Locking repeaters? Ooh, this is gonna be good. I can't wait to see what kind of redstone sorcery comes from this. Although I have a feeling it's going to take some smarter redstoners than myself to unlock their true potential.
Client snapshots are usually just a single minecraft.jar file but this one is a .zip with a ton of stuff. So, stupid question: How do I install it for a client?
Just so we're clear on this, does a lockable repeater work like this:
Repeater A is our repeater in the circuit.
Repeater B is the repeater that is pointed at the side of Repeater A to lock or unlock it.
When power is applied to Repeater B, Repeater A will not change state when power is supplied or removed from Repeater A. You have to unpower Repeater B to change Repeater A's state.
I think it should have stayed at its current price to make because I mean you are repairing your tools or am I getting it confussed with another snapshot they came out with
Renaming costs are still insane. Renaming should really cost nothing and perhaps be performed with a different block (like that podium Dinnerbone was working that one time).
edit: Or the cost should be in materials. A sort of renaming tome. A book + ink sac + redstone dust.
I think it should have stayed at its current price to make because I mean you are repairing your tools or am I getting it confussed with another snapshot they came out with
I don't mind the cost so much, but having the anvil lose durability when you use it seems a bit excessive, when you're consuming resources to repair your tools. It is consistent with how Minecraft works, but I'd prefer the anvil to be permanent and indestructible. Though...being able to keep and combine enchants might make up for this.
From everything I can tell, this is the formal 1.4 preview snapshot... not withstanding any sort of bugs that may show up over the next couple of days that will fix problems not previously seen. In theory, they would be releasing 1.4 today except for the fact they want to do some bug testing first.
My largest gripe is that many of the API developers won't even bother starting on the development of their APIs until after the formal release. In many ways, I don't even understand why Mojang tries to cooperate with a bunch of folks who ignore them and make the whole preparatory period moot in the first place.
In fact it's not a change but an addition. Locked repeaters require another repeater pointing to one side of them. I can't think of any circuit which uses this layout of components and therefore it shouldn't change any existing contraptions.
Originally Jeb had simply redstone wire going to the side of the repeater, but threw the idea out at the last minute as there were circuits which had a series of repeaters and some "ordinary" redstone wire on the immediate adjacent block(s).
I am looking forward to playing with this change in repeater behavior as it makes for a compact memory cell and can make for some very interesting and compact shift registers.
I'm not so sure about the lockable repeaters, could be pretty annoying at times.
Other than that I'm pretty exited about 1.4
I originally thought that, but they changed it so it only happens then a repeater is powering the repeater. The only way for it to lock is if you have power coming to the soon-to-be-locked repeater from another repeater. This is pretty tough to do on accident.
> Redstone repeaters can be “locked” (fixed output) by having a powered repeater connected to its left or right side
Transistors! (*) (as two people have pointed out before me).
Now, please, Mojang --
Give Us A Ground! We have no true ability to force a signal low with a grounding stake; all we have is "On" or "Disconnected", not "Off-grounded".
Now to test my "Doorbell Loop" that keeps getting messed up in everything since 125 single player (125 multiplayer, 132 either)
(*): Alright, strictly speaking, it's not a true transistor.
A true transistor would be "Diode only outputs when the side is on", not "Diode only changes state when the side is off".
Give us a true transistor block! A new block, perhaps made by a diode plus one dust on the side.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
***EDIT***
Or a SCR.
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Curse PremiumSame here, except Etho came to mind first for me. He was just saying how he recently resupplied his redstone reserves... >.>
Repeater A is our repeater in the circuit.
Repeater B is the repeater that is pointed at the side of Repeater A to lock or unlock it.
When power is applied to Repeater B, Repeater A will not change state when power is supplied or removed from Repeater A. You have to unpower Repeater B to change Repeater A's state.
Is this how it works?
edit: Or the cost should be in materials. A sort of renaming tome. A book + ink sac + redstone dust.
I don't mind the cost so much, but having the anvil lose durability when you use it seems a bit excessive, when you're consuming resources to repair your tools. It is consistent with how Minecraft works, but I'd prefer the anvil to be permanent and indestructible. Though...being able to keep and combine enchants might make up for this.
My largest gripe is that many of the API developers won't even bother starting on the development of their APIs until after the formal release. In many ways, I don't even understand why Mojang tries to cooperate with a bunch of folks who ignore them and make the whole preparatory period moot in the first place.
Originally Jeb had simply redstone wire going to the side of the repeater, but threw the idea out at the last minute as there were circuits which had a series of repeaters and some "ordinary" redstone wire on the immediate adjacent block(s).
I am looking forward to playing with this change in repeater behavior as it makes for a compact memory cell and can make for some very interesting and compact shift registers.
Version 2.1 now updated for MC 1.6.2
I originally thought that, but they changed it so it only happens then a repeater is powering the repeater. The only way for it to lock is if you have power coming to the soon-to-be-locked repeater from another repeater. This is pretty tough to do on accident.
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Curse PremiumTransistors! (*) (as two people have pointed out before me).
Now, please, Mojang --
Give Us A Ground! We have no true ability to force a signal low with a grounding stake; all we have is "On" or "Disconnected", not "Off-grounded".
Now to test my "Doorbell Loop" that keeps getting messed up in everything since 125 single player (125 multiplayer, 132 either)
(*): Alright, strictly speaking, it's not a true transistor.
A true transistor would be "Diode only outputs when the side is on", not "Diode only changes state when the side is off".
Give us a true transistor block! A new block, perhaps made by a diode plus one dust on the side.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?