I think the update is great (apart from the new sounds), but how long can these small updates keep people playing for? This game is not going to stay entertaining to players for much longer if it takes months to develop such a small update!
Server IPs can now be hidden individually when editing or adding a server
Server version is now displayed left of the connection bars
Server ping tooltip now shows if the server and client have mismatching protocol versions
Mismatching servers can't be joined
Improved settings menu
Renamed Chat Settings to Multiplayer Settings
Added an option for cape-owners to hide their capes in-game
Added Fullscreen and VSync toggles
Improved F3 mode
The piechart is now shown when using shift+F3 instead of vice versa
Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
Now shows which chunk and where in that chunk the player is in on X and Z values
Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
Has to be directly exposed to skylight to work
Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
Viable materials are iron, gold, diamond and emerald blocks
Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
Unlockable effects, with increasing amount of required layers of blocks required:
Speed and Haste
Resistance and Jump Boost
Strength
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
This second status effect is Regeneration or tier II of the previously chosen effect
Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Tools can also be repaired using one piece of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments will be removed and only the first one will be kept
Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
Can be placed in 4 orientations, but can't be moved by pistons
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
Constantly regenerates health
Gains Wither armor when taken down to half health, making it immune to arrows
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61][62]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75][76]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78][79]
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
Infected baby villagers turn into baby villager zombies [81][82]
Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]
Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
Now rarely spawn holding iron swords or iron shovels
When holding something in their hands, their arms move upwards when attacking
Added baby zombie, which is only spawnable using mods or third-party tools
Will now rarely drop carrots and potatoes when killed by players
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99][100]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111][112]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now rarely carry enchanted golden swords
Dropped Golden Swords now sometimes are damaged
Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
All villagers of one village can now like and dislike specific players [114]
Will like players more for trading with them [115]
Will like players less for hurting them or their golems
When players are really disliked, iron golems of that village can become aggressive towards those players
After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
Changed and added some trades to counteract emerald farming and improve gameplay
Will show particle effects indicating a change of liking towards a player
Also, I've been whaling at a zombie farm -- 30 levels on the first run, another 23 on my next (after hitting the enchantment table), and I've got 2 iron ingots, a shovel, and not one carrot or potato.
And just to cap it, I just spotted a zombie glitching into the dirt floor. Also, the anvil is pink.
ETA: OK, finishing up the second run, I find I have in fact gotten a carrot and two potatoes. Too bad neither of them has an icon... except for the item count and hovertext, they're indistinguishable from an empty slot.
ETA2: OK, the graphical glitches aren't their fault: I realized I'm using a texture pack, which I obviously hadn't updated. Unfortunately, their file hosting site is also being snippy...
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Also, I've been whaling at a zombie farm -- 30 levels on the first run, another 23 on my next (after hitting the enchantment table), and I've got 2 iron ingots, a shovel, and not one carrot or potato.
And just to cap it, I just spotted a zombie glitching into the dirt floor. Also, the anvil is pink.
Hah, I'm building a skeleton farm on a dungeon I found where I spawned. I'm gonna get loads of awesome bows.
I.4.2 is the worst update to ever come out, it is even worse then call of duty. The sounds sound like complete trash. My point is Jeb has completely ruined the game of minecraft. Have a nice day playing the bullcrap update.
I dunno, the game seem to be going in a really good direction and there's options and compromises for somethings. I like the way it's turning out. The new sounds are actually pretty awesome and really liven things up in the game. Maybe you just need better speakers or a head set?
I don't really like the new sounds. If they really want to change the sounds they should try to make them sound better, especially the punching of wood. Everything else though is awesome!
I.4.2 is the worst update to ever come out, it is even worse then call of duty. The sounds sound like complete trash. My point is Jeb has completely ruined the game of minecraft. Have a nice day playing the bullcrap update.
I personally love all the options for adventure maps. I think the next update should focus on combat, maybe adding more bows, possibly some magic/mana in the game. I think they've got everything great to have adventure maps, except for combat.
cool, lots of cool things, finally saddles are not pointless. but mobs traveling through nether portals that might not be good on my map, my portal is in the middle of a village, those poor villagers.
and anvil, repairing weapons awesome. along with new light system sweet. this update looks awesome. i just hope some of my mods are updated.
Once everything is updated and more or less back to normal, I'll like this update(especially the new sounds, which in my opinion is the best change in this update), but until then, I hate it.
It does this every time i try to update.
I tried playing through browser but it says I don't have Java installed, I uninstalled and re installed Java several times(I tried this on multiple browsers).
It's AWESOME
How do you use beacons?
If you could reply to this post that would bee awesome
Now Imma go look stylish in my new sweet looking leather armor....
XD XD XD
A small update?
Is this small?
The Pretty Scary Update:
- Improved server list
- Server IPs can now be hidden individually when editing or adding a server
- Server version is now displayed left of the connection bars
- Server ping tooltip now shows if the server and client have mismatching protocol versions
- Mismatching servers can't be joined
- Improved settings menu
- Renamed Chat Settings to Multiplayer Settings
- Added an option for cape-owners to hide their capes in-game
- Added Fullscreen and VSync toggles
- Improved F3 mode
- The piechart is now shown when using shift+F3 instead of vice versa
- Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
- Now shows which chunk and where in that chunk the player is in on X and Z values
- Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
- Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
- Updated language files
Gameplay- Improved Multiplayer
- Spawn protection now is disabled if there's nothing in ops.txt
- Spawn protection radius can now be changed in the server.properties file
- Improved Creative inventory
- Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
- Items can now be shift-clicked around on the survival inventory screen
- Improved General inventory
- Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
- Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
- Added & improved a few commands
- Added /difficulty command to change difficulty[1]
- /difficulty 0 = peaceful
- /difficulty 1 = easy
- /difficulty 2 = normal
- /difficulty 3 = hard
- Toggling PvP[2]
- Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
- /spawnpoint <player> <x> <y> <z>
- Added /w, an alias for /tell
- Added /weather to change the current weather and optionally set the duration for the new weather
- /weather [clear | rain | thunder] <time>
- Added /gamerule <gamerule> <true/false> to look up and change gamerules regarding Command Block output
- /gamerule doFireTick - Whether fire should spread
- /gamerule doMobLoot - Whether mobs should drop items
- /gamerule doMobSpawning - Whether mobs should naturally spawn
- /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
- /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
- /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
- Added /clear to clear a specified player's entire inventory or remove only one block/item from it
- Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
- Changed /tp to work with relative coordinates
- Added command target selectors[3][4][5]
- Available selectors:
- @p - Closest player
- @a - All players
- @r - Random player
- Can have arguments specified in [] using the syntax x=0, where x is the argument
- Available arguments:
- x,y,z - Coordinates
- r - Range
- m - Gamemode
- l - Minumum experience level
- lm - Maximum experience level
- rm - Minimum range
- Special argument only usable with @a:
- c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
- Updated the sound engine
- Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
- Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
- Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
- Added sounds for curing a zombie, infecting a villager and a remedy sound.
- Added sounds for setting things on fire and shearing sheep
- Added sounds for climbing ladders and riding minecarts
- Added a sound for levelling up which is played every 5 levels
- Added constant noise to liquids
- Improved Portals
- Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
- Entities will pass through instantly, but at a longer "cooldown"[9]
- Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
- Portals will teleport an entity relative to where it entered[11][12]
- Players are now positioned correctly when going through Nether Portals
- Nether Portals are now instant for players in Creative mode
- Improved Adventure mode
- Blocks can now be mined with the proper tools
- Blocks can now be placed
- Improved Breeding
- Chickens now use seeds instead of wheat to breed[13]
- Pigs now use carrots instead of wheat to breed
- You can now restore a desolate village or create a completely new village[14]
- Added & changed many minor things
- Added Boss Names above boss health bars
- Experience is now awarded for fishing and breeding
- Worlds can now be re-created from the world selection screen
- Changed many items, improving item icon style to be more consistent
- Items spawned using /give are picked up almost instantly now
- Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
- Added an NBT tag for items to have lores
- Added an NBT tag for mobs to decide whether they can despawn
- Fixed many bugs
- Fixed /me command only working for ops
- Fixed /tell not working correctly
- Partially cured lighting glitches
- Fixed held items being colored when wearing tinted blocks/armor
- Fixed the second layer on skins not being placed correctly when sneaking
- Blazes now properly spawn in Nether Fortresses
- Fixed pets teleporting around randomly
- Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
- Fixed entities in minecarts becoming invisible
- Fixed mobs randomly suffocating
- Fixed stairs, slabs & fences glitching visually sometimes
- Fixed mobs falling through blocks
- Fixed wet wolves looking way too scary
World Generation- Customizable World generation[16]
- Made superflat worlds customizable[17][18]
- Are now made up of layers specified with block id, data value and height
- Biome can now be changed
- All generation settings are stored in a preset, which can be shared and re-used
- Terrain can now be decorated and structures other than villages can spawn
- Default presets:
- Classic Flat - 2;7,2x3,2;1;village
- Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
- Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
- Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
- Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
- Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
- Redstone Ready -
- Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
- Added Witch Huts in swamps[19]
- Silverfish blocks now rarely generate in Extreme Hills biomes
- On average, nearly one Silverfish block is generated per Extreme Hills chunk
- Carrots and potatoes can now be found growing in villages [20]
Blocks & Items- Command blocks
- Runs editable commands when triggered by redstone
- Intended for adventure maps
- Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
- Only obtainable using /give playername 137[21][22]
- Can operate in silent mode where it doesn't display commands in the chat box. [23]
- Beacons
- Intended as an endgame block
- Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
- Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
- The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
- Has to be directly exposed to skylight to work
- Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
- Viable materials are iron, gold, diamond and emerald blocks
- Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
- Unlockable effects, with increasing amount of required layers of blocks required:
- Speed and Haste
- Resistance and Jump Boost
- Strength
- When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
- This second status effect is Regeneration or tier II of the previously chosen effect
- Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
- Anvils[24]
- Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
- Tools can also be repaired using one piece of their material
- Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
- Conflicting enchantments will be removed and only the first one will be kept
- Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
- Can be placed in 4 orientations, but can't be moved by pistons
- Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
- For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
- Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
- Mob Spawners
- Added a few NBT tags to change a few key spawning rules
- Range can now be changed
- Maximum amount of spawned entities within spawning range can now be changed
- Horizontal spawning radius can now be changed
- Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
- Added an NBT tag for mobs to decide whether they can despawn
- Added an NBT tag for mobs to decide whether they are invincible
- Repeaters
- Can now be locked by powering their sides with another repeater
- When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
- Flower Pots [26]
- Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [27]
- Using pick block on it gives the potted plant
- Right-click it with something to plant it, hit it to get both back
- Cobblestone Walls [28]
- Available in cobblestone and moss stone variants
- Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
- Have a different, higher shape in corners and when blocks are placed on them
- Wooden logs
- Changed placement: Instead of facing the player, it will face the surface it is placed on
- Place it on the side of a block to get a sideways log.
- Place it on the top or bottom of a block to get a topside log.
- Stairs
- Now connect to other stairs to form corner stairs [29]
- Item Frames [30]
- All items and blocks can be framed [31]
- Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
- Mounted maps show markers on copies of that map
- Using pick block on it gives the framed item/block, but only works in Creative
- Paintings
- Added Wither painting
- Mob Heads [35]
- Are very rarely dropped when mobs are killed by players
- Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
- Can be put on the ground in 16 orientations and hung on walls
- Can be worn
- Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
- Add the NBT tag "SkullOwner" -> (player name) on the skull items.
- Trapdoors
- Can now be placed on the top half of blocks [36]
- Placement works similar to that of slabs and stairs
- Buttons
- Now stays active for 0.2 seconds longer
- New crafting recipe – Only 1 stone block required
- Wooden Buttons
- Additionally can be activated by arrows
- Requires 1 wooden plank to craft
- Fire
- Now spreads more aggressively depending on difficulty[37]
- Saplings
- Decreased hitbox size
- TNT
- Is now triggered by flaming arrows
- Potatoes
- Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
- Can be grown instantly using bonemeal
- Can be Smelted to receive a baked potato
- Rarely drop poisoned potatoes
- Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
- Carrots
- Can be planted on hydrated soil and drop 2-4 carrots when fully grown
- Can be grown instantly using bonemeal
- Can be crafted surrounded with 8 gold nuggets to get a golden carrot
- Carrots give 2 hunger points, golden carrots give 3 hunger points
- Carrot on a Stick
- Used to control pigs
- When held, it dictates the direction pigs players are riding will head in
- Nearby pigs flock towards players holding it
- Slowly loses durability when riding pigs
- Pigs start slow but end up going about 5 blocks per second[38]
- Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
- The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
- To craft, the carrot must be placed at a diagonal below the fishing rod[41]
- Pumpkin Pie [42]
- Restores 4 hunger points
- The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
- Nether Star
- Drops from Withers
- Used to craft the Beacon
- Glows like an enchanted item
- Night Vision Potion
- Brewed by adding a Golden Carrot to an Awkward Potion
- Invisibility Potion [43]
- Effect now hides the nametag and cape[44]
- Mobs only attack you when you walk into them or attack them
- Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
- Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
- Potions
- Can now have any available potion effects, level and duration
- Data are saved using NBT tags, but potions retain their original color
- Maps
- Are now crafted as an Empty Map and will become a real map by right-clicking
- Start out at their closest zoom level and can be extended by adding more paper [45]
- Players see other players moving around on the same map
- Craft an existing map with an empty map to receive an extra copy of the map [46]
- Removed text overlay
- Are labelled 'Map #0' and so on
- Now align to a grid and can be stacked to 64
- When outside a map's range, the player is displayed as a small circle at the edge
- Armor
- Diamond Armor sleeves now have a notch on the inner side
- Completely revamped leather armor
- Leather Armor
- Can now be dyed in 16,777,216 potential different colors [47] [48]
- Putting it in a crafting grid with dyes applies all colors
- Dyed armor's tooltip will display ‘’Dyed’’
- Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
- Changed item and model color and texture
- Now uses two overlayed textures, one being the color
MobsAlso, I've been whaling at a zombie farm -- 30 levels on the first run, another 23 on my next (after hitting the enchantment table), and I've got 2 iron ingots, a shovel, and not one carrot or potato.
And just to cap it, I just spotted a zombie glitching into the dirt floor.
Also, the anvil is pink.ETA: OK, finishing up the second run, I find I have in fact gotten a carrot and two potatoes.
Too bad neither of them has an icon... except for the item count and hovertext, they're indistinguishable from an empty slot.ETA2: OK, the graphical glitches aren't their fault: I realized I'm using a texture pack, which I obviously hadn't updated. Unfortunately, their file hosting site is also being snippy...
Hah, I'm building a skeleton farm on a dungeon I found where I spawned. I'm gonna get loads of awesome bows.
I dunno, the game seem to be going in a really good direction and there's options and compromises for somethings. I like the way it's turning out. The new sounds are actually pretty awesome and really liven things up in the game. Maybe you just need better speakers or a head set?
N/A
haters gonna h8...
Hatters gunna hat
I personally love all the options for adventure maps. I think the next update should focus on combat, maybe adding more bows, possibly some magic/mana in the game. I think they've got everything great to have adventure maps, except for combat.
and anvil, repairing weapons awesome. along with new light system sweet. this update looks awesome. i just hope some of my mods are updated.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
[nvm, I did read it wrong]
IT SAYS CANT CONNECT TO MINECRAFT.NET???!!!!
HELPPPPPPPP MEEEEEEE
1st reply:
Well that answers my unasked question. Search is broken
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Failed To Launch
Fatal Error Occurred (4): failed to download minecraft.jar
Retrieving: minecraft.jar 92% @1474.24 KB/sec
It does this every time i try to update.
I tried playing through browser but it says I don't have Java installed, I uninstalled and re installed Java several times(I tried this on multiple browsers).
PLEASE HELP!
um, hello.. PotatOS from Portal 2?Hey!!! SPC doesn't work??
How do you use beacons?
If you could reply to this post that would bee awesome
Now Imma go look stylish in my new sweet looking leather armor....
XD