Ugh. Why in the world would you switch how hoppers respond to redstone?! They were PERFECT before... seriously, you can make 1-wide tile-able sorting modules using only 1 comparator, 2 redstone, 1 redstone torch, 3 blocks and a half slab in 13w02A. That's amazingly compact and simple, anybody could make a whole bunch of those.
And the old way they responded to redstone was perfect for a whole bunch of other applications as well. Sethbling's lock is one.
But the new way they respond to redstone ruins all that, and I can't think of any uses for the new way they respond to redstone at all. If someone else thinks of one let me know, but honestly I don't think it could top how the old way helped sorting...
PLEASE change that back. The rest is awesome, but please don't tease us with such a perfect way for them to respond to redstone only to dash our hopes like that...
Apparently you missed the part about them being a WIP block. Get over it!
So it's been a very long time sense I've played Minecraft but this latest Snap shot has revived my interest in the game. This update will be amazing however there are a few things things that I would tweak.
1) the hoppers need to be able to still receive items when they are powered off with red stone. In other words the redstone should only cut off the process of the hopper being emptied but not loaded. This way it would be extremely easy to make a sorting system with Hoppers and Comparators alone.
2) The cost of making a hopper is too expensive considering there utility. I know if I was playing survival I would want to make dozens of hopper to transport materials and at the cost of 5 iron and a small chest it really detracts from it's utility in survival. If I'm not mistaken the cost used to be 5 Stone and a chest, that was a better cost/utility ratio IMHO because you are going to have to make hundreds for them to be useful. If you want the item to be easier to understand how to make (as in making them out of Iron) then at least let us make a stack of say 10-15 hopper's for the cost of 5 iron. (Just like Mine cart tracks)
3) While I love how you fixed how Hoppers interact with furnaces it would be nice if the orientation of the hoppers was not as dependent on the item being loaded or unloaded. I.E. Only Cobble/Wood through the top/ Coal through the side and the Product out the bottom. Unfortunately it cut's down on players options in utilizing space when there are these limitation.
other then these three minor tweaks, this update is the most exciting thing to come to villain minecrat sense the introduction of pistons.
On that note: Now that you have Dinnerbone how about Pistons that could move entities and Jump-pistons someday, you know so I can get back to ?
Still best Update in almost Forever. <3 All of this Really!!!!
Daylight Sensors should be able to alternate between emitting a signal when there is no light, or when there is. That way, to make automated lampposts you could just put a daylight sensor on a redstone lamp and set it to emit a signal at night.
Wasn't meaning to come off as rude, just asking for seed and location so I can see if it reproduces for me. After reading the Mojira entry this appears to be a client side "illusory glitch" (most everyone on that reports a relog "fixes" it). This leads me to believe that either there are two generators running at once, or some sort of "bit skipping" is happening on alternating chunks.
Notice how the bands appear to be exactly one chunk wide? Curious no?
Regardless this is not a bug reporting thread, the Mojira and bug sections of the forum are for that, this was my point.