@ShadowDrakken: You must have misunderstood something. CraftBukkit is not going to be an official server in anyway. The mod API is going to be implemented into the official minecraft server, which basically means, that CraftBukkit is most likely going to die *some* day.
The way it sounded was that CraftBukkit and the official server were essentially going to become one in the same, which is effectively saying CraftBukkit will become the new official server as it makes more sense than to redo all the work that's already there. Right now, CraftBukkit is already more stable, less buggy and more extensible than the official server, why reinvent the wheel?
How hard is it to just include Millenaire villages into the main game? I realize they want to make it their own, but Millenaire is light years ahead of the current villagers. It would save so much time, to include that and just improve the AI for that.
How hard is it to just include Millenaire villages into the main game? I realize they want to make it their own, but Millenaire is light years ahead of the current villagers. It would save so much time, to include that and just improve the AI for that.
because Millenaire sucks... well its not terrible but it has a completely different feel than minecraft...
a idea i have been thinking about for making modding a lot easyer is to have on the title screan mods and when clicked on has all the mods that are out on the minecraft forum that are up to date with the minecraft you are currently useing. and when you find a mod you want all you have to do it click on the name of the mod or have a download butten right next to it and have minecraft take it right from online
What would also be cool is Villagers actively building more houses and fortifications. Another thing that would be epic is cannon and turret blocks, and I'm not talking about those large but ugly TNT cannons that people manage to put together.
The way it sounded was that CraftBukkit and the official server were essentially going to become one in the same, which is effectively saying CraftBukkit will become the new official server as it makes more sense than to redo all the work that's already there. Right now, CraftBukkit is already more stable, less buggy and more extensible than the official server, why reinvent the wheel?
because Mojang doesn't own the code that went into CraftBukkit. They hired four of the guys who worked on it sure, but many more contributed to it under a GPL license. Without permission from every one of them, Mojang (and their new employees from Bukkit) can't take that code and make it part of a proprietary project, unless Mojang is planning on Open Sourcing their server.
That's not happening of course; the newly hired ex Bukkit guys will use their experience from helping create an API to create another one, this time for Mojang. With the side effect that yeah, CraftBukkit is likely going to wither away.
actually, ALL mods will run in smp.
the singleplayer will be changed into a local running server and you connect to that server.
they also plan to implement a feature that you can directly invite other ppl to your "singleplayer" world while playing
edit: somnia will still be only for one player and could be disabled when two or more players are on one world
Was there any official word put out on any of that? If so, could you link me to the source? That all sounds awesome, but I don't think that's what's gonna happen.
Was there any official word put out on any of that? If so, could you link me to the source? That all sounds awesome, but I don't think that's what's gonna happen.
That is what notch would like to have eventually, but 1.3 the only offical word is that the mod api for server will be out then, more may come in the future. Check out the interview with notch and jeb for that answer.
I don't have much faith that the bukkit guys will do this right. Bukkit is 100% server side. Those guys have no experience with doing things from the client side. As cool as some bukkit mods are, none of them are even in the same ballpark as the premier modloader/forge mods, like IC2/BC/RP/EE/Forestry/etc.
mode api? atleast get someone who has a clue of what they are talking about, chill it on the eye candy. (boy that sounds a little over board on the sexism, sorry)
I, for one, am more than happy to know Minecraft will include its own modding API so I will never again have to wait days/weeks for unofficial APIs to catch up on every update, or deal with self-important communities with their own, silly idea of what Minecraft should be, or having my server struggle between vanilla's bugs + server-side API's bugs + client-side API's bugs, or always wondering if a mod conflicts with another mod. And so on.
I don't want unofficial mod APIs to die but I'm glad I'll be able to opt out.
The way it sounded was that CraftBukkit and the official server were essentially going to become one in the same, which is effectively saying CraftBukkit will become the new official server as it makes more sense than to redo all the work that's already there. Right now, CraftBukkit is already more stable, less buggy and more extensible than the official server, why reinvent the wheel?
because Millenaire sucks... well its not terrible but it has a completely different feel than minecraft...
Click Here!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThat's not happening of course; the newly hired ex Bukkit guys will use their experience from helping create an API to create another one, this time for Mojang. With the side effect that yeah, CraftBukkit is likely going to wither away.
Ryzen 7 1700 @ 3800, Sapphire Radeon RX480 8 Gb, 16 Gb DDR4 @ 2666
actually a closed-source api has the benefit of allowing every mod developed for it to be compatible with others.
That is what notch would like to have eventually, but 1.3 the only offical word is that the mod api for server will be out then, more may come in the future. Check out the interview with notch and jeb for that answer.
That says something...
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI don't want unofficial mod APIs to die but I'm glad I'll be able to opt out.