After many months of providing an amazing plug-in service for the Minecraft community, Bukkit has officially joined the Mojang team! There are some immediately obvious benefits - official support for the game, better resources to develop Bukkit further - as well as the ability to develop tools, mod support and more which can be officially integrated into the game!
Bukkit developer EvilSeph stated numerous reasons for the move, including a desire to have better mod support for the game, that was more easily accessible to the community at large.
Quote from EvilSeph »
When news broke out about Mojang organising a Minecon, the entire community was alight with excitement and anticipation. Even today, I still find the sheer dedication from the fans unbelievable and overwhelming. Though we were also excited about Minecon, there was no way we would be able to go since Bukkit is an open source, free project. Much to our surprise, though, Curse had other plans in mind. They decided to fly us over, cover our tickets and accommodation, host us in their booth and setup a panel for us. I've never met a company that cares more about gaming than Curse: when the possibility of their supporting the Bukkit project first came up, we were all blown away. Curse wanted to throw themselves behind our project. They wanted to provide us with the support and resources we needed to continue functioning, no questions asked and their desire to send us to Minecon further reinforced this opinion we had of them. Thanks to their support, we were able to go to Minecon, have a great time and put together a panel filled with our fans, as well as sneak off to a secret meeting with Mojang.
From that meeting, a partnership was born. We here at Curse are proud to have supported Bukkit, and to do whatever it took to help them continue doing what they did best - making an incredible set of tools for Minecraft players. We very much look forward to seeing a Bukkit-driven multiplayer experience in the coming days, and wish them the very best with their future at Mojang! You can read EvilSeph's full write-up right here, as well as Mojang's official statement on their home page - check it out!
Bukkit started in December of 2010, with the intent to develop tools to help run and extend SMP servers. Response to their project idea was massively overwhelming - so much so that their hosting server almost outright failed numerous times. Around this time, Curse & Multiplay's Steve Hartland offered their support, to make sure Bukkit was able to keep moving forward. While the Bukkit team had often dreamed of developing a proper Mod API (and certainly had the skill-set for it), they lacked the experience of handling something of that magnitude. Mojang, upon meeting with them at Minecon, discussed their ideas and the future of both Bukkit and Minecraft, and from there, the rest is history.
Once again, a HUGE "congratulations" to the Bukkit team from everyone here at Curse and the Minecraft Forum! Your hard work and perseverance definitely earned it!
The March Gaming Bracket Challenge presented by Curse and Alienware is a tournament that pits random video game characters against one another!
Each week in March we will be matching up characters from your favorite Curse Network fansites; from Skyrim to Starcraft, WoW to Minecraft. Who gets through to the next round is up to you since your votes decide who rises up and who falls in this arena! Do you want to see Steve, the Enderman or some other Minecraft star win the battle? Head on over and vote on your favorite!
Pico gives us news on Minecraft, LoL, Guild Wars 2, Realm of the Mad God, Aion and Border Lands 2 - check it out!
Dead Worker's Party member Brent Copeland has a LP series! Check it out!
This is definitely a good thing, but I hope it means especially that their whole process becomes less opaque. Months go by without any word from either Mojang or Bukkit until *BAM* new versions, etc. Keep we server operators a little more in the loop, will ya? Make a dang blog post once in a while, like "Well, we're still not quite finished with version 1.XX but we're likely about a week out." Or whatever.
Plus, hopefully the new API will provide more advanced modding capabilities. Although I love and depend upon many Bukkit mods for my own server, even I have to admit many of them are very "surface" level. I'm reminded often of UT2004 and how it seemed to allow for unlimited server mod capabilities, without forcing bizarre workarounds for clients. I know this has been debated by smarter people than I ad naseum, but I've never been able to understand why such a thing would be so difficult if the proper parties put their minds to it.
Lastly, I REALLY hope this leads to some true solutions to client mods/cheats. They cause a lot of problems for server admins, and really ruin the experience for everyone.
Anyways, grats to them and here's to hoping it turns into more fun for all of us!
my, i can't wait to see how they improve the servers! i tottaly like the idea! support!
Rollback Post to RevisionRollBack
if i behave weird in my post; it's not that i am weird actually. I like to pretend being weird just for the satisfaction of me and to make the community feel more normal. herpy herpy derp. btw, comic sans.
I strongly disapprove of this, it has probably killed my server andCanaryas a whole. And for what? a crappy server mod to be default for minecraft? Sure we get their plugin API for default but it isn't all that great at all. And now curse is even more a part of minecraft... great...