You can, with chest minecarts, and sadly this is how Mojang (according to Dinnerbone via Twitter/Minecon) intends it for the future, as they will not be adding pipe or similar, but will be working on the minecart system a bit and make users rely on that for users to move items upwards.
Exactly, they "will be working on the minecart system. That genreally means shaking out all the bugs and improving existing features. It is a work in progress.
It agitates me that they want users to rely on the railing system for hopper use, especially as the rail system is pretty much buggy and broken, and not really worth it, Powered minecarts are slow, powered rails require large amounts of gold (which I don't like because I spend more time mining near bedrock than y:40), and powered rails don't go that fast.
I feel really uncomfortable arguing with a mod, mostly because this is an issue of personal preference. Maybe I just haven't been 'playing the game right' but, I make extensive use of powered rails in my 100% vanilla survival game. I have castles that connect to farms, and 'transit stations' made of nether portals, and I use tons of powered rails, and detector rails, for that right mix of disappearing doorways and railways that make me say, "wow, that looks awesome when it runs." I don't think I'd get to say that by laying pipes down.
It would be nice if Minecraft were a game where a large majority of players utilized the rail system (especially since the game is MINE craft, and rails are a large part of the mining industry). It would be cool if you could explore and find an area you like, build a base there, a rail to your main base, clear trees, modify the landscape, send all the materials back to your main base (where they would unload and either store or send the cart back), and quickly ride a cart between bases if you wanted to, and do similarly with mining.
This is totally possible! Use Nether portals! I make a twenty minute trek by foot into less than two minutes by using railways that lead to my nether portals. Then, make a base in the nether, and make another portal in the nether for your final destination. Connect those portals in the nether with railtracks, and you have very quick and efficient travel across great distances. You may have to make due with some 'drop off points', collections of chests at the portal points, because the carts won go through the portals, but, it is still fun. As someone in a position of slight power, I wish that you would be more positive about what changes are made to the game.
Although, I doubt they will do much to accomplish this or even make the rail system reliable for the hopper system. And even if they do, it still is inconvenient.What it I want to send blocks from one floor down to another where it gets smelted, and I want it to return to the floor I sent it from? I need to use a minecart to send it up a few blocks? Is that really justified?
Your negativity is really getting me down man. If you want a crazy cool industrialized castle/base/mud fort then you have to make the original blueprints with an eye for the future. Make walls and floors with crawl spaces to add tracks and wires. It takes longer, but for someone like me, who only plays 100% vanilla survival games, it is the only way I can keep using my original creations and upgrade them later in the game. If you left room for sending a minecart up and down behind the walls, it would just be an engineering problem, instead of an aesthetic disaster. I'm just assuming your complaint comes about from a lack of space to implement a useful design, because the only thing holding people back is their ability to create solutions. Or maybe I'm just too positive.
I hate it when a feature is implemented in a certain way for almost no other reason besides something is useless in the game. It makes sense if there is SOME other reasoning, like how slime balls are used to make sticky pistons, but they only made powered rails out of gold because gold is considered useless by most players (and, ugh, jeb got the idea from a tweet, I was angry about it as soon as I read it). Now they're making the hopper system reliant on the minecart system because many(most?) players find that useless, too.
This is probably the most obivous to me, out of all the other negative things you have said, to be easily untrue by virtue of reality, as opposed to taste. Gold is a very good conducter. Gold is used in many cables, wires, computer parts, etc. and makes perfect sense as being used as a conducter in minecart tracks. Why would I have iron as my conducter when gold is readily available? Diamond won't conduct, and neither will stone. Maybe, by this same logic, smooth stone is obviously used as an insulator when creating redstone repeaters, as opposed to iron or gold. I'm getting off topic now, so I'm ending my counter rant.
To summarize: quit being so negative and start being more creative!
I really like how they added features to the comparator with chests, you can use it so if one item is taken, it will deactivate a signal to pull the floor away. It also seems to work per-(back)side, so the left half is the bottom inventory, and the right half is the top inventory (the wiki seems to say it is treated as one, unless of course the side of the side measures the entire contents).
You can even hook a comparator to a block attached to the chest and it will still work, being completely hidden. Not only for traps, it could be used for secret doors, like say, there is a mundane stack of items in a chest full of more valuable things, if you take the seeds it opens a secret passage.
I feel really uncomfortable arguing with a mod, mostly because this is an issue of personal preference. Maybe I just haven't been 'playing the game right' but, I make extensive use of powered rails in my 100% vanilla survival game. I have castles that connect to farms, and 'transit stations' made of nether portals, and I use tons of powered rails, and detector rails, for that right mix of disappearing doorways and railways that make me say, "wow, that looks awesome when it runs." I don't think I'd get to say that by laying pipes down.
Don't. I'm just a regular user pretty much. As long as you don't break the rules, it's fine. Everyone just has differing opinions. I can't even actually moderate in anywhere but MnM. And I didn't say you weren't "playing the game right", just that a majority of players probably don't do the kinds of stuff you're saying. I also play 100% vanilla, I don't even use texture mods during normal gameplay (I use a 16x pack). I don't care about a minecart coasting around, and I don't want an overcomplicated system for something I can have in under 16 blocks and it's done in a few minutes. And then I can say "wow, look, it runs already." Done, no mess does what I want. Carts should be left for long distance item travel only where you don't want a 200 block long pipe, and you want to travel that way anyways.
This is totally possible! Use Nether portals! I make a twenty minute trek by foot into less than two minutes by using railways that lead to my nether portals. Then, make a base in the nether, and make another portal in the nether for your final destination. Connect those portals in the nether with railtracks, and you have very quick and efficient travel across great distances. You may have to make due with some 'drop off points', collections of chests at the portal points, because the carts won go through the portals, but, it is still fun. As someone in a position of slight power, I wish that you would be more positive about what changes are made to the game.
I just tried to see if it works, and it doesn't. If I try to ride a minecart through a nether portal, it doesn't work. Minecarts do go, though. However, if I (or a minecart goes through a portal) it comes out of the other side as it entered to originally get in the nether. And it seems very finiky on which side the carts actually come out of Didn't see what you wrote at first. So basically that takes out the automated element of it because it is impossible or at least very difficult to actually make carts pass through the nether portals properly. And even if you did, once they get to the nether, they're froze there until you go to the nether and that chunk is loaded.
My opinions have nothing to do with Curse, only how I conduct myself. I am still a human after all. I can have negative opinions. I don't dislike everything, like 3D items, comparators, hoppers (although I disagree on the dependence on minecarts) and the new texture pack format, I just dislike the minecart system, and I always have.
Your negativity is really getting me down man. If you want a crazy cool industiralized castle/base/mud fort then you have to make the original blueprints with an eye for the future. make walls and floors with crawl spaces to add tracks and wires. It takes longer, but for someone like me, who only plays 100% vanilla survival games, it is the only way I can keep using my original creations and upgrade them later in the game. If you left room for sending a minecart up and down behind the walls, it would just be an engineering problem, instead of an aesthetic disaster. I'm just assuming your complain comes about from a lack of space to implement a useful design, because the only thing holding people back is their ability to create solutions. Or maybe I'm just too positive.
(well it's my opinion. be glad you're happy with the rail system because I'm not. It's got me down and disappointed with a few other features Mojang will probably never fix (some of them they don't even know they're broken most likely))
Actually, the case I presented is the exact opposite. I'm basically saying I shouldn't have to make a Rube Golberg machine to move some smelted iron up 3 or 4 blocks into a chest. It's not that I can't think of a way to do it, it's just that for such a small task especially early on with a new world where I have a small base it is by no means worth it. Minecarts should be a cheaper option and for long item/player/mob travel, not the only way.
This is probably the most obivous to me, out of all the other negative things you have said, to be easily untrue by virtue of reality, as opposed to taste. Gold is a very good conducter. Gold is used in many cables, wires, computer parts, etc. and makes perfect sense as being used as a conducter in minecart tracks. Why would is have iron as my conducter when gold is readily available? Diamond won't conduct, and neither will stone. Maybe, by this same logic, smooth stone is obviously used as an insulator when creating redstone repeaters, as opposed to iron or gold. I'm getting off topic now, so I'm ending my counter rant.
To summarize: quit being so negative and start being more creative!
But why? Redstone is the conductor, not gold! So if it's not the conductor, what does it do? Does it wiggle around, melt like butter? No, there is no way that Mojang can explain in any fashion how gold would propel a minecart. Because there is no explanation. Someone suggested powered rails be added as an alternative to the booster glitch (which everyone used at the time), and it be crafted with gold. Everyone was also complaining that gold was useless, and thus golden rails were born.
Back to what you said about it being a conductor: I actually WOULD like to see gold be in recipes based on its high conductivity. For instance, since one of the functions of the comparator is basically instant repeating, you wouldn't hear any complaints from me if gold were used instead of (or alongside) quartz. I would like to see gold in any computer-y type recipes or anything where it would make sense. Even if it was used as a conductor of heat instead as a heating element I would accept that. But it doesn't have even a fantasy explanation for propulsion.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
insomniac_lemon: Redstone has a dual and openly fantastic role -- it's something of a conductor, but also a power source. Powered rails have both redstone and gold, and I'm fine with that.
As for the Nether railway system -- storage and powered minecarts go through portals just fine, it's just minecarts with riders that can't. And now that we have hoppers to transfer items around, Nether transport systems will be even easier.
I'm also looking forward to attaching minecarts into a train -- I just built a 1000m system, and had lots of trouble with "OK, I hit the switch on the fly, too bad my engine went the other way". Now, if they can just put in a way to control an train's destination (e.g. at a fork) without actually being at the station, (or making a player DEX roll from a moving minecart), I'll be ecstatic!
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
insomniac_lemon: Redstone has a dual and openly fantastic role -- it's something of a conductor, but also a power source. Powered rails have both redstone and gold, and I'm fine with that.
I would be too if there was something to explain the propulsion effect. 2 conductors, yet how is movement created?
As for the Nether railway system -- storage and powered minecarts go through portals just fine, it's just minecarts with riders that can't. And now that we have hoppers to transfer items around, Nether transport systems will be even easier.
I'm also looking forward to attaching minecarts into a train
It was odd for me, like I said it was not like walking through a door, as trying to go back to the overworld put you on the opposite side of the portal compared to how you went to the nether. Also, carts seemingly want to go on the left side of the portal no matter what. And like I said, it waits at the portal until you go into the nether so it can actually do calculations.
I'm just hoping they're planning on increasing the power of the furnace minecart, or better yet, making something much more powerful that requires more crafting and materials, such as a steam-powered minecart.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
we should be abel to place hoppers sideways and for the furnace have a filter so the coal or wood goes into the fuel spot and anything else goes to the ingredent slot , also with the sideways hopper it would be easer to take them outof minecarts.
I would be too if there was something to explain the propulsion effect. 2 conductors, yet how is movement created?
That's where the redstone comes in... redstone can be used to create power. Of course, there are also switches that produce power without redstone... you might as well ask how cobblestone and a stick can produce power. There's a lot in crafting that's either implied, or purely pragmatic.
It was odd for me, like I said it was not like walking through a door, as trying to go back to the overworld put you on the opposite side of the portal compared to how you went to the nether. Also, carts seemingly want to go on the left side of the portal no matter what. And like I said, it waits at the portal until you go into the nether so it can actually do calculations.
That last bit is fundamental -- with no-one there, the chunk isn't loaded. I just tried sending a storage cart pushed by a powered cart, and they did seem to arrive in order -- I don't know what happens if you stack up a bunch of carts. That is admittedly a problem for unattended systems, but chunk (un)loading is a PITA for those anyway. As far as where they come out from the portal, all I ask is that they be consistent, so I know where to put the rails.
I'm just hoping they're planning on increasing the power of the furnace minecart, or better yet, making something much more powerful that requires more crafting and materials, such as a steam-powered minecart.
I almost like powered minecarts -- I hardly bother with powered rails, because of the complexity of how they interact with carts at speed or at endpoints, not to mention powering widely spaced P-rails. It would be nice if P-carts could speed up on the downhills, so that they don't get left behind by the carts they're pushing. But attached trains seem likely to fix that, as well as my BIG gripe with them -- having to fuel them, then run after them to get in a cart!
ETA: For me, the real killer with powered rails is that storage carts don't hold momentum, so you need either an insane number of P-rails, or a powered cart to push the storage cart (which will then be way slower than the cart you're riding).
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Will sometimes downgrade my MC to this snap
You just described the function of the Minecart Booster Track.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Exactly, they "will be working on the minecart system. That genreally means shaking out all the bugs and improving existing features. It is a work in progress.
I feel really uncomfortable arguing with a mod, mostly because this is an issue of personal preference. Maybe I just haven't been 'playing the game right' but, I make extensive use of powered rails in my 100% vanilla survival game. I have castles that connect to farms, and 'transit stations' made of nether portals, and I use tons of powered rails, and detector rails, for that right mix of disappearing doorways and railways that make me say, "wow, that looks awesome when it runs." I don't think I'd get to say that by laying pipes down.
This is totally possible! Use Nether portals! I make a twenty minute trek by foot into less than two minutes by using railways that lead to my nether portals. Then, make a base in the nether, and make another portal in the nether for your final destination. Connect those portals in the nether with railtracks, and you have very quick and efficient travel across great distances. You may have to make due with some 'drop off points', collections of chests at the portal points, because the carts won go through the portals, but, it is still fun. As someone in a position of slight power, I wish that you would be more positive about what changes are made to the game.
Your negativity is really getting me down man. If you want a crazy cool industrialized castle/base/mud fort then you have to make the original blueprints with an eye for the future. Make walls and floors with crawl spaces to add tracks and wires. It takes longer, but for someone like me, who only plays 100% vanilla survival games, it is the only way I can keep using my original creations and upgrade them later in the game. If you left room for sending a minecart up and down behind the walls, it would just be an engineering problem, instead of an aesthetic disaster. I'm just assuming your complaint comes about from a lack of space to implement a useful design, because the only thing holding people back is their ability to create solutions. Or maybe I'm just too positive.
This is probably the most obivous to me, out of all the other negative things you have said, to be easily untrue by virtue of reality, as opposed to taste. Gold is a very good conducter. Gold is used in many cables, wires, computer parts, etc. and makes perfect sense as being used as a conducter in minecart tracks. Why would I have iron as my conducter when gold is readily available? Diamond won't conduct, and neither will stone. Maybe, by this same logic, smooth stone is obviously used as an insulator when creating redstone repeaters, as opposed to iron or gold. I'm getting off topic now, so I'm ending my counter rant.
To summarize: quit being so negative and start being more creative!
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Retired StaffYou can even hook a comparator to a block attached to the chest and it will still work, being completely hidden. Not only for traps, it could be used for secret doors, like say, there is a mundane stack of items in a chest full of more valuable things, if you take the seeds it opens a secret passage.
Don't. I'm just a regular user pretty much. As long as you don't break the rules, it's fine. Everyone just has differing opinions. I can't even actually moderate in anywhere but MnM. And I didn't say you weren't "playing the game right", just that a majority of players probably don't do the kinds of stuff you're saying. I also play 100% vanilla, I don't even use texture mods during normal gameplay (I use a 16x pack). I don't care about a minecart coasting around, and I don't want an overcomplicated system for something I can have in under 16 blocks and it's done in a few minutes. And then I can say "wow, look, it runs already." Done, no mess does what I want. Carts should be left for long distance item travel only where you don't want a 200 block long pipe, and you want to travel that way anyways.
I just tried to see if it works, and it doesn't. If I try to ride a minecart through a nether portal, it doesn't work. Minecarts do go, though. However, if I (or a minecart goes through a portal) it comes out of the other side as it entered to originally get in the nether. And it seems very finiky on which side the carts actually come out ofDidn't see what you wrote at first. So basically that takes out the automated element of it because it is impossible or at least very difficult to actually make carts pass through the nether portals properly. And even if you did, once they get to the nether, they're froze there until you go to the nether and that chunk is loaded.My opinions have nothing to do with Curse, only how I conduct myself. I am still a human after all. I can have negative opinions. I don't dislike everything, like 3D items, comparators, hoppers (although I disagree on the dependence on minecarts) and the new texture pack format, I just dislike the minecart system, and I always have.
(well it's my opinion. be glad you're happy with the rail system because I'm not. It's got me down and disappointed with a few other features Mojang will probably never fix (some of them they don't even know they're broken most likely))
Actually, the case I presented is the exact opposite. I'm basically saying I shouldn't have to make a Rube Golberg machine to move some smelted iron up 3 or 4 blocks into a chest. It's not that I can't think of a way to do it, it's just that for such a small task especially early on with a new world where I have a small base it is by no means worth it. Minecarts should be a cheaper option and for long item/player/mob travel, not the only way.
But why? Redstone is the conductor, not gold! So if it's not the conductor, what does it do? Does it wiggle around, melt like butter? No, there is no way that Mojang can explain in any fashion how gold would propel a minecart. Because there is no explanation. Someone suggested powered rails be added as an alternative to the booster glitch (which everyone used at the time), and it be crafted with gold. Everyone was also complaining that gold was useless, and thus golden rails were born.
Back to what you said about it being a conductor: I actually WOULD like to see gold be in recipes based on its high conductivity. For instance, since one of the functions of the comparator is basically instant repeating, you wouldn't hear any complaints from me if gold were used instead of (or alongside) quartz. I would like to see gold in any computer-y type recipes or anything where it would make sense. Even if it was used as a conductor of heat instead as a heating element I would accept that. But it doesn't have even a fantasy explanation for propulsion.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
As for the Nether railway system -- storage and powered minecarts go through portals just fine, it's just minecarts with riders that can't. And now that we have hoppers to transfer items around, Nether transport systems will be even easier.
I'm also looking forward to attaching minecarts into a train -- I just built a 1000m system, and had lots of trouble with "OK, I hit the switch on the fly, too bad my engine went the other way". Now, if they can just put in a way to control an train's destination (e.g. at a fork) without actually being at the station, (or making a player DEX roll from a moving minecart), I'll be ecstatic!
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Retired StaffI would be too if there was something to explain the propulsion effect. 2 conductors, yet how is movement created?
It was odd for me, like I said it was not like walking through a door, as trying to go back to the overworld put you on the opposite side of the portal compared to how you went to the nether. Also, carts seemingly want to go on the left side of the portal no matter what. And like I said, it waits at the portal until you go into the nether so it can actually do calculations.
I'm just hoping they're planning on increasing the power of the furnace minecart, or better yet, making something much more powerful that requires more crafting and materials, such as a steam-powered minecart.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
That's where the redstone comes in... redstone can be used to create power. Of course, there are also switches that produce power without redstone... you might as well ask how cobblestone and a stick can produce power. There's a lot in crafting that's either implied, or purely pragmatic.
That last bit is fundamental -- with no-one there, the chunk isn't loaded. I just tried sending a storage cart pushed by a powered cart, and they did seem to arrive in order -- I don't know what happens if you stack up a bunch of carts. That is admittedly a problem for unattended systems, but chunk (un)loading is a PITA for those anyway. As far as where they come out from the portal, all I ask is that they be consistent, so I know where to put the rails.
I almost like powered minecarts -- I hardly bother with powered rails, because of the complexity of how they interact with carts at speed or at endpoints, not to mention powering widely spaced P-rails. It would be nice if P-carts could speed up on the downhills, so that they don't get left behind by the carts they're pushing. But attached trains seem likely to fix that, as well as my BIG gripe with them -- having to fuel them, then run after them to get in a cart!
ETA: For me, the real killer with powered rails is that storage carts don't hold momentum, so you need either an insane number of P-rails, or a powered cart to push the storage cart (which will then be way slower than the cart you're riding).
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