* The Terain generator does really weird things, especially when the Mines-Module, the Ravine-Module and the Dungeon-Module create blocks into each other (Dungeon and wooden mineshavts hovering inside ravine with nearby hovering mossy stone and spawner.
* The Poisonos Spider Spawner has a turning pig (probably no icon yet).
* The poisonous spiders get stuck in ceilings 1x1 holes, the can get in but keep jumping up and down out of the hole, but are actually stuck. They also get stuck at the ceiling layer if it is out of cobweb.
* Endermen don't work the way the should in Multiplayer.
* Burnt chickens and cows don't drop cooked flesh.
* Much TNT still causes severe lagging due to too many particles (just limit them, jeb...)
* Short redstone pulses which enough time between each pulse burns torches out.
* Placing/removing torches sometimes doesn't update the light-engine -> blocks keep their previos brightness.
* In creative mode: You can fall through the y=0 layer and probably won't find your hole you came from -> annoying
btw did you notice how skelletons look like dead miners walking arround when you look at them from above when inside a ravine? maybe undead miners will be implemented and live in the generated mines :-D
Two small glitches that I've found so far, chests are almost straight black and holding down right click doesn't keep placing blocks, you have to do an individual click each time.
Using Mac OSX
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T_T Answer the GODDAMN QUESTION. Or you’ll have another hole in your head
Um....I dunno how notch didn't see this one coming but getting a lot of exp or whatever those green globs are then dieing will literally cause 0fps and apparently the exp crap never despawns either. I literally just crashed the smp server i play on when i died after collecting about 100 full exp bars. The shear volume of items on the ground just kills anything and everything. Group of the exp more so as to reduce the number of "items" on the ground.
Also the poison spiders need nerfed. Getting poison and not being able to do crap as you die while getting beat on isn't fun in the slightest especially with a spawner spawning them over and over and over you can't even flee. Perhaps if the health regen was the old system where you could spam heal it would be ok then i guess. The poison effect needs either shorten considerably or put on a low chance to be applied. As it is now you die before you can react and even if you could you'd die anyways.
not sure if this got reported yet, but you cannot eat bread, I sat there right clicking and then holding it and the animation didn't play nor did it refill my hunger meter.
Y THERE NO EDIT POST, anyways after that save i tried it worked and actually saved my game i tried loading it up and it loaded just fine where i was then when i went outside and fought some creepers as i was charging for it the save screen pops up and then the game freezes
PIG: dosent have a snutt og a nose thats stikking out
Creative: melon dossent have a texture
Ironbars is just pink texture.
vine is green texture...
Creative: game crashes when use screensot
I allways spawn on a tree
XP bar og the food bare (dont now what it is) is pink..
cant eat raw prockchop
Two small glitches that I've found so far, chests are almost straight black and holding down right click doesn't keep placing blocks, you have to do an individual click each time.
Using Mac OSX
If you put a torch by the chest it will fix this error due to it being a lighting error.
* The Terain generator does really weird things, especially when the Mines-Module, the Ravine-Module and the Dungeon-Module create blocks into each other (Dungeon and wooden mineshavts hovering inside ravine with nearby hovering mossy stone and spawner.
* The Poisonos Spider Spawner has a turning pig (probably no icon yet).
* The poisonous spiders get stuck in ceilings 1x1 holes, the can get in but keep jumping up and down out of the hole, but are actually stuck. They also get stuck at the ceiling layer if it is out of cobweb.
* Endermen don't work the way the should in Multiplayer.
* Burnt chickens and cows don't drop cooked flesh.
* Much TNT still causes severe lagging due to too many particles (just limit them, jeb...)
* Short redstone pulses which enough time between each pulse burns torches out.
* Placing/removing torches sometimes doesn't update the light-engine -> blocks keep their previos brightness.
* In creative mode: You can fall through the y=0 layer and probably won't find your hole you came from -> annoying
btw did you notice how skelletons look like dead miners walking arround when you look at them from above when inside a ravine? maybe undead miners will be implemented and live in the generated mines :-D
Using Mac OSX
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Curse PremiumAlso the poison spiders need nerfed. Getting poison and not being able to do crap as you die while getting beat on isn't fun in the slightest especially with a spawner spawning them over and over and over you can't even flee. Perhaps if the health regen was the old system where you could spam heal it would be ok then i guess. The poison effect needs either shorten considerably or put on a low chance to be applied. As it is now you die before you can react and even if you could you'd die anyways.
It's pics not dics
Creative: melon dossent have a texture
Ironbars is just pink texture.
vine is green texture...
Creative: game crashes when use screensot
I allways spawn on a tree
XP bar og the food bare (dont now what it is) is pink..
cant eat raw prockchop
It doesn't make any item pop out only swords because right click with a sword is blocking.
Are you using a texture pack? If so use default textures.
If you put a torch by the chest it will fix this error due to it being a lighting error.