A few days ago, it was possible to get the 1.3.2 update for bug-testing: now it is fully live! Be sure to update your Minecraft client from the launcher - it should prompt to update automatically, but if it does not, you can update manually from the launcher itself. Simply press the Options button on the opening screen, then "Force Update" in the menu that pops up. Easy!
The 1.3.2 update mainly consists of bug-fixes - two in particular being the random suffocation bug, and randomly falling out of the nether - no new features were added in 1.3.2 beyond that.
But...What About the Snapshot?!
This week's Snapshot was put on hold, to avoid confusion between a Snapshot test release, and the patch that went live today. Still, if you'd like something to whet your appetite for updates in the interim, Mojang's own Dinnerbone has something for you to chew on:
Also, this teaser image from Jeb, fresh from the presses - possible future invisibility?
What item display on chests? it looks like a lower Mc version under th 1.0.0 update
That made no complete sense at all. That " display" above the chest are frames which you can place any item or block to display. Clocks, compasses, and maps will function which I am very excited about.
That's it? Those three little fixes are what are considered the most important? I'm sorry, did Microsoft buy out Mojang when I wasn't looking? NONE OF OUR PLAYERS HAS REPORTED ANYTHING LIKE THOSE ISSUES.
We are having troubles with authentication, server to client parity and packet exchange, chunks not saving so tons of work are lost, a huge decrease in ping due to redundencies or poor optimization (for example, why the heck was another texture folder added when all you needed was a writable data file in the original folder which basically would need to say "when at this IP, load this texture pack." Why the heck would we need instances of a particular pack in BOTH places?) This is to say nothing of the Ender Chest joke, or the fact that the client-side server has proven to be a horrible idea. We are losing players, and the equation is simple:
No players = No donations = No server = Extremely unhappy and vocal customers.
None of this was an issue under 1.25; we even switched to a high powered fast server to make sure the 1.3.1 release wouldn't be an issue. Please get the issues with Bukkit, etc., fixed with a real patch, not this joke intended, as near as I can tell, to quiet down the community for a while.
Potted plants, item display frames... this is awesome. That's two long-time wanted features to check off the list (since maps and clocks are both included in that feature as well).
Still hoping to see underwater content at some point. Seriously guys, I'd be happy with some 2D seaweed and fish just for 'decoration' purposes at this point. Though an overhaul of the underwater visibility would not be unwelcome... as it is, it's extremely dark underwater at any depth, which is a little disappointing.
Still, thanks for finally adding these features! Been looking forward to this for a long time.