLE CHROME WHY
I had one with a bunch of horses near a village so i thought i'd keep this one and walked around the village to explore and after those few seconds of walking around all the horses(every single one) disappeared..just vanished.
Well in that case it just means they spawn mainly in flatter areas.
I think the main point was the vanishing, passives don't spawn/despawn outside of initial world gen.
Unless they all wandered off really, really fast then Matty's horses may indeed be buggy'd. (LOL)
Yes, how DARE you put a mod into the vanilla game when we obviously NEVER had this happen before and it end up to be just fine!
Shaaaame!
But seriously....where have you been?
-Toki wo Kakeru Shoujo