I'll stay with 1.2.5 this new update doesn't that fun
I think the problem you are failing with there is the word 'update'.
If this was an 'update', the Minecraft launcher would be asking you to 'update'.
This is a snapshot, highly experimental, development code, about the most they probably make sure of before posting these is that the compiler compiles it.
Lets all just wait to see what happens in the next couple of snapshots.
Also, they aren't forcing you to play these snapshots.
Much different, as in NOT crap? Because at the moment it has just bugged out/ruined everything...
I'm not a Mojang developer, so I can't speak with authority, but essentially YES. Snapshots have bugs because they're not fully complete yet.
And as many have said before me, anything in your worlds that was ruined by this snapshot is YOUR fault, not Mojang's or anybody else's. Snapshots are experimental and dangerous. Make backups, or simply don't install them.
Agree 200% I still don't understand why they should remove completely standard single player...
What if you have 10 diferent worlds created, you will have 10 different server folders + for local servers there is something called hamachi, een though is not fully local, but if i wanted to make my own server I could download the server.jar...
I think the mod API is not going to be what i thought, just install a mod with one click on a "install" button.
The reason why Jeb (and especially the Bukkit devs that were hired by Mojang) are moving to a "local server" option is mainly to simplify the code base and to reduce bugs. This is a very good thing too as developers don't have to keep fighting bugs that only happen on multiplayer or only happen in single player mode. There are several of those kind of bugs, and they are very frustrating to get rid of.
This isn't to make it "easy" for you to share your world, even though that is a side effect of the process. It is separating the functions of world generation to be where it should be at: on the server. This happens anyway with SSP, but now there is going to be a standard interface for everybody.
More to the point, if Minecraft was completely rewritten from scratch, this is how the developers would have made Minecraft. Nothing personal to Notch in terms of how he designed Minecraft in the first place, but if the intention was to have multiple players in the game at the same time, this is precisely how it should have been written in the first place. The fact that there is a separation of world generation functions and world behavior (aka how the mobs move about, behavior of blocks, and other similar things) between "single player" and "multi player" is a very bad thing. It was mainly the result of having the single player developed first and then trying to back fit the whole game system to permit multiple players on a world at the same time.
Embrace this change and don't hate it. It will be a rough sort of transition and there will be "bugs" to work out, but in the end it will be a much better game for you to play. You can still operate a stand-alone server, which is really going to be just Minecraft now with the whole client part of the game stripped out. It will also result in the elimination of separate mods for single player and multi-player.
I won't even get into the mistaken notions about what the API is going to provide as there are so many clueless people posting noise and nonsense about what an API even offers that I can't even begin. Eventually the goal is to make it easier for ordinary players to add mods, but don't expect that to be implemented any time soon even after the formal API is released. If all Jeb & company get implemented is strictly porting Rigusami's Mod Loader and make it formally a part of Minecraft, I would be very happy. The API will likely be incompatible with Mod Loader (Jeb said as much) but it will provide many of the same features.
Don't talk to me like I'm a ****ing retard. I save multiple backups of everything, I don't just have 1 .minecraft which I mod the **** out of and update to snapshots whenevr. I havn't ruined anything in my worlds, the reason it's ruined, is because this (when implemented) will make it so HARDLY ANY mods work, as they will need to be MP compatible and that just isn't possible with some things. It also bugs out connection to worlds, which shouldn't be needed on SINGLE PLAYER.
I'm sorry, but you are sounding a whole lot like a person who doesn't understand the reason why any of the changes are happening. I think the response was entirely appropriate and fit the level of the question you posed.
Ya, but is there a way i can get my stuff/statistics back without having to play through everything again?
If so, please tell me.
There is an easy way, restore your backup.
Or did you not backup your stuff before using a development version of Minecraft...
For instance. I installed the Windows 8 Consumer Preview on my laptop, however I created a whole new partition and didn't install it over my Windows Server installation. When I decided I didn't like it, I went ahead and deleted the partition. Easy as pie. Oh and I did backup my files just incase something did go wrong. One of those files was.... omg .minecraft!
The reason why Jeb (and especially the Bukkit devs that were hired by Mojang) are moving to a "local server" option is mainly to simplify the code base and to reduce bugs. This is a very good thing too as developers don't have to keep fighting bugs that only happen on multiplayer or only happen in single player mode. There are several of those kind of bugs, and they are very frustrating to get rid of.
This isn't to make it "easy" for you to share your world, even though that is a side effect of the process. It is separating the functions of world generation to be where it should be at: on the server. This happens anyway with SSP, but now there is going to be a standard interface for everybody.
More to the point, if Minecraft was completely rewritten from scratch, this is how the developers would have made Minecraft. Nothing personal to Notch in terms of how he designed Minecraft in the first place, but if the intention was to have multiple players in the game at the same time, this is precisely how it should have been written in the first place. The fact that there is a separation of world generation functions and world behavior (aka how the mobs move about, behavior of blocks, and other similar things) between "single player" and "multi player" is a very bad thing. It was mainly the result of having the single player developed first and then trying to back fit the whole game system to permit multiple players on a world at the same time.
Embrace this change and don't hate it. It will be a rough sort of transition and there will be "bugs" to work out, but in the end it will be a much better game for you to play. You can still operate a stand-alone server, which is really going to be just Minecraft now with the whole client part of the game stripped out. It will also result in the elimination of separate mods for single player and multi-player.
I won't even get into the mistaken notions about what the API is going to provide as there are so many clueless people posting noise and nonsense about what an API even offers that I can't even begin. Eventually the goal is to make it easier for ordinary players to add mods, but don't expect that to be implemented any time soon even after the formal API is released. If all Jeb & company get implemented is strictly porting Rigusami's Mod Loader and make it formally a part of Minecraft, I would be very happy. The API will likely be incompatible with Mod Loader (Jeb said as much) but it will provide many of the same features.
I'm sorry, but you are sounding a whole lot like a person who doesn't understand the reason why any of the changes are happening. I think the response was entirely appropriate and fit the level of the question you posed.
Besides, if the shoe fits...
Thank you for being one of the people who have some common sense in this thread.
I think the problem you are failing with there is the word 'update'.
If this was an 'update', the Minecraft launcher would be asking you to 'update'.
This is a snapshot, highly experimental, development code, about the most they probably make sure of before posting these is that the compiler compiles it.
Lets all just wait to see what happens in the next couple of snapshots.
Also, they aren't forcing you to play these snapshots.
Besides all this, If I wanted to play with friends i would make a normal server, I don't have LAN at home, so why would i want to make a local server every time a make a new map?
Not only that, but offline mode will stop working fully as it is now.
Looks like you didn't read the previous posts. One of the guys already explained numerous times that if you have no internet connection it will still work.
Because they need to have just one part of code.
This is just the begginning, it will surely be much different on 1.3
And you have common sense too
I've thanked a few people for having some common sense on this thread. I'm sure there are others, but I didn't know if Multiquote would be saved on the other pages.
No one is also forcing you to play either. You're one of the people in the community who just nit pick at every thing. So if you decide to leave, goodbye and good riddance.
He's not nit picking, he's pointing out REAL problems with this snapshot. You're one of the people in the community that bashes anyone who uses constructive criticism.
Don't talk to me like I'm a ****ing retard. I save multiple backups of everything, I don't just have 1 .minecraft which I mod the **** out of and update to snapshots whenevr. I havn't ruined anything in my worlds, the reason it's ruined, is because this (when implemented) will make it so HARDLY ANY mods work, as they will need to be MP compatible and that just isn't possible with some things. It also bugs out connection to worlds, which shouldn't be needed on SINGLE PLAYER.
Every update breaks mods. Then the mod developers fix their mods and get them to work with the new version. And there will be no errors connecting to your single-player server because you don't need a network to connect to yourself locally.
I'm sorry if I insulted you, but you're conjecturing based on others' conjectures, based on a snapshot that the developer TOLD YOU WAS EXPERIMENTAL. Why not assume, for the moment, that Jens is at least as non-retarded (to use your word) than you, and thought of this very obvious stuff already?
Ok, let's see how it turns in the final update release.
¬¬ but i suspect that one of the hidden reasons of changing all the singleplayer stuff is about antipiracy thing.
-Demo implementation, singleplayer change, local server... I must be mistaken, but that's what I suspect a little bit.
Anti-piracy? WTF?
I must presume that you haven't paid attention to anything Notch has said or written about the topic of software piracy. This is some kind of conspiracy theory that simply doesn't make sense at all.
I'll admit that Mojang would like to increase their revenue in some way, and they aren't happy about people posting "cracked" versions of Minecraft on various repositories and bit torrents, but what does that have to do with anything in this snapshot release?
The purpose of this is to simplify software development. Anti-piracy 'features" only introduce kludges and things which introduce more bugs and problems into the software. Can you name even one "feature" in this snapshot which does anything at all to "stop piracy"?
That Mojang is working on some of the back server stuff as well (aka the authentication of a paid version of Minecraft) may be true, but are you complaining that your cracked version of Minecraft isn't working on your favorite server or something else similar?
No. I paid for the game. But one of the reasons of buying the game a year ago was that i could test the game cracked (because I didn't see any demo).
Maybe, a demo would be showing enought to a future purchaser of the game, to force him to buy it.
There has been a demo version of Minecraft available through PC Gamer magazine for some time... well more than a year. If you want the download site for this, you can use this url:
It is hardly even news. Heck, I'm still using the map I generated with this demo version of Minecraft, and this is an official demo version. It is out of date (very much a Beta version of Minecraft), so I'm sure the goal is to create a more up to date demo version of the game. That still doesn't explain why you need to use a cracked version of the game though.
wow... so many people don't understand the concept of a local server.
Once it's done it WONT be online. You wont even need to be online. It will be completely private. It will actually work EXACTLY like it does now, except you will have the option to invite friends to join you. (You would have to be online to invite obviously... but that's all)
That's it, nothing more and nothing less. Once the feature is done it probably wont even lower your framerate. You can't judge based on this snapshot alone, it's not the final update.
Anyone who has played Quake or Call of Duty should know that those games ALSO have a similar local server system. Most multiplayer games do. Yet they're private and they don't have any worse performance in singleplayer than they do in multiplayer.
(Those two games also have plenty of mods and custom content. It wont break anything once it's sorted out and complete)
Combining singleplayer with multiplayer was a BIG MISTAKE. I can't even log in to server in singleplayer. It either times out or connection refuses. When I do connect, it is extremely laggy and I only get about 20fps. When I hit a mob or a mob hits me, my frames drop down to 0-5.
He's not nit picking, he's pointing out REAL problems with this snapshot. You're one of the people in the community that bashes anyone who uses constructive criticism.
Actually, I'm one of those people who bash people for not reading the whole thread. If you read it, you would see I apologized to him later. I'm also "bashing" on the people who can't backup stuff when using a snapshot (development) version of code. I don't know about you, but saying "My existing world is broken because of a development version, I hate you Mojang" isn't constructive criticism, I see that as bashing on Mojang only because they didn't keep a backup of things.
Don't be a ****ing retard. That's a stupid thing to assume from what I said. This WHOLE IDEA is stupid and buggy as hell, I don't care if it's just a snapshot, it's not going to be any betetr as an actual feature.
and you can say this with 100% certainty based on a single snapshot? wow, can I please have your time machine?, it'll help me a lot.
Don't be a ****ing retard. That's a stupid thing to assume from what I said. This WHOLE IDEA is stupid and buggy as hell, I don't care if it's just a snapshot, it's not going to be any betetr as an actual feature.
Talk about a rather brassy statement. I suppose you think Jeb and the rest of the Minecraft development team are a bunch of effing 'tards as well?
Since there isn't any sort of convincing evidence behind that astonishing lack of vocabulary, I can only presume that you also don't have a clue as to why you even think this way. I get that you don't like the idea, but could you possibly tone down the response just a few notches and display your own intelligence for a change?
I'll try to also make a reasonable reply down to the level of education that seems to be present:
Mojang is trying to make it easy to change the game in the future. They also don't like to fix bugs because the game is too fancy. Making SSP and SMP to be one and the same is going to keep things simple and easy to fix.
Getting more to the big boy talk: Software development is a tricky art at best, and trying to simultaneously maintain two distinctively different code bases is an accident waiting to happen. One of the reasons why Minecraft is buggy is precisely because of this need to maintain single player actions as something unique and different from multiplayer actions. By merging the behavior together, the game will have fewer bugs and how you play Minecraft will have the same experience on both single player and multi-player. Furthermore, and I'm not saying this lightly, this kind of model is precisely how Minecraft is being developed right now for the other platforms like the Xbox edition. Indeed the argument can legitimately be made that this is how Minecraft should have been developed in the first place.
I have yet to see any sort of sound argument be made by anybody opposed to this move to combine the two systems except to say it will be buggy and remain buggy... as if the developers involved here lack any kind of grey matter between their ears to be able to pull this concept off. You are sounding like a Luddite here.
I will admit this would be a great move if the game was less developed but to do it at such a late stage is stupid.
Im curious as to how does this work for server hosting providers. Will there be a server.exe still for them to run or does that mean that i need a second minecraft account for the server to run it?
There is no time like the present. It is something that should have been done in the past, but sometimes you need to bite the bullet and simply make the move. Also consider this move to be an indication that Mojang thinks they will continue to support Minecraft for a great many years into the future, where this won't be considered a late stage of development but rather a very early stage of development. In the words of P.T. Barnum, "You ain't seen nothing yet!"
The server executable image appears to be the full version of Minecraft with the client portion stripped out. As for if Mojang may or may not require a separate license for operating an independent server or if your purchase of the Minecraft client covers the cost of running an independent server, that is something you need to take up with the Mojang business development officer or the CEO. My guess is that it doesn't seem likely as charging fees is only going to push independent server development for Minecraft. What I mean by that is a server built completely from the ground up by mod developers and zero software code by Mojang. Generally I think that is a bad thing, but you can draw your own conclusion on that issue.
Combining singleplayer with multiplayer was a BIG MISTAKE. I can't even log in to server in singleplayer. It either times out or connection refuses. When I do connect, it is extremely laggy and I only get about 20fps. When I hit a mob or a mob hits me, my frames drop down to 0-5.
If you are timing out when connecting to local host, it sounds like you have a really serious problem with your operating system and need to fix your computer. There is a tiny amount of additional overhead by going through the TCP/IP stack instead of doing direct procedure calls, but it should be so little that you wouldn't notice it. At most it would be a penalty of about 1 frame per second, if it is even that noticeable.
I don't even want to guess what your framerate is like when you connect to external servers if the expressed framerate really is what you claim it is. That this current snapshot is buggy is besides the point.
The fact that you can even log in and do anything at all should be the dancing bear miracle. I am astonished that Jeb is even able to get it to work at all right now, much less have a few bugs as I'm seeing people describe on the wiki. Have patience as it will get better.
Don't be a ****ing retard. That's a stupid thing to assume from what I said. This WHOLE IDEA is stupid and buggy as hell, I don't care if it's just a snapshot, it's not going to be any better <-- <FTFY/> as an actual feature.
Remember when Invdev came out, it was buggy too! I mean this isn't the first time Single Player is a little off, in fact it was like 1.2.3 alpha. Whats stupid is idiots using Snapshots (Especially the ones that feature an addition for the first time.)
Ooh, so you don't care if its just a snapshot...I don't suppose you've ever made a mod, or a program of sort have you? Well, you've made some drawings, now lets say that you were half way through a piece of art...
And you had a base of fans as big as 28 million users.
Lets also add the fact that you're releasing this as a preview or a "snapshot" (No pun intended on that.. actually, lets accept the pun.)
on a little blog to show news about your creations
And then, you have users bashing on incomplete work..
Ooh, and then people started saying that it "was stupid" because they haven't seen the whole thing.
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Curse PremiumI think the problem you are failing with there is the word 'update'.
If this was an 'update', the Minecraft launcher would be asking you to 'update'.
This is a snapshot, highly experimental, development code, about the most they probably make sure of before posting these is that the compiler compiles it.
Lets all just wait to see what happens in the next couple of snapshots.
Also, they aren't forcing you to play these snapshots.
I'm not a Mojang developer, so I can't speak with authority, but essentially YES. Snapshots have bugs because they're not fully complete yet.
And as many have said before me, anything in your worlds that was ruined by this snapshot is YOUR fault, not Mojang's or anybody else's. Snapshots are experimental and dangerous. Make backups, or simply don't install them.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Jeb_, what's on your mind now?
The reason why Jeb (and especially the Bukkit devs that were hired by Mojang) are moving to a "local server" option is mainly to simplify the code base and to reduce bugs. This is a very good thing too as developers don't have to keep fighting bugs that only happen on multiplayer or only happen in single player mode. There are several of those kind of bugs, and they are very frustrating to get rid of.
This isn't to make it "easy" for you to share your world, even though that is a side effect of the process. It is separating the functions of world generation to be where it should be at: on the server. This happens anyway with SSP, but now there is going to be a standard interface for everybody.
More to the point, if Minecraft was completely rewritten from scratch, this is how the developers would have made Minecraft. Nothing personal to Notch in terms of how he designed Minecraft in the first place, but if the intention was to have multiple players in the game at the same time, this is precisely how it should have been written in the first place. The fact that there is a separation of world generation functions and world behavior (aka how the mobs move about, behavior of blocks, and other similar things) between "single player" and "multi player" is a very bad thing. It was mainly the result of having the single player developed first and then trying to back fit the whole game system to permit multiple players on a world at the same time.
Embrace this change and don't hate it. It will be a rough sort of transition and there will be "bugs" to work out, but in the end it will be a much better game for you to play. You can still operate a stand-alone server, which is really going to be just Minecraft now with the whole client part of the game stripped out. It will also result in the elimination of separate mods for single player and multi-player.
I won't even get into the mistaken notions about what the API is going to provide as there are so many clueless people posting noise and nonsense about what an API even offers that I can't even begin. Eventually the goal is to make it easier for ordinary players to add mods, but don't expect that to be implemented any time soon even after the formal API is released. If all Jeb & company get implemented is strictly porting Rigusami's Mod Loader and make it formally a part of Minecraft, I would be very happy. The API will likely be incompatible with Mod Loader (Jeb said as much) but it will provide many of the same features.
I'm sorry, but you are sounding a whole lot like a person who doesn't understand the reason why any of the changes are happening. I think the response was entirely appropriate and fit the level of the question you posed.
Besides, if the shoe fits...
Version 2.1 now updated for MC 1.6.2
There is an easy way, restore your backup.
Or did you not backup your stuff before using a development version of Minecraft...
For instance. I installed the Windows 8 Consumer Preview on my laptop, however I created a whole new partition and didn't install it over my Windows Server installation. When I decided I didn't like it, I went ahead and deleted the partition. Easy as pie. Oh and I did backup my files just incase something did go wrong. One of those files was.... omg .minecraft!
Thank you for being one of the people who have some common sense in this thread.
Ooh, you have common sense too, thank you
So you think a snapshot shouldn't have any bugs? OH! They might as well push it as a whole update.
Looks like you didn't read the previous posts. One of the guys already explained numerous times that if you have no internet connection it will still work.
And you have common sense too
I've thanked a few people for having some common sense on this thread. I'm sure there are others, but I didn't know if Multiquote would be saved on the other pages.
He's not nit picking, he's pointing out REAL problems with this snapshot. You're one of the people in the community that bashes anyone who uses constructive criticism.
Every update breaks mods. Then the mod developers fix their mods and get them to work with the new version. And there will be no errors connecting to your single-player server because you don't need a network to connect to yourself locally.
I'm sorry if I insulted you, but you're conjecturing based on others' conjectures, based on a snapshot that the developer TOLD YOU WAS EXPERIMENTAL. Why not assume, for the moment, that Jens is at least as non-retarded (to use your word) than you, and thought of this very obvious stuff already?
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Anti-piracy? WTF?
I must presume that you haven't paid attention to anything Notch has said or written about the topic of software piracy. This is some kind of conspiracy theory that simply doesn't make sense at all.
I'll admit that Mojang would like to increase their revenue in some way, and they aren't happy about people posting "cracked" versions of Minecraft on various repositories and bit torrents, but what does that have to do with anything in this snapshot release?
The purpose of this is to simplify software development. Anti-piracy 'features" only introduce kludges and things which introduce more bugs and problems into the software. Can you name even one "feature" in this snapshot which does anything at all to "stop piracy"?
That Mojang is working on some of the back server stuff as well (aka the authentication of a paid version of Minecraft) may be true, but are you complaining that your cracked version of Minecraft isn't working on your favorite server or something else similar?
Version 2.1 now updated for MC 1.6.2
There has been a demo version of Minecraft available through PC Gamer magazine for some time... well more than a year. If you want the download site for this, you can use this url:
http://www.pcgamer.com/2011/04/19/download-the-minecraft-demo/ (please give the link to friends if they really want to try the game)
It is hardly even news. Heck, I'm still using the map I generated with this demo version of Minecraft, and this is an official demo version. It is out of date (very much a Beta version of Minecraft), so I'm sure the goal is to create a more up to date demo version of the game. That still doesn't explain why you need to use a cracked version of the game though.
Version 2.1 now updated for MC 1.6.2
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Curse PremiumPraise be to Spode.
Once it's done it WONT be online. You wont even need to be online. It will be completely private. It will actually work EXACTLY like it does now, except you will have the option to invite friends to join you. (You would have to be online to invite obviously... but that's all)
That's it, nothing more and nothing less. Once the feature is done it probably wont even lower your framerate. You can't judge based on this snapshot alone, it's not the final update.
Anyone who has played Quake or Call of Duty should know that those games ALSO have a similar local server system. Most multiplayer games do. Yet they're private and they don't have any worse performance in singleplayer than they do in multiplayer.
(Those two games also have plenty of mods and custom content. It wont break anything once it's sorted out and complete)
Basically, stop complaining.
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Retired Staff- Lag has not increased much
- Large TNT blasts do not cause a lot of lag
- TNT cannons do not seem to work
- Terrain generation may be a little bit messed up (it looks like there was a lot of explosions)
- There are more lighting glitches (dark areas)
- Getting into singleplayer worlds is slower
I'll be sure to keep testingEdit:
I was going to make a video for this, but Fraps was off while I was "recording." XD
Actually, I'm one of those people who bash people for not reading the whole thread. If you read it, you would see I apologized to him later. I'm also "bashing" on the people who can't backup stuff when using a snapshot (development) version of code. I don't know about you, but saying "My existing world is broken because of a development version, I hate you Mojang" isn't constructive criticism, I see that as bashing on Mojang only because they didn't keep a backup of things.
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Curse Premiumand you can say this with 100% certainty based on a single snapshot? wow, can I please have your time machine?, it'll help me a lot.
Talk about a rather brassy statement. I suppose you think Jeb and the rest of the Minecraft development team are a bunch of effing 'tards as well?
Since there isn't any sort of convincing evidence behind that astonishing lack of vocabulary, I can only presume that you also don't have a clue as to why you even think this way. I get that you don't like the idea, but could you possibly tone down the response just a few notches and display your own intelligence for a change?
I'll try to also make a reasonable reply down to the level of education that seems to be present:
Mojang is trying to make it easy to change the game in the future. They also don't like to fix bugs because the game is too fancy. Making SSP and SMP to be one and the same is going to keep things simple and easy to fix.
Getting more to the big boy talk: Software development is a tricky art at best, and trying to simultaneously maintain two distinctively different code bases is an accident waiting to happen. One of the reasons why Minecraft is buggy is precisely because of this need to maintain single player actions as something unique and different from multiplayer actions. By merging the behavior together, the game will have fewer bugs and how you play Minecraft will have the same experience on both single player and multi-player. Furthermore, and I'm not saying this lightly, this kind of model is precisely how Minecraft is being developed right now for the other platforms like the Xbox edition. Indeed the argument can legitimately be made that this is how Minecraft should have been developed in the first place.
I have yet to see any sort of sound argument be made by anybody opposed to this move to combine the two systems except to say it will be buggy and remain buggy... as if the developers involved here lack any kind of grey matter between their ears to be able to pull this concept off. You are sounding like a Luddite here.
There is no time like the present. It is something that should have been done in the past, but sometimes you need to bite the bullet and simply make the move. Also consider this move to be an indication that Mojang thinks they will continue to support Minecraft for a great many years into the future, where this won't be considered a late stage of development but rather a very early stage of development. In the words of P.T. Barnum, "You ain't seen nothing yet!"
The server executable image appears to be the full version of Minecraft with the client portion stripped out. As for if Mojang may or may not require a separate license for operating an independent server or if your purchase of the Minecraft client covers the cost of running an independent server, that is something you need to take up with the Mojang business development officer or the CEO. My guess is that it doesn't seem likely as charging fees is only going to push independent server development for Minecraft. What I mean by that is a server built completely from the ground up by mod developers and zero software code by Mojang. Generally I think that is a bad thing, but you can draw your own conclusion on that issue.
If you are timing out when connecting to local host, it sounds like you have a really serious problem with your operating system and need to fix your computer. There is a tiny amount of additional overhead by going through the TCP/IP stack instead of doing direct procedure calls, but it should be so little that you wouldn't notice it. At most it would be a penalty of about 1 frame per second, if it is even that noticeable.
I don't even want to guess what your framerate is like when you connect to external servers if the expressed framerate really is what you claim it is. That this current snapshot is buggy is besides the point.
The fact that you can even log in and do anything at all should be the dancing bear miracle. I am astonished that Jeb is even able to get it to work at all right now, much less have a few bugs as I'm seeing people describe on the wiki. Have patience as it will get better.
Version 2.1 now updated for MC 1.6.2
Remember when Invdev came out, it was buggy too! I mean this isn't the first time Single Player is a little off, in fact it was like 1.2.3 alpha.
Whats stupid is idiots using Snapshots (Especially the ones that feature an addition for the first time.)
Ooh, so you don't care if its just a snapshot...I don't suppose you've ever made a mod, or a program of sort have you? Well, you've made some drawings, now lets say that you were half way through a piece of art...
And you had a base of fans as big as 28 million users.
Lets also add the fact that you're releasing this as a preview or a "snapshot" (No pun intended on that.. actually, lets accept the pun.)
on a little blog to show news about your creations
And then, you have users bashing on incomplete work..
Ooh, and then people started saying that it "was stupid" because they haven't seen the whole thing.
How exactly would that make you feel?