It's great and all....the only problem is that I can hardly play the game now. I used to play 1.7.2 (I still liked duping items) and my FPS was pretty much solid except for when I went around an area with a ton of water currents. Now, even in a relatively unremarkable landscape, my FPS hardly EVER gets above 10 FPS, and when it does, it's only for about 30 seconds before it literally drops to 1-2 FPS. I don't know what happened, and I'm sure it can't be just new graphical features, since my 1.7.2 world worked fine even though it was nearly 70 mb. Something is bugging out and causing it to make my computer cry.
When i was adventuring i came across a small pond and there was a small hole that water would normally flow into but the water was not flowing into the hole. Block update problem maybe?
Just discovered a bug regarding the furnace; While playing on Survival mode, if you put a piece of coal in a furnace, then take it back out while the 'flame' animation is playing, exit the world, then come back in, you'll find that you now have a furnace that runs on absolutely nothing.
More bugs/glitches:
The lighting engine is cool, but the way it alters your characters hand is sort of weird, as in your arm goes from really really dark, to day-time level lighting by moving your arm around sometimes.
I feel like I cheated when I killed my first Enderman. He was caught behind a tree, so all I had to do was punch at him and avoid a nearby skeleton's arrows. If the Enderman behavior could be edited so that they can pick up blocks to attack you, that would be 100% cool, and scary to boot.
As I've seen mentioned before, wolves turn black in water.
Torches that have been pre-made inside of mine shafts don't properly light, which means you have to take them down and put them back up to get a light source from it.
...And that's about all I've been able to find so far. I haven't even seen a stronghold/ruin/village yet, so I'm eager to get back out there and brave the night some more, with massive hordes of creepers and zombies at my heels.
I just noticed something that may be new (I haven't read the other posts so I don't really know). But if you hold the right mouse button when you have a sword, it switches positions. I'm guessing this is a blocking mechanic because it widens the sword across the player, and you move slower. Pretty cool.
Sure is chunks not loading in creative. I've noticed other stuff too.
The Eating animation doesn't work, yet it did at PAX, derp.
The Chunk Saving screen makes survival literally unplayable. it will first happen in about 5 minutes, then 3, then 1, then 30 seconds then every 10 seconds, its "Saving Chunks" I hope you like crashes.
I never had the Saving Chunks error occur in Creative.
Other than that, theres a few errors in generation, waters constantly flooding mineshafts, and mushrooms just don't spawn.
Flying in creative also has fps issues, stuttering along as new terrain is generated.
Farming and placement limitations are also present in Creative. you can't place torches or doors on glass, and you cant place mushrooms and flowers on anything but grass and dirt, etc.
There are a lot of nice surprises though.
Mineshafts are scary as ****, the cobwebs just chill ye to the bone.
Swamp/jungle biomes are awesome, they give me a very good vibe. Taiga Biomes (Pine Trees with no snow) are really scary, and bringing your render distance down to tiny makes it look a LOT like a realistic shooter. Scary as hell sometimes.
NPC Villages are unbeleivably well constructed, and provide shelter that you would usually have to build. The Roads sometimes go above the doors (I called it the gravel tragedy for some reason) but thats easy to fix. There are also some tilled dirt which doesn't get saturated and some that is not tilled at all. But the towns are still great. I also found myself making a path up to a hill and making a look out, and watch the moon go down and then the sun rise, the first time I've done it.
Even without the NPC's the villages don't feel empty, or like eery ghost towns. I just think of them as retirement villages.
My best recomendation at this point is to either play creative and just wait at spawn until your map generates properly or wait till its released.
By the way, release on the 12th is unlikely, theres a lot of stuff wrong. It is NOT ready. But I am happy to have to wait a few more days to play something PLAYABLE than play something playable for TEN minutes.
Little Big Adventure: Relentless, Little Big Adventure 2: Twinsen's Odyssey, Mischief Makers, Beyond Good & Evil
More bugs/glitches:
The lighting engine is cool, but the way it alters your characters hand is sort of weird, as in your arm goes from really really dark, to day-time level lighting by moving your arm around sometimes.
I feel like I cheated when I killed my first Enderman. He was caught behind a tree, so all I had to do was punch at him and avoid a nearby skeleton's arrows. If the Enderman behavior could be edited so that they can pick up blocks to attack you, that would be 100% cool, and scary to boot.
As I've seen mentioned before, wolves turn black in water.
Torches that have been pre-made inside of mine shafts don't properly light, which means you have to take them down and put them back up to get a light source from it.
...And that's about all I've been able to find so far. I haven't even seen a stronghold/ruin/village yet, so I'm eager to get back out there and brave the night some more, with massive hordes of creepers and zombies at my heels.
Best of luck, 'Crafters!
The Eating animation doesn't work, yet it did at PAX, derp.
The Chunk Saving screen makes survival literally unplayable. it will first happen in about 5 minutes, then 3, then 1, then 30 seconds then every 10 seconds, its "Saving Chunks" I hope you like crashes.
I never had the Saving Chunks error occur in Creative.
Other than that, theres a few errors in generation, waters constantly flooding mineshafts, and mushrooms just don't spawn.
Flying in creative also has fps issues, stuttering along as new terrain is generated.
Farming and placement limitations are also present in Creative. you can't place torches or doors on glass, and you cant place mushrooms and flowers on anything but grass and dirt, etc.
There are a lot of nice surprises though.
Mineshafts are scary as ****, the cobwebs just chill ye to the bone.
Swamp/jungle biomes are awesome, they give me a very good vibe. Taiga Biomes (Pine Trees with no snow) are really scary, and bringing your render distance down to tiny makes it look a LOT like a realistic shooter. Scary as hell sometimes.
NPC Villages are unbeleivably well constructed, and provide shelter that you would usually have to build. The Roads sometimes go above the doors (I called it the gravel tragedy for some reason) but thats easy to fix. There are also some tilled dirt which doesn't get saturated and some that is not tilled at all. But the towns are still great. I also found myself making a path up to a hill and making a look out, and watch the moon go down and then the sun rise, the first time I've done it.
Even without the NPC's the villages don't feel empty, or like eery ghost towns. I just think of them as retirement villages.
My best recomendation at this point is to either play creative and just wait at spawn until your map generates properly or wait till its released.
By the way, release on the 12th is unlikely, theres a lot of stuff wrong. It is NOT ready. But I am happy to have to wait a few more days to play something PLAYABLE than play something playable for TEN minutes.
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Curse PremiumOnly time I found a mineshaft was in creative, and I only found it because of chunks refusing to load, just dug my way to it.