dragons WORK guys,also if u use Eye of ender,and ahve like alot of em....throw and follow them,if they go on the ground and not in the air,there is a stronghold,and etc...the portal room is now changed,it has now eye of ender slots,oso u put the eyes in,dragons can be spawned with a gold sword,tho they destroy EVEN bedrock,trust me... I tried....The End is strange...but u need to die to get out(if ur in creative just fall at the end of the map to the void)
since the first 1.9 prerelease i haven't been able to get it to work. i get an error from java unable to load main-class. i am using a mac, os x lion. if anyone else is experiencing this or has found a work around please let me know
For those having problems getting the download link to work....
When you click on the link it should be this: http://bit.ly/nhxmDe
For some reason it was coming up as this in my browser: https://bitly.com/nhxmDe
So just copy and paste the first link and it should work. It worked for me and I am elated because I really wanted to try this update. :wink.gif:
I have verified SteveTheCreeper21's comment on throwable potions:
Using 3 bottles of water, netherwart as a base, spider eye to make a poison, and gunpowder, I crafted 3 "splash potion of poison (0:33)". The standard bottle .gif changes into a grenade-looking flask for easy distinction between drinkables and throwables.
A pig was my first victim. The item is thrown like any other such item (egg, snowball, etc). Upon impact, it produces a particle effect--in this case, green spirals--to indicate that the potion has taken effect.
Upon killing the pig with my fire-aspect sword, it dropped UNKOOKED pork at death. I believe this happened because the poison reduced its health far enough that one sword swing killed it, BEFORE fire damage could take effect and cook its meat.
I also tested the gunpowder with a throwable positive potion, specifically with a potion of regeneration (2:00), which I had prepared earlier. This, too, became throwable.
With both potions, I tested self-effecting by tossing them in the air and letting them hit myself. I was affected by both. Presumably, they have a splash damage, so stay far enough back from your target if you don't want to get hit yourself!
oh and has anyone found a way out of the end yet
Edit dragons do work check this and down load new class files also note they fly direct to strongholds
http://www.minecraftforum.net/topic/710123-pre-release-4-full-changelog-found/#entry9268833
When you click on the link it should be this: http://bit.ly/nhxmDe
For some reason it was coming up as this in my browser: https://bitly.com/nhxmDe
So just copy and paste the first link and it should work. It worked for me and I am elated because I really wanted to try this update. :wink.gif:
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Curse PremiumUsing 3 bottles of water, netherwart as a base, spider eye to make a poison, and gunpowder, I crafted 3 "splash potion of poison (0:33)". The standard bottle .gif changes into a grenade-looking flask for easy distinction between drinkables and throwables.
A pig was my first victim.
Upon killing the pig with my fire-aspect sword, it dropped UNKOOKED pork at death. I believe this happened because the poison reduced its health far enough that one sword swing killed it, BEFORE fire damage could take effect and cook its meat.
I also tested the gunpowder with a throwable positive potion, specifically with a potion of regeneration (2:00), which I had prepared earlier. This, too, became throwable.
With both potions, I tested self-effecting by tossing them in the air and letting them hit myself. I was affected by both. Presumably, they have a splash damage, so stay far enough back from your target if you don't want to get hit yourself!
Anyway, negative potions are finally useful now!
http://www.minecraft...9#entry13340979
My twitter: @jyizzle
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