Minecraft Weekly News - PAX, Pots and Portal Cows!
This week, Toby tackles current Minecraft events, including Mojang at PAX, potted plants, and all sorts of goodies - give it a look!
In addition, the full episode of MineTV #3 was uploaded recently due to popular demand - see the entire interview with "Equivalent Exchange 3" author, Pahimar! We talk about the mod, recent goings-on in Minecraft, and the utter annihilation of the MineTV studio - give it a watch!
Minecon 2012 Update
Just in case you missed it yesterday, Mojang has set up their official Minecon site! Be sure to check in frequently for updates on all things Minecon, including tickets, scheduling and more - click here!
I think I know what this "hidden feature" is. I was perusing the new .jar when I saw a texture in "mobs" that made my jaw drop. They're re-adding/adding Pigmen. If you don't believe me, look for yourself.
Everything we know about the new features in 12w34a/b SO FAR:
WitherKing (in 12w34b they added what's called "witherarmor" in the /armor/ folder. It appears around Wither when it's down to half health, and make it immune to arrows. Also worth noting that when you die via "getting withered," the message says "[player] withered away". And also, the Wither's health WAS 300 hit points, but it was changed to 150 in 12w34b, and in the /gui/icons.png/ file, new black Heart icons have been added, which is what your health bar changes to when under the "Wither" effect.)
Carrots and Potatoes, both of which are rarely dropped by Zombies, were added. Golden Carrots, which are crafted similarly to Golden Apples, allow you to make Potions of Night Vision.
Once you have a Potion of Night Vision, adding a Fermented Spider Eye creates a Potion of Invisibility (seems like a dumb way to make an Invisibility Potion, but perhaps they'll change it somehow.)
Item Frames... kind of self explanatory there. lol
Dye-able Leather Armor. (in 12w34b, the "cloth1.png" file in the /armor/ folder was changed a little; they made the sleeves 1 pixel longer. Also, the "diamond1.png" file, also found in /armor/, was changed so that the sleeves have little notches, as in indents, not Notch's face, lol, on the inside part.)
Mobs/Entities (Primed TNT and Arrows included) can travel through Nether Portals.
Flame Arrows ignite TNT.
Cobblestone/Moss Stone Walls (self explanatory)
Flower Pots (again, self explanatory)
Wooden Buttons (as well as new crating recipes for buttons, Stone or Wooden)
New coding with Stairs that allow them to auto-align into corners/edges
Trapdoors can be placed on the top-part of a block and be flush with the ground
Maps have been edited to be a 1x scale, and to work in a grid-like fashion (and then fixed in 12w34b, lol)
Depending on your difficulty, fire spread more rapidly (obviously, in Hard/Hardcore mode it literally spreads like wildfire. lol)
A new texture has been added to the /gui/items.png/ file, next to the Emerald. Not sure what it's use is yet, but it's not in the game and there is currently no way to get it (as far as I'm aware.) Take a look for yourself here.
Dye-able Wolf Collars (as well as a new image file in the /mobs/ folder called "wolf_collar.png" which is the image that gets colored in-game. )
in /gui/inventory.png/, at the bottom of the image, where the potion effect icons are, a new one has been added, which is what appears when under the "Wither" effect.
That's all I can remember. If I missed something, please let me know.