Honestly the only reason mods are even allowed is for two reasons, 1 just for our enjoyment, and 2 for the developement of the, but ofcouse they cant just RIP OFF a mod they need the modders permission and make it somewhat 'vanilla like' and not exacly the same as the mod it self
I agree with you when it comes to currency i really would've like basic trading, with out any currency, but i think your over exagerating with the currency thing, after all minecraft is somewhat a weird Fantasy/Modern World so you cant blame them for using crazy currency that would be hard to find in the real world (*cough*... Rubeees *cough*)
I agree with you with the SSP SMP merge
Or just get Nostalgia Craft Texturepack
nostalgia wont work, cause the other items added textures wll be deleted, it just downgrades your terrain.png file
Didnt you saw one of the first post i made in this thread? i made an .png so you can have old gravel in 12w21a/b download it so you can have the old texture, and yeah put it in your minecraft.jar
Hey if you go to my Blog at benscraft.blogspot.com I show how to download it. You can see everything they updated recently, download my seed cause the world i used to take pictures is awesome, and you can download my texturepack!!! go now and ask me questions or state if i am wrong on anything.
I'm finding that the game has a tendency to spawn you on the highest surface available, like it does in 1.2.5 SMP.
I have a house inside of a hill, and when I re-enter the game I somehow manage to be above my house, when I was actually inside of it when I last left the world.
Here is a bug that I found.
-Try trading with a villager while NOT having a full hunger bar, and having food in your hand. You will eat the food while you are trading
And my feedback
-I think it is unbalanced to have the villagers "learn new trades" only AFTER you trade with the last item they have. It makes it unfair. Let's imagine you have two wizard dudes. Each of them has learned 3 trades so far. One of their first trades are enchantment bottles (at the optimal trade ratio), the other's first trade is something else but has enchantment bottles as their last trade. If you only want to get enchantment bottles then you are better off trading with the first villager because he will always offer you at the same rate. If you trade with the second villager (who has bottle of enchant as his last trade), there is a chance he will generate a new trade that will raise the price of the bottle of enchant. And so one of the villagers is more useful than the other over infinite time. I think this is unintentional and unfair. To fix this, I think each trade you do should have a 1 in X chance of triggering the villager to learn a new trade (which could overwrite a previous skill), where X is the current number of skills.
Are snapshots things Mojang will add to the game in 1.3.0
Yes, Mojang are brilliant and collaborative with the game community. The weekly updates, called snapshots, generate buzz, polarise people on either side of the changes, and then the design team at Mojang roll it all up into a release. Mojang gets testing essentially for free, and the fanbase gets a fix of awesomeness regularly.
Yes, Mojang are brilliant and collaborative with the game community. The weekly updates, called snapshots, generate buzz, polarise people on either side of the changes, and then the design team at Mojang roll it all up into a release. Mojang gets testing essentially for free, and the fanbase gets a fix of awesomeness regularly.
That is a Giant Zombie hat. The Giant Zombie is probably underneath, or has despawned.
Those giant zombies are pretty nasty. I let one get away from me once and it pretty much destroyed everything. Scary stuff.
On another note, how does one... report bugs and issues they have with the snapshot? I'm not sure I've ever seen the procedure detailed? I like running the snapshots, I do sometiems run into bugs... and often find myself wondering what to do with them if they seem to be somehow unique.
I was thinking how to make the Ender Chest even more effective. Personally, I would have it so that each chest has its own storage space, and each storage space can be accessed from one chest via a toggle/scroll function. Utilizing said function would also replay the chest-opening.animation (implying that the inventory changes whenever the chest is opened and closed).
My chickens have been busy in my absence. Must be a bug. I don't see how 10 chickens can lay thousands of eggs.
A server I play on encountered a similar bug shortly after the release of 1.2. In one of the villages we have fenced off, all of the Villagers began breeding like crazy, to the point where every single building was bursting with Testificates every night and there were at least a dozen Golems.
For the sake of SMP, Enderchests need channels or JediCody's suggestion implemented (but that could be a bit cumbersome to do if many chests are present). Otherwise, they will get to be a bit bothersome. Channels would likely be the easier of the two to do, but both together could allow linked chests to act as one very large chest.
nope, i just replaced the gravel texture, its working for it
nostalgia wont work, cause the other items added textures wll be deleted, it just downgrades your terrain.png file PM me, i will teach you how to fix it, and grazazel pm me too so i help you too Didnt you saw one of the first post i made in this thread? i made an .png so you can have old gravel in 12w21a/b
Enjoy!
Me
lol I
I have a house inside of a hill, and when I re-enter the game I somehow manage to be above my house, when I was actually inside of it when I last left the world.
Are snapshots things Mojang will add to the game in 1.3.0
Pls respond
-Try trading with a villager while NOT having a full hunger bar, and having food in your hand. You will eat the food while you are trading
And my feedback
-I think it is unbalanced to have the villagers "learn new trades" only AFTER you trade with the last item they have. It makes it unfair. Let's imagine you have two wizard dudes. Each of them has learned 3 trades so far. One of their first trades are enchantment bottles (at the optimal trade ratio), the other's first trade is something else but has enchantment bottles as their last trade. If you only want to get enchantment bottles then you are better off trading with the first villager because he will always offer you at the same rate. If you trade with the second villager (who has bottle of enchant as his last trade), there is a chance he will generate a new trade that will raise the price of the bottle of enchant. And so one of the villagers is more useful than the other over infinite time. I think this is unintentional and unfair. To fix this, I think each trade you do should have a 1 in X chance of triggering the villager to learn a new trade (which could overwrite a previous skill), where X is the current number of skills.
[My Suggestion] Safes/ Locked Chests http://www.minecraftforum.net/topic/881982-a-safe-vault-a-balanced-approach/
Yes, Mojang are brilliant and collaborative with the game community. The weekly updates, called snapshots, generate buzz, polarise people on either side of the changes, and then the design team at Mojang roll it all up into a release. Mojang gets testing essentially for free, and the fanbase gets a fix of awesomeness regularly.
That is a Giant Zombie hat. The Giant Zombie is probably underneath, or has despawned.
Those giant zombies are pretty nasty. I let one get away from me once and it pretty much destroyed everything. Scary stuff.
On another note, how does one... report bugs and issues they have with the snapshot? I'm not sure I've ever seen the procedure detailed? I like running the snapshots, I do sometiems run into bugs... and often find myself wondering what to do with them if they seem to be somehow unique.
A server I play on encountered a similar bug shortly after the release of 1.2. In one of the villages we have fenced off, all of the Villagers began breeding like crazy, to the point where every single building was bursting with Testificates every night and there were at least a dozen Golems.
http://www.rockraidersunited.org/upload ... _18501.png AIV Type: Armored Truck Name: AT-1
When I put it in my server and i join it says Connection Lost End Of Stream