I can't update!! halp!! I'm using a mac and i hit the force update and when i log in it says 1.3.2..... soo it's not updated, and i know servers are going to take a little more time for the update but meanwhile ... I'm having trouble updating..
I can't update!! halp!! I'm using a mac and i hit the force update and when i log in it says 1.3.2..... soo it's not updated, and i know servers are going to take a little more time for the update but meanwhile ... I'm having trouble updating..
Just calm down, close minecraft, reopen minecraft, do not force update, and play.
Mojang is paying him. That makes it his job, and Mojang's responsibility to see to it that he does it in a timely fashion, has the support he needs, and hires additional employees to assist him when and if it becomes obvious that it is necessary... You know, like two releases ago? My God people, they are still having discussions about what the API should be! In what way, as a paying customer, should I be satisfied with unfulfilled promises? In what way is Mojang NOT responsible?
Oh, and as I write this, I note that Mojang authentication is down, and I cannot even connect to servers running 1.3.2, let alone DL a copy of the latest updates.
How are you a paying customer? You paid once for the game and have lifetime access to it.
Also, they NEED to fix other bigger issues first, it is no good developing a modding API when other areas such as rendering and lighting need massive overhauls first, otherwise the API will be flawed.
For 1.5, we have Grumm working on the entire rendering engine, Dinnerbone working on the lighting engine (he had to pull his earlier updates to it out because it made the Nether so laggy you really didn't want to enter a portal).
Once they've got those things done, then sure, they can work on the API.
Quite frankly, if the API doesn't come out till 1.6 then i'm fine with that.
It tells me that it's downloading the 4.2 version, but when I play it the main menu says it is only the 4.0, rendering any 4.2 compatible mods I have incompatible. Other than that, way cool
The Meaning of Life, the Universe, and Everything.
Join Date:
4/10/2012
Posts:
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Minecraft:
thunder_nova
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Love most of it, yet I would suggest for the principle of adventure mode to add to the gamerule and commandblock something like:
1. (gamerule) blockConstruct (Item name/number) true/false [false as Default on adventure mode for all blocks]
So we can add a specific block to destroy or remove for adventurers
2. (gamerule) itemDegration true/false [true as default]
So people can make the adventure map with specific items which will not degrade like swords and bows.
3. (gamerule) usedArrowGrab true/false [false as a default]
So you can grab skeletons arrows that had landed.
4. (command block) SpawnMobs (mob name/data) (number of them) (item data of what the mobs will wear)
This should explain by itself
5. (command block) ViewControl (x, y, z, and direction coordinate)
(Add a semicolon ";" then more coordinates to make the cam-view move to another location)
(Add a slash "/" then a number from 1 to 10, to change the speed that the cam-view)
6. (command block) the exclamation mark "!"
To place between commands
When a number placed between the exclamation marks it is a time limit per second.
When "r" is placed after the exclamation mark it means repeat
When "d (number)" is placed after the excamation mark. It acts to disable any command block in repeat in the block range typed. This command will only work once.
Example 1 "!d 30!(command 1)!1800!(command 2)!300!r" Which means that any command block within 30 blocks with an active repeat will disable, just after the command 1 will activate as you start 30 minutes later command 2 will activate, 5 minutes later the command will repeat to the command 1.
7. (command block or something else) mobDetect (block range number) And playerDetect (block range number)
This will turn the command block into something like a redstone torch, which means that it will activate as soon as you place the code.
When a mob or player enters it's range, it activate any close-by redstone.
This code can not be placed with any other command. So placing another command block next to it will help.
Can be deactivated the same way you unlit a redstone torch.
This will be great for mob arenas in which doors will only open when mobs are dead.
_____________
If mods, or even any of the minecraft staff are interested this might help for adventure mode.
Command blocks ftw
Gamerules ftw
To Adventure we go.
I am a problem seeker, so I can solve them. When I see a problem, that I did, I try to fix it. When there are problems I can't fix, I ask for help. But when people wants to make problems, even unknowingly, I try to stop them. Sometimes I get hurt, but will stand up after I fall.
In my opinion, the adventure update was the best update. People just take sprinting and what not for granted now in a sense, because they are used to it and want something new. Mojang will most likely add something in a future update to make it the next "best update."
Also, I feel as though the sand and grass sounds should be switched. As in, when a player or mob walks on it.
hey, whenever i go into the options menu it freezes for about 30 seconds and then crashes! any ideas?
P.S. here's the crash message if it helps:
(EDIT: i put it in a spoiler, it was too long)
Quote from Minecraft crash screen »
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to /Users/Guest1/Library/Application Support/minecraft/crash-reports/crash-2012-10-25_16.34.24-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 80a4f5a8 --------
Generated 10/25/12 4:34 PM
- Minecraft Version: 1.4.2
- Operating System: Mac OS X (x86_64) version 10.5.8
- Java Version: 1.6.0_26, Apple Inc.
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 492722872 bytes (469 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- LWJGL: 2.4.2
- OpenGL: Intel GMA X3100 OpenGL Engine GL version 1.2 APPLE-1.5.48, Intel Inc.
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.VerifyError: (class: aso, method: a signature: (Larl;)V) Incompatible argument to function
at bcz.a(SourceFile:151)
at asw.a(SourceFile:64)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(SourceFile:1077)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 454dfa44 ----------
Just calm down, close minecraft, reopen minecraft, do not force update, and play.
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Curse PremiumHow are you a paying customer? You paid once for the game and have lifetime access to it.
Also, they NEED to fix other bigger issues first, it is no good developing a modding API when other areas such as rendering and lighting need massive overhauls first, otherwise the API will be flawed.
For 1.5, we have Grumm working on the entire rendering engine, Dinnerbone working on the lighting engine (he had to pull his earlier updates to it out because it made the Nether so laggy you really didn't want to enter a portal).
Once they've got those things done, then sure, they can work on the API.
Quite frankly, if the API doesn't come out till 1.6 then i'm fine with that.
The update made a huge impact on my FPS, though, but the previous update was worse in the first few days, so I'm sure we'll get a few "hotfixes" soon.
1. (gamerule) blockConstruct (Item name/number) true/false [false as Default on adventure mode for all blocks]
- So we can add a specific block to destroy or remove for adventurers
2. (gamerule) itemDegration true/false [true as default]- So people can make the adventure map with specific items which will not degrade like swords and bows.
3. (gamerule) usedArrowGrab true/false [false as a default]- So you can grab skeletons arrows that had landed.
4. (command block) SpawnMobs (mob name/data) (number of them) (item data of what the mobs will wear)- This should explain by itself
5. (command block) ViewControl (x, y, z, and direction coordinate)- (Add a semicolon ";" then more coordinates to make the cam-view move to another location)
- (Add a slash "/" then a number from 1 to 10, to change the speed that the cam-view)
6. (command block) the exclamation mark "!"- To place between commands
- When a number placed between the exclamation marks it is a time limit per second.
- When "r" is placed after the exclamation mark it means repeat
- When "d (number)" is placed after the excamation mark. It acts to disable any command block in repeat in the block range typed. This command will only work once.
- Example 1 "!d 30!(command 1)!1800!(command 2)!300!r" Which means that any command block within 30 blocks with an active repeat will disable, just after the command 1 will activate as you start 30 minutes later command 2 will activate, 5 minutes later the command will repeat to the command 1.
7. (command block or something else) mobDetect (block range number) And playerDetect (block range number)- This will turn the command block into something like a redstone torch, which means that it will activate as soon as you place the code.
- When a mob or player enters it's range, it activate any close-by redstone.
- This code can not be placed with any other command. So placing another command block next to it will help.
- Can be deactivated the same way you unlit a redstone torch.
- This will be great for mob arenas in which doors will only open when mobs are dead.
_____________If mods, or even any of the minecraft staff are interested this might help for adventure mode.
Command blocks ftw
Gamerules ftw
To Adventure we go.
Most things work well and i just love the anvil
Great Work Keep It Up
Just doing this so you know who it is
Also, I feel as though the sand and grass sounds should be switched. As in, when a player or mob walks on it.
P.S. here's the crash message if it helps:
(EDIT: i put it in a spoiler, it was too long)