-Fixed rain falling through liquids (This means no more ridiculous underwater rainstorms. My colony will have an additional benefit; insulation from foul weather)
-Hatches. (Can these be used as floodgates? If so, it will mean working airlocks.)
Wikipedia: " The South/West rule is an unintentional mechanic in "Minecraft" wherein various effects occur based on compass rose directions. Generally, these effects occur in a South/West variant.
This mechanic may be used to help determine direction without the use of a compass, if one is in the Nether and it does not function properly, or if the player is underground without a compass and cannot see the sun. Since a compass does not determine direction, merely direction towards the spawn point, in SMP one might wish to find another's base which would require use of a compass. "
Quoting the wiki removes penal size last I checked. Might want to stop quoting something written by unreliable sources. At any rate, even if it is "unintentional" it is the backbone to a lot of the game. For instance, mobs are unable to hop up onto a block out of water in certain configurations now that used to work fine before. Or levers are transferring power to areas they shouldn't. So instead of fighting against the handful of pathfinding bugs in hostile mobs that have existed since 1.3, I now have to fight against this plethora of new **** that shouldn't exist in game.
Yes and no on this, wiki was the first place I looked, since I wasn't aware what did you mean by SW rule, so I goggled it up and a source is a source, regardless weather it is reliable or not - different sources mean different viewpoints from different places - freedom of speech doesn't make some source more reliable than another, it is for you to decide what is good and what is bad information, yes the wiki isn't perfect, but it is at least something, which is better than nothing!
AI has never been perfect in Minecraft and might even stay that way for quite a while I believe, that follow some random algorithm, that I don't know much about. Some games have made AI path finding pretty good, though in Minecraft it is totally chaotic and random, because each mob has its own movement, they don't synchronize between each other - they aren't smart and they are simply brainless zombies :smile.gif:
It actually has little to do with random and more to do with mobs freezing in place in certain bad dice rolls. The bugs are even more prominent now that new ones are emerging every new sub-patch. I've had massive redstone, water and mob pathfinding bugs spring up like dandelions since these patches started dropping. I am fairly frustrated and annoyed atm. And as for the wiki, I have proven it wrong countless times because users who submit on it don't take the time to actually research their "facts" before posting them. For instance, damn near everything on the "slime" page is wrong.
This is a bitter sweet update for me, while I was fine with losing glitch carts because we had power rails, I'm upset that my boat mine elevator is now messed up. It moves slower than molasses, if I fall down the shaft by accident the water no longer breaks my fall, it's sad.I love the new power rails though, it made making a booster easy as pie.
Has anyone else noticed that the cloud level has been changed to around 108, down from about 120? My tourist skyroad now has the majestic views blocked by rail level clouds ! Lol!. Still, really high mountain tops are well above cloud level now and 'feel' higher. They probably just forgot to add it to the changes list.
Something I would like to see is a "Magnetized Minecart" that would have the exact same effect as minecarts did on booster rails, so I don't have to demolish all my minecart tracks.Another idea is that, to replace the water elevator, some other system of speedy vertical transportation should be implemented. An actual elevator system.
Rollback Post to RevisionRollBack
"All lies and jests, still the man hears what he wants to hear and disrehards the rest."
-Simon and Garfunkel
My doublechests not work!When I click them the message:SAVING ChunksAnd I just can not destroy them
That is happening because you have something from a mod in that chest which didn't get updated with the new version of minecraft. That isn't a bug due to Mojang, but rather your own fault for upgrading without also upgrading all of the mods you were using before.
It might be something Notch could fix, perhaps, but I call that sort of personal stupidity if you are expecting all of the mods to automatically update at the same time.
Make minecarts that can join to another one next UD
I would simply settle for minecarts that work at all. Mine cart trains simply are a thing of the past unless you are using a mod, which I find unfortunate. By a train I mean multiple carts being pushed around or used together in any fashion. You can't even push them yourself any more or for that matter be pushed by anything with version 1.6
If you want to push a single cart around, that still works, but it is incredibly tedious if you want to use more than one cart. It also is very limiting in terms of how much stuff you can throw in to that minecart and sort of makes a rail network real pointless. Pushing a cart uphill is real fun when doing it manually. Powered rails might work, but I need to get enough gold together to get that to happen... something at the moment I am in quite short supply with in the worlds where I'm working with rails at the moment, certainly not enough to place them at all of the places in my rail network to get it to work with this update.
Rollback Post to RevisionRollBack
Version 2.1 now updated for MC 1.6.2
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-Fixed rain falling through liquids (This means no more ridiculous underwater rainstorms. My colony will have an additional benefit; insulation from foul weather)
-Hatches. (Can these be used as floodgates? If so, it will mean working airlocks.)
Yeah, shame these bug fixes came with the side-effect of breaking things that weren't bugs prior such as the SW rule on a lot of things.
Quoting the wiki removes penal size last I checked. Might want to stop quoting something written by unreliable sources. At any rate, even if it is "unintentional" it is the backbone to a lot of the game. For instance, mobs are unable to hop up onto a block out of water in certain configurations now that used to work fine before. Or levers are transferring power to areas they shouldn't. So instead of fighting against the handful of pathfinding bugs in hostile mobs that have existed since 1.3, I now have to fight against this plethora of new **** that shouldn't exist in game.
It actually has little to do with random and more to do with mobs freezing in place in certain bad dice rolls. The bugs are even more prominent now that new ones are emerging every new sub-patch. I've had massive redstone, water and mob pathfinding bugs spring up like dandelions since these patches started dropping. I am fairly frustrated and annoyed atm. And as for the wiki, I have proven it wrong countless times because users who submit on it don't take the time to actually research their "facts" before posting them. For instance, damn near everything on the "slime" page is wrong.
http://www.minecraftforum.net/topic/366558-slanting-fences-on-half-blocks/page__st__140__gopid__5738864#entry5738864
-Simon and Garfunkel
-Simon and Garfunkel
That is happening because you have something from a mod in that chest which didn't get updated with the new version of minecraft. That isn't a bug due to Mojang, but rather your own fault for upgrading without also upgrading all of the mods you were using before.
It might be something Notch could fix, perhaps, but I call that sort of personal stupidity if you are expecting all of the mods to automatically update at the same time.
Version 2.1 now updated for MC 1.6.2
I would simply settle for minecarts that work at all. Mine cart trains simply are a thing of the past unless you are using a mod, which I find unfortunate. By a train I mean multiple carts being pushed around or used together in any fashion. You can't even push them yourself any more or for that matter be pushed by anything with version 1.6
If you want to push a single cart around, that still works, but it is incredibly tedious if you want to use more than one cart. It also is very limiting in terms of how much stuff you can throw in to that minecart and sort of makes a rail network real pointless. Pushing a cart uphill is real fun when doing it manually. Powered rails might work, but I need to get enough gold together to get that to happen... something at the moment I am in quite short supply with in the worlds where I'm working with rails at the moment, certainly not enough to place them at all of the places in my rail network to get it to work with this update.
Version 2.1 now updated for MC 1.6.2