I'm not sure if by having the Nether not be so CPU intensive that it'll not lag as much. Well I'm still getting a lot of lag. It freezes for about 3 minutes and then after that I get 30 FPS which is fine for me. Then when I travel I start freezing for about 3 seconds. Not as much lag as before. But still the Nether still needs to be fixed.
I ask this every time one of these snapshots threads starts and I never get an answer - what happens to the bug reports and observations on this thread? Will Mojang see them and act on them or is this thread and others like it a complete waste of time?
Witch huts and slimes spawning in swamps? Sounds like an awesome update!
Rollback Post to RevisionRollBack
I like to blog about stuff - currently Tracfone cell phones, where I cover lots of info, even how you can use a Tracfone Promo Code to get free minute for your prepaid cell phone.
well, at least they fixed some of the more annoying issues...
(yay, no more randomly teleporting pets!...
yay, probably not so much near impossible to find slimes to kill for their slimeballs!, ...).
kind of lame about the mod-API, but it is understandable:
opening things up and putting a clean API on them and similar can be a lot of work in itself;
often, there might be lots of other more immediately important-seeming stuff going on (like bugfixes, ...);
...
realize though that these things have to be built procedurally.
procedural structure generation is harder than building things free-hand, because free-hand a person can think and act freely, and with an aesthetic sense and intuition and so on, but with procedural generation it is probably done with for() loops or while() loops or similar (dunno about MC specifically, not seen the code for this). but, yeah, if a minor aesthetic detail requires going and fiddling with the code, it will likely be given less attention than other more serious matters.
**BUG REPORT**
i have noticed that when you use a pickaxe you dont have to wait the full length for the block to break instead its a bit faster than normal
He didn't add these additions for some competition on see who can build them better. We all know that they aren't sprite/buildingartists. *Coughhencewhytheyareexpertsoncodingsomethingyoucanonlydreamofdoing"
I'd prefer them to code & implement them to the game properly, rather than focusing on the artistic part of it. Use a texturepack to "make it less nooby" ¬¬
Why no new content? Is mojang actually working on Major content or just minor changes?
In Beta the changes where much more content.
That's why it was the transition into beta.... Alpha had so little, so they added stuff and called it beta because of all the content, that's why it "Upgraded" now they are making updates and changes. None are going to be super significant. You would hate it if they were, you'd never get used to playing the game.
Rollback Post to RevisionRollBack
"There are many things in this world, malign things. If you come with me, you will be sparred, if you stay here, I pity your foolishness." -Tzun Lajn (Me)
Map generation taking extremely long.
Snapshot Client: Link Removed
Snapshot Server: Link Removed
HIPOOOOOO
Swamp huts
Outside of a swamp hut
Inside of a swamp hut
Download the AliensVsPredator Minecraft Mod today at http://aliensvspredator.org
http://i.imgur.com/8YVh0.png
TIME TO START CONSPIRACYING
That would be pointless, because there are features I do want. what im going to do is hardcode their trash out of the game.
Download the AliensVsPredator Minecraft Mod today at http://aliensvspredator.org
(yay, no more randomly teleporting pets!...
yay, probably not so much near impossible to find slimes to kill for their slimeballs!, ...).
kind of lame about the mod-API, but it is understandable:
opening things up and putting a clean API on them and similar can be a lot of work in itself;
often, there might be lots of other more immediately important-seeming stuff going on (like bugfixes, ...);
...
so, in all, it looks like progress.
[SSSS]
My body is ready.
procedural structure generation is harder than building things free-hand, because free-hand a person can think and act freely, and with an aesthetic sense and intuition and so on, but with procedural generation it is probably done with for() loops or while() loops or similar (dunno about MC specifically, not seen the code for this). but, yeah, if a minor aesthetic detail requires going and fiddling with the code, it will likely be given less attention than other more serious matters.
i have noticed that when you use a pickaxe you dont have to wait the full length for the block to break instead its a bit faster than normal
I'd prefer them to code & implement them to the game properly, rather than focusing on the artistic part of it. Use a texturepack to "make it less nooby" ¬¬