I spotted a problem. As you can see, gravel no longer breaks when a torch is under it. The torch shouldn't be able to have gravity effected entities on it.
EDIT: I was able to break the blocks the next time I tried, however, this torch supports it. Therefore, I don't know if it is connected to the ssp lag or is a glitch.
It has been like this for either a very long time or forever. Sand and Gravel need to fall at least one block before a torch will break them. This isn't a glitch
EDIT: My mistake, this is something new with the snapshots, weather it's a glitch or not I have no idea
Hamachi no longer allows anybody on my Hamachi network to even connect anymore. I guess there's no way to make a server anymore, and it's impossible for me to port forward because my ISP doesn't allow it.
I noticed wood slabs seem to no longer burn 1.5 items per slab. I think it's probably 0.75 items per slab now, to make it in line with half of a wood block, which is what it should be equivalent too, I suppose. Not sure if it was changed in this snapshot or not.
When creating a world, using punctuation (./:"*><?) will appear as _ unlike previous versions. (E.g. 1.3 will appear as 1_3) (?)
Impossible to rename a world
World Name is always replaced by the Folder Name after playing in the concerned world.
Single player freezes at moments, does not always play sounds, and is much laggier then before on some computers.
The three new stairs cannot be set on fire with flint and steel.
Also, this crash has happened to me 4 times:
---- Minecraft Crash Report ----
Time: 6/23/12 1:58 AM
Description: Exception in server tick loop
- Minecraft Version: 12w25a
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_03, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 413039624 bytes (393 MB) / 944963584 bytes (901 MB) up to 954466304 bytes (910 MB)
- Player Count: 1 / 8; [fy['ruthannbh'/1130974, l='New World', x=44.01, y=96.98, z=4.14]]
- World New World Entities: 0 total; 
- World New World Players: 0 total; 
- World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
One of the major bugs with this snapshot makes every entity freeze, making the game unplable... I'm disappointed.... There has to be a b version
Same thing is happening for me. My comp isn't the greatest, but it has always played the game fine before. I think the RAM update is helping with chunk rendering, but it does seem that there is a consistent lag of a second or two every 8-10 seconds. For now, I just learned to swing my sword like crazy when the zombies would suddenly stop moving for a bit. I hope they get this worked out for 1.3 or at least offer updated video settings for those who are experiencing this (i.e. java XMS RAM, fast graphics, OpenGL, etc) because the current methods aren't cutting it.
On a side note, I think I have fallen in love with extreme hills on Large Biomes. There was a large thread earlier about how biomes were lacking. Now, I feel Large Biomes has in a way fixed it. Now that a biome fills half a map, there is so much room to put content in each type of biome. Extreme Hills have some scattered trees, Tiaga has large mountains, not to mention you can find ruins in both desert and jungle now. Though, if they are going to make sandstone villages in desert, I wish they would do something like cobblestone villages in snow. Seems like villages are only limited to plains and desert. At least put them in swamp! ... or are they already?
And because of that you only use adventure mode when you're playing an adventure map where you can't get trapped. And I doubt someone at Mojang will ever read this. Why don't you tell Jeb or Dinnerbone your idea via Twitter?
But... If you play an adventure map, and a creeper blows up and trap you?