I'm an architect and urban planner, and play Minecraft a lot.
Once I showed the people that work with me in the office this game, they said "Bleh, what a cubic game. You're sick". Then I showed them the the players have made in the creative servers. One of them just jawdropped.
I think the architects still have lots of things to learn from MC players. ;D
What I want to know is, will I have to pay for another account for the XBLA version of Minecraft or will it be free??? Or even maybe a system that syncs the two accounts together??? i.e. if I have a computer account, will it still be good if my XBL account is synced to the same internet source?
I think that you won't need a separate account. I read somewhere, possibly on the wiki, that people who purchased the game while it was still in beta will get %25 off of the Xbox version. Idk if this is true or not, but I'm guessing that it will still use the same account as the PC game. Either way you will have to pay for the Xbox version, because Microsoft does charge for people to put games on the Arcade. Another reason is because they outsourced the port to 4J Studios, they need to be compensated too. I think overall its 1200 Microsoft points, so the people who purchased the PC version in beta form will pay 800 for it.
I know an architect on the server I play, (Shiftmaster, as he is known by his IGN) and he uses his private island to briefly schematic his next project.
What I want to know is, will I have to pay for another account for the XBLA version of Minecraft or will it be free??? Or even maybe a system that syncs the two accounts together??? i.e. if I have a computer account, will it still be good if my XBL account is synced to the same internet source?
knowing that microsoft wants to throw every single unit of currency in existence into their hoarding pile, you'll probably have to pay for the Xbox copy.
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Minecraft is one of the things that inspired me to begin studying Urban Planning at uni. I'm so impressed that it's actually being used in real life! That's awesome.
It's a weird little loop. Minecraft inspires me to plan, then I go to my planning lectures which then inspire me to replicate the ideas in Minecraft. I love it.
I usually try not to be a downer, but... As awesome as it is that Minecraft is being used as a planning tool, I view it as very much of a novelty. There are many, many programs that are far better at architectural application than Minecraft. Honestly, I see it simply as a way to have more fun doing what you have to do for work which, while not in itself a bad thing, can be limiting...
Edit: 42nd post on this forum AND 64th personal post, double-landmark ftw.
Very few games are art? Are you kidding, that's some elitist talk, and its safe to safe a massive amount of programmers, level designers, concept artists, etc, would disagree. If we are going to call only a few games art, its safe to say that minecraft falls into the category of "very fun, amazing toy" and isn't art (note that I disagree, with Notches assessment and would consider minecraft art).
Games in general are an art form, and to suggest that only a "few games are actually art" is to diminish the value of the game development community as a whole.
To further expand on that look at the Mass Effect trilogy. Certainly a large scale, mass produced string of games. Yet it tells a huge story (liking that story or disliking it not being the point here) spread across three games. Its safe to assume that people (most) consider a movie art, and movies do the same type of thing.
The "what is art" argument, has been raging for a long time. But im very surprised to hear an indie dev argue that game design in general, is not art.
edit: first to give it a plus 1!
Once I showed the people that work with me in the office this game, they said "Bleh, what a cubic game. You're sick". Then I showed them the the players have made in the creative servers. One of them just jawdropped.
I think the architects still have lots of things to learn from MC players. ;D
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I think that you won't need a separate account. I read somewhere, possibly on the wiki, that people who purchased the game while it was still in beta will get %25 off of the Xbox version. Idk if this is true or not, but I'm guessing that it will still use the same account as the PC game. Either way you will have to pay for the Xbox version, because Microsoft does charge for people to put games on the Arcade. Another reason is because they outsourced the port to 4J Studios, they need to be compensated too. I think overall its 1200 Microsoft points, so the people who purchased the PC version in beta form will pay 800 for it.
I think they interviewed Jeb 2 or 3 times, but Notch is more important since he started minecraft and is the owner of Mojang
knowing that microsoft wants to throw every single unit of currency in existence into their hoarding pile, you'll probably have to pay for the Xbox copy.
It's a weird little loop. Minecraft inspires me to plan, then I go to my planning lectures which then inspire me to replicate the ideas in Minecraft. I love it.
Edit: 42nd post on this forum AND 64th personal post, double-landmark ftw.
Games in general are an art form, and to suggest that only a "few games are actually art" is to diminish the value of the game development community as a whole.
The "what is art" argument, has been raging for a long time. But im very surprised to hear an indie dev argue that game design in general, is not art.