I'm going to wait on this update since there is nothing noteworthy in it. I don't want to be stripped of most of my mods again. Also, many mods STILL haven't updated to 1.3.1.
I would just skip 1.3.3,1.3.4, etc. and just release 1.4 when it's ready so mods don't need to be updated every time.
Sorry but i didn't much like the update. Jeb couldhave waited a few months for 1.3.2 so there could be more...and so I wouldn't have to update my mods every half a month.
Sorry but i didn't much like the update. Jeb couldhave waited a few months for 1.3.2 so there could be more...and so I wouldn't have to update my mods every half a month.
What are you talking about? Waited a few months so there could be more content, blocks, and goodies? If you like those so much, either get mods or use the snapshots. With all of the cute things like framed items, stone fences, and flower pots revealed this week, I'd say there are plenty of new things in terms of eye candy that they are working on.
Those aren't going to be in the 1.3.x branch, but rather in the upcoming version 1.4. For that matter, I would even go so far as to suggest Mojang should start charging money for those updates, especially due to the flak that they seem to be catching due to comments like this. You aren't entitled to anything other than the current version of the game as of the date you purchased Minecraft. If Mojang decides to be generous and allow you to have a free gift in terms of an updated version, I am grateful but I certainly don't expect that to happen.
All that happened with 1.3.2 was to fix some bugs that sort of spoiled the experience for some players of the game. Nothing more. In fact, it is now a completely different branch of the game (although the Minecraft dev team has promised that they are rolling the bug fixes into the 1.4 branch as well). In fact, there was a 1.4 preview snapshot released before 1.3.2. They are moving on, so why are you stuck in the past?
What are you talking about? Waited a few months so there could be more content, blocks, and goodies? If you like those so much, either get mods or use the snapshots. With all of the cute things like framed items, stone fences, and flower pots revealed this week, I'd say there are plenty of new things in terms of eye candy that they are working on.
Those aren't going to be in the 1.3.x branch, but rather in the upcoming version 1.4. For that matter, I would even go so far as to suggest Mojang should start charging money for those updates, especially due to the flak that they seem to be catching due to comments like this. You aren't entitled to anything other than the current version of the game as of the date you purchased Minecraft. If Mojang decides to be generous and allow you to have a free gift in terms of an updated version, I am grateful but I certainly don't expect that to happen.
All that happened with 1.3.2 was to fix some bugs that sort of spoiled the experience for some players of the game. Nothing more. In fact, it is now a completely different branch of the game (although the Minecraft dev team has promised that they are rolling the bug fixes into the 1.4 branch as well). In fact, there was a 1.4 preview snapshot released before 1.3.2. They are moving on, so why are you stuck in the past?
What I think he means is wait until they figure out more of the gliches, or do a minor, non-mod removing update. This way, they are not upsetting mod makers, and not relasing updtes every other week. Mojang has really stressed mod makers out enough by making Single Player JUST like a server, so now all Mods have to update to multiplayer. Now, they have to redo everything they just updated. Modders have real lives too, and having to redo mods takes up more of the time they could be spending with their GFs, or their family.
If you like those so much, either get mods
You just hit the mark and didn't realise it I think. If Minecraft keeps making it more difficult for modders, more moddders will leave, or may be unable to make mods anymore, = Less mods he can use to give him "eye candy".
If they started charging money, do you know how many people would simply leave Minecraft? One of the things that draws people into Minecraft is it's 1 time fee to buy the game. nd then it's really not that pricey. If they started charing for updates, People would Leave. Less income would come in, less new people would join, the game and the community would slowly die. And if they did it for updates like you say, how do you think that would affect Servers and modders? Some modders might not want to update and pay extra. This would require modders to either pass on their mods to other modders whoi updated, or discontinue updates for the new versions of the game. Servers would be even worse off, they would lose massive amounts of players who do not want to update/pay just to join their favorite server. Most people I know on my server, and on other server I am frequently on, do not even touch single player. They update for the servers, and no more. It's not really a free gift, but a buisness venture that has helped them grow to where we are now.
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All that happened with 1.3.2 was to fix some bugs that sort of spoiled the experience for some players of the game. Nothing more.
That is the problem we are saying. We beleive it is not a really good idea to entirely update the game for 3 things right after a major update. It spoiled the game for even more players by doing this IMO. If you want to keep your players, and have them keep recomending you to other people, you have to try to try to keep them happy, not tick them off. What he is saying is why update it now, why not wait until you have fixed more bugs, and release it then. Why release one now, then another next week when you finally fix those bugs? I am a diehard minecraft fan, but Even I admit the game is very buggy.
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Everything bites Harder in Texas Don't Mess With Texas
What I think he means is wait until they figure out more of the gliches, or do a minor, non-mod removing update. This way, they are not upsetting mod makers, and not relasing updtes every other week. Mojang has really stressed mod makers out enough by making Single Player JUST like a server, so now all Mods have to update to multiplayer.
As somebody who has written mods and is even in the process of writing a new one, I'm quite aware of the issues involved. BTW, my mods are being written for 1.3.1 (I'm waiting for ModLoader to update to 1.3.2) and I'll say that those who are concerned about the issues of the SP/MP merger are unfounded. If you have been successful in writing a mod for 1.2.5, those mods will port over to 1.3.1 and 1.3.2 just fine as if the merger didn't happen. There are a few things internal that changed, but not that much and certainly not enough to panic claiming it is so hard. No, I don't know why other mod developers are having a hard time either, but don't buy that it is because of the merger.
If anything, it will make it easier for me to port my mods to multiplayer version, but even that isn't automatic. On the positive side, the class names are mostly identical on the server as they are on the single player side... which seems to be the largest benefit of the merger. You still need to tweak things to get them to work on both the server and the single player though, so don't keep spreading this rumor that if they work for one they will work for the other.
I also don't understand the restructuring that happened with Minecraft Forge, but that is something LexManos needs to explain and has nothing to do with the merger either.
BTW, the issue of bug fix updates is going to be solved with the API, when released will not force mod developers to need to constantly recompile on every update or for folks like me to wait for the community developed API libraries like ModLoader to update either. It may be possible for many mod developers to not even bother with MCP for that matter.
[b]If they started charging money, do you know how many people would simply leave Minecraft?[/b][b] One of the things that draws people into Minecraft is it's 1 time fee to buy the game. nd then it's really not that pricey. If they started charing for updates, People would Leave.[/b]
I respectfully disagree. Doing bug fixes is one thing, but at the moment everybody who is getting updates is more or less a drain on Mojang. It costs money to maintain the servers that spit out updates, not to mention the name validation servers and other things that Mojang is providing. I certainly see a subscription service or something else happening where the current system is going to change, so don't get comfortable with the constant free updates. Even Notch didn't promise that was going to go on forever and even stated that as such.
Keep in mind that at the moment what matters is those who are buying the game, not those who have purchased the game. If the sales continue but everybody who has an existing copy simply quit playing the game, Mojang would actually be money ahead. A sad but true fact that those who ***** about updates need to keep in mind.
There are mod developers who do make a little bit of money on the side, enough (currently through ad.fly and other methods) that no doubt they would pay an extra $5 or so every few months to pay for the next major update just to stay current. I think you are way overestimating the impact on the community if Mojang started to charge for major updates. You might stop playing, but it would still be a huge bargain of a game even if you ended up having to pay a modest amount of money for major updates. No doubt there would be a "discount" for existing Minecraft players, so I'm not suggesting that everybody would have to pay full price just for a new major update, but there might be some cost to doing so in the future.
I'll ask this: How many people have purchased Final Fantasy in nearly every iteration that it has gone through? At first it was a one time fee, now they have gone to a subscription service (for the MMORPG version)... something Notch is considering for his upcoming 0x10^c game I should note as well. I also know players who pay a similar monthly fee for playing on Minecraft servers at the moment... why should Mojang be acting as a charity to provide the software for these servers free of charge yet other people are making money off of Mojang?
Perhaps some day Mojang will hold out a tin cup instead and be asking for donations to help support Minecraft development. That isn't their business model though so don't be under an illusion that Mojang will never start charging for future updates.
That is the problem we are saying. We beleive it is not a really good idea to entirely update the game for 3 things right after a major update. It spoiled the game for even more players by doing this IMO. If you want to keep your players, and have them keep recomending you to other people, you have to try to try to keep them happy, not tick them off. What he is saying is why update it now, why not wait until you have fixed more bugs, and release it then. Why release one now, then another next week when you finally fix those bugs? I am a diehard minecraft fan, but Even I admit the game is very buggy.[/b]
Having a rapid series of updates doing minor bug fixes is pretty typical for Minecraft major updates, followed by a fairly long period of time between major updates. That happened with the 1.2.x series and I expect it will happen again with the 1.3.x series (whatever that "x" will finally end up as).
Keep in mind that 1.2 went through six different versions before it was thought to be "stable", and 1.6 Beta went through a full seven different minor versions over the course of about a week. Frankly I think Mojang is doing a pretty decent job with the 1.3 branch, and I don't anticipate any updates until 1.4 comes out unless there is a major show stopper that has widespread complaints. There are some bugs in 1.3.2 that I would love to see fixed, including one that I think is pretty serious and should have been fixed in this update, but for whatever reason Mojang has chosen to ignore.
Let's just see how the API turns out, which seems to be getting some recent attention too as that will solve many of the problems you are complaining about here in terms of bug fix updates and the impact on mod developers.
I would just skip 1.3.3,1.3.4, etc. and just release 1.4 when it's ready so mods don't need to be updated every time.
Huggin' creepers like nobody else.
What are you talking about? Waited a few months so there could be more content, blocks, and goodies? If you like those so much, either get mods or use the snapshots. With all of the cute things like framed items, stone fences, and flower pots revealed this week, I'd say there are plenty of new things in terms of eye candy that they are working on.
Those aren't going to be in the 1.3.x branch, but rather in the upcoming version 1.4. For that matter, I would even go so far as to suggest Mojang should start charging money for those updates, especially due to the flak that they seem to be catching due to comments like this. You aren't entitled to anything other than the current version of the game as of the date you purchased Minecraft. If Mojang decides to be generous and allow you to have a free gift in terms of an updated version, I am grateful but I certainly don't expect that to happen.
All that happened with 1.3.2 was to fix some bugs that sort of spoiled the experience for some players of the game. Nothing more. In fact, it is now a completely different branch of the game (although the Minecraft dev team has promised that they are rolling the bug fixes into the 1.4 branch as well). In fact, there was a 1.4 preview snapshot released before 1.3.2. They are moving on, so why are you stuck in the past?
Version 2.1 now updated for MC 1.6.2
What I think he means is wait until they figure out more of the gliches, or do a minor, non-mod removing update. This way, they are not upsetting mod makers, and not relasing updtes every other week. Mojang has really stressed mod makers out enough by making Single Player JUST like a server, so now all Mods have to update to multiplayer. Now, they have to redo everything they just updated. Modders have real lives too, and having to redo mods takes up more of the time they could be spending with their GFs, or their family.
You just hit the mark and didn't realise it I think. If Minecraft keeps making it more difficult for modders, more moddders will leave, or may be unable to make mods anymore, = Less mods he can use to give him "eye candy".
If they started charging money, do you know how many people would simply leave Minecraft? One of the things that draws people into Minecraft is it's 1 time fee to buy the game. nd then it's really not that pricey. If they started charing for updates, People would Leave. Less income would come in, less new people would join, the game and the community would slowly die. And if they did it for updates like you say, how do you think that would affect Servers and modders? Some modders might not want to update and pay extra. This would require modders to either pass on their mods to other modders whoi updated, or discontinue updates for the new versions of the game. Servers would be even worse off, they would lose massive amounts of players who do not want to update/pay just to join their favorite server. Most people I know on my server, and on other server I am frequently on, do not even touch single player. They update for the servers, and no more. It's not really a free gift, but a buisness venture that has helped them grow to where we are now.
That is the problem we are saying. We beleive it is not a really good idea to entirely update the game for 3 things right after a major update. It spoiled the game for even more players by doing this IMO. If you want to keep your players, and have them keep recomending you to other people, you have to try to try to keep them happy, not tick them off. What he is saying is why update it now, why not wait until you have fixed more bugs, and release it then. Why release one now, then another next week when you finally fix those bugs? I am a diehard minecraft fan, but Even I admit the game is very buggy.
As somebody who has written mods and is even in the process of writing a new one, I'm quite aware of the issues involved. BTW, my mods are being written for 1.3.1 (I'm waiting for ModLoader to update to 1.3.2) and I'll say that those who are concerned about the issues of the SP/MP merger are unfounded. If you have been successful in writing a mod for 1.2.5, those mods will port over to 1.3.1 and 1.3.2 just fine as if the merger didn't happen. There are a few things internal that changed, but not that much and certainly not enough to panic claiming it is so hard. No, I don't know why other mod developers are having a hard time either, but don't buy that it is because of the merger.
If anything, it will make it easier for me to port my mods to multiplayer version, but even that isn't automatic. On the positive side, the class names are mostly identical on the server as they are on the single player side... which seems to be the largest benefit of the merger. You still need to tweak things to get them to work on both the server and the single player though, so don't keep spreading this rumor that if they work for one they will work for the other.
I also don't understand the restructuring that happened with Minecraft Forge, but that is something LexManos needs to explain and has nothing to do with the merger either.
BTW, the issue of bug fix updates is going to be solved with the API, when released will not force mod developers to need to constantly recompile on every update or for folks like me to wait for the community developed API libraries like ModLoader to update either. It may be possible for many mod developers to not even bother with MCP for that matter.
I respectfully disagree. Doing bug fixes is one thing, but at the moment everybody who is getting updates is more or less a drain on Mojang. It costs money to maintain the servers that spit out updates, not to mention the name validation servers and other things that Mojang is providing. I certainly see a subscription service or something else happening where the current system is going to change, so don't get comfortable with the constant free updates. Even Notch didn't promise that was going to go on forever and even stated that as such.
Keep in mind that at the moment what matters is those who are buying the game, not those who have purchased the game. If the sales continue but everybody who has an existing copy simply quit playing the game, Mojang would actually be money ahead. A sad but true fact that those who ***** about updates need to keep in mind.
There are mod developers who do make a little bit of money on the side, enough (currently through ad.fly and other methods) that no doubt they would pay an extra $5 or so every few months to pay for the next major update just to stay current. I think you are way overestimating the impact on the community if Mojang started to charge for major updates. You might stop playing, but it would still be a huge bargain of a game even if you ended up having to pay a modest amount of money for major updates. No doubt there would be a "discount" for existing Minecraft players, so I'm not suggesting that everybody would have to pay full price just for a new major update, but there might be some cost to doing so in the future.
I'll ask this: How many people have purchased Final Fantasy in nearly every iteration that it has gone through? At first it was a one time fee, now they have gone to a subscription service (for the MMORPG version)... something Notch is considering for his upcoming 0x10^c game I should note as well. I also know players who pay a similar monthly fee for playing on Minecraft servers at the moment... why should Mojang be acting as a charity to provide the software for these servers free of charge yet other people are making money off of Mojang?
Perhaps some day Mojang will hold out a tin cup instead and be asking for donations to help support Minecraft development. That isn't their business model though so don't be under an illusion that Mojang will never start charging for future updates.
Having a rapid series of updates doing minor bug fixes is pretty typical for Minecraft major updates, followed by a fairly long period of time between major updates. That happened with the 1.2.x series and I expect it will happen again with the 1.3.x series (whatever that "x" will finally end up as).
Keep in mind that 1.2 went through six different versions before it was thought to be "stable", and 1.6 Beta went through a full seven different minor versions over the course of about a week. Frankly I think Mojang is doing a pretty decent job with the 1.3 branch, and I don't anticipate any updates until 1.4 comes out unless there is a major show stopper that has widespread complaints. There are some bugs in 1.3.2 that I would love to see fixed, including one that I think is pretty serious and should have been fixed in this update, but for whatever reason Mojang has chosen to ignore.
Let's just see how the API turns out, which seems to be getting some recent attention too as that will solve many of the problems you are complaining about here in terms of bug fix updates and the impact on mod developers.
Version 2.1 now updated for MC 1.6.2
Itll be too frustrating because Invisible players killing you.
Big idiot. Most likely leaving this dead, I hate this username lol